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« Reply #3870 on: July 12, 2011, 03:46:17 PM » |
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u need to replace it in one of the common files...
^This. Here you guys go! ^_^ : http://www.mediafire.com/?mzxjnnmxztmPut the motionetc files in here and put it in system.
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« Last Edit: July 12, 2011, 03:49:14 PM by xZedkiel »
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« Reply #3872 on: July 12, 2011, 03:57:28 PM » |
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Um when using the final smash in the air you fire the arrow but in a t-stance but your after frozen right there and you can't be hit out of the air but other than that it's one of my fav PSA
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« Reply #3873 on: July 12, 2011, 04:01:25 PM » |
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Um when using the final smash in the air you fire the arrow but in a t-stance but your after frozen right there and you can't be hit out of the air but other than that it's one of my fav PSA
Strange. I literally didn't touch the Final Smash at all
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« Reply #3874 on: July 12, 2011, 04:10:24 PM » |
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You did say you disabled it, correct?
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« Reply #3875 on: July 12, 2011, 04:10:58 PM » |
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You did say you disabled it, correct?
Nah I kept it exactly the same. I disable Zelda's Down B
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« Reply #3876 on: July 12, 2011, 04:27:30 PM » |
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In-case you didn't see for the webs, SDo0m.
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« Reply #3878 on: July 12, 2011, 04:36:35 PM » |
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man i soooo want to make a video review of this PSA!!! but i cant record it... xDDD cuz i refuse to use my webcam... xD
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« Reply #3879 on: July 12, 2011, 04:42:23 PM » |
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Ay SDoom if you dont get all the costumes you need I got one to fill up a slot. But I can help out with the other costumes. Do you know which ones you need?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #3881 on: July 12, 2011, 07:12:46 PM » |
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I have think I may have finished another costume for Spidy, Scarlet. And if Iron Spidey is not taken I am willing to try him out.
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #3882 on: July 12, 2011, 07:30:31 PM » |
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[Review]
-Movement-
Walk: Its very slow. I know its a walk, but its still very slow. I'd say around Bowers level of slow walking. Also, It just looks... strange for him to walk that way.
Crouch/Crawl: The crawl is a bit strange looking too. Maybe a different animation to make it look more like crawling with... BOTH hands.
Jumps: He gets a lot of air doesn't he? Dunno if its a bad thing, but its hard to work with when short hopping. Literally a shot hop is clear over Dante (the character I happen to put in the training mode). Almost 3 of his heads over. His full jumps are HIIIIIIIIIIIIGH. xD I like them but I think I need more time with the moveset to master it and see if the jump height hinders it or not.
Air Dodge: Perfect. Maybe a directional addition wouldn't hurt.
Run: The start looks like he is trying to run with the other foot. Like he skips a step. But overall its ok. Some of his moves would combo better if the end lag of his move ended sooner so he could run and attack faster. But I'll cover that in the attacks.
Wall Cling: He can cling to the same wall multiple times. Thats cool. Wall crawling was to much to ask for? Or are you still working on that? (Where is the download for the city board you showed? I have it but its got KC-MM stuff on it and not marvel stuff. xD)
Wait Animations: Doesn't look like he has any xD His standing pose is good though. An exact copy of the MvC3 which is what you were going for right? Good job. It IS however a bit blocky. Like... he's twitching.
Forward Dodge: It looks literally like his body is simply moving from one place to another. Not very pleasing to the eye. Personally, some sort of flip perhaps Sheik's original back flip but... forward. Something fancy.
Backwards Dodge: I also think Sheik's original dodge would look more pleasing to the eye. Basically showing off his Spidy moves and being acrobatic is what I'm getting at. Flips, acrobatics... things of that nature when it comes to movement. Mechanical wise, its perfectly fine. It could however be more pleasing to the eye to look at.
-Attacks- AAA combo: It loops with the first two A hits a bit to much. Personally, I think swapping the Kick with the Elbow would be nice. Also, a bit more forward movement wouldn't hurt.
FA Tilt: I'm not good with damage mechanics wise, but 10 seems like... a bit much. Also, perhaps more up-knockback instead of down. That way you could perhaps combo it a bit better with other moves.
DA Tilt: Very spammable. If you end up keeping THAT kick, I suggest increasing the knockback maybe. But on the plus side, it combo's well with the D-Smash. If you have a change in mind though, perhaps a slightly more sweeping kick.
UA Tilt: Its the exact same as the up grab. Start up and everything... The hit box is a bit further in the back then the front though. Which doesn't make much sense imo. Maybe making the same hitbox in the front as well, because otherwise its really hard to hit while facing the opponent. I think the move as a whole should be switched to a different move seeing as thats the same as the up grab animation. Maybe (I can't stress this enough) a flip. Acrobatics were Spider-Man's thing... he needs to move more.
Up Smash: You have to be very close to get this off. Its kind of a pain to work with but mechanical wise its sound. Good knockback, good combo potential, good start/end lag. Its just the hitbox thats the problem.
F Smash: A lot of start up lag that makes it hard to hit opponents. Its pretty easy to dodge. Nice range though. The end lag could be shorter though imo.
D Smash: It may be because I'm used to mostly all the other brawl characters having it, but man... the down smash not hitting both sides is mad annoying. Also the end lag could be shorter... I do however like the fact that the AAA combo can link into this and the F Smash.
Up A Air: Looks good. From a battle perspective, it would be nice if the end lag was shorter so that you could use the DAir after it. Mainly because this move doesn't have a lot of knockback. It works with the NAir though... so that may make up for it.
N A Air: Pretty good. No complaints.
D A Air: You weren't kidding when you said its a weak meteor. Aside from the time it takes to come out, its fine.
Neutral B: Good range... but I WISH the end lag was much shorter. You can't combo this with anything... He hits someone with the web ball and he can't move for entirely to long. At a certain range I'd have hoped to be able to run to him and grab or attack him... but nope. Its web ball then end of combo. Now... the web ball at the END of a combo is a different story. Its nice to be able to AAA combo then when they hit the ground, use the web ball to make them have a seizure. (Cause thats what the web ball does xD)
F B: Good movement potential. Is there a way you can make it to where his air momentum doesn't completely stop? Its not very fluid when he just stops like that. Also, is there a way to make his forward or up movement hurt on impact? That would be a nice addition.
F B Air: Same as above. But again, you can totally see and feel when the momentum just... stops. It just doesn't feel very fluid aat the end of the move.
D B: Spidy Sense... I KNOW you said it was going to have bad start and end lag... but my god man. In comparison to Ike, Marth, and Lucario, Spider-Sense is the worse one of the bunch. I like the dodge, but its a move I could only do against a Falcon punch... and thats ONLY if they didn't put it into a combo.
D B Air: Good move all around. I like it. The kick could have a bit more knockback though. Two times use in the air is to much to ask huh?
Up B Air/Ground: The follow up hit is to hard to land. And whats worse, it doesn't spike. At least... it didn't for me. >_> I either went to far up to hit him, or stopped short (enough to hit him) and he didn't get spiked down, just a normal hit. I suggest making it one move. A long spinning upper cut with webs as graphics swirling around him. That would look cool.
Final Smash: Waiting on that...
Note: I tested this in Brawl Minus. So you may or may not want to take my review with a grain of salt. I like Brawl- better because its much faster then vBrawl. Specifically, I tested this against Marth and Captain Falcon. Marth (cpu) I had a hard time beating, but I still won 4/4 matches. C.Facon (friend) I had a VERY hard time beating. (Not because he's good or is using C.Falcon) Mainly because of the speed of Brawl- I couldn't really keep up with C.Falcon's speed. 4/4 loses but every match it was down to 1/1 life. So I could have won... but thats just because I'm better then my friend at Brawl over all. (Stupid insta kill Falcon Punch >_>; )
Overall its a good PSA. I wont be using Sheik any time soon... but I'd love it if it was more acrobatic looking. I never did like the way he moved in MvC because it was fairly robotic. Not true to the real Spider-Man at all.
[/Review]
Oh yeah... special note to dpgthirteen, thats a very nice Carnage costume. While testing, I played spidy vs venom/carnage. Fun times xD
btw, none of the textures are in the vault. Can you guys put them there? Just to make the ppl who don't want to have to go through 5 pages of this thread to find them (like I did) live's a bit easier..
Edit: Also, the taunt with the speech bubble didn't work for me. Just a sparkle and a swirl.
Edit 2: F A Air: I really don't like how long it takes to come out. It leaves you really open and it looks like it should spike. Either that or it should have more knockback.
B A Air: There is not a sweet spot like there was for Sheik... It seems really weak in comparison.
Edit 3: Running A: I hate that kick with a burning passion. It just looks bad to me... no offense. There is a lot of end lag, and a its a drawn out move for something so weak. I just dislike using it.
Edit 4: Perhaps it would be good if the up b move didn't put him int he fall state. Mainly because i think it would be great if he could use his web moves after it if they hadn't used it yet.
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« Last Edit: July 12, 2011, 07:45:15 PM by Kagemaru »
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #3883 on: July 12, 2011, 07:36:53 PM » |
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Thanks but... It depends if SDoom is okay with me releasing the textures to the vault. Since the person who created the model is not known I need SDooms okay. And I tested out my Scarlet spidey and I think it came out well
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #3884 on: July 12, 2011, 07:40:15 PM » |
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Thanks but... It depends if SDoom is okay with me releasing the textures to the vault. Since the person who created the model is not known I need SDooms okay. And I tested out my Scarlet spidey and I think it came out well HEY, areyou nothaving problems with editing the back of his head?, because i tried making a texture, but when i test it in -game it looks like a bad palette
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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