SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
3 (6.4%)
[spoiler]
13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

Quote from: ItalianStallion on March 23, 2011, 07:47:17 AM
*2 months later go by*
Holy [censored] I love your Beta Zero PSA, it's the best ever man!
[/reality]
^I lol'd pretty hard at that XD

Quote from: Victory Badguy on March 23, 2011, 01:34:23 AM
Gotenks?  The only hero of justice I know is
Sorry but you are not allowed to view spoiler contents.



It's nice since both of them have the same outfit.

March 23, 2011, 04:30:28 PM #1712 Last Edit: March 23, 2011, 04:47:31 PM by MarioDK
i think Gotenks will be best Over ness instead Lucas so we still can keep Kid Goku vertexs(maybe soon a moveset for the vertexs too) :)
so we getting more for project: DragonBrawl
i think Anivernage is making the Kid Goku Moveset over Lucas for the vertexs
if it is not possible to make Gotenks normal/SSJ1/SSJ3 vertex over ness but only lucas i still have a plan for get Kid goku while we getting Gotenks
i will try again to port that Kid Goku over Luigi to maybe over Ness or Diddy Kong or aother but i needing one who can maybe do all the hex work/Bone editing and fix texture bug with getting Dark
(i will not miss too many Mario Char. for project: DragonBrawl this why i will try to port that kid goku i want Mario chars. vs. Dragonball vs. maybe Sonic chars. too or just Sonic/shadow)
i also think you shoulder rename SSj3 Gotenks moveset to Gotenks i think that moveset will also fit for normal/SSJ1 Gotenks in Brawl that moveset idea is anyway a mixed one :) that donut he doing in SSJ1 and Big Tree Cannon in all transforms and etc.
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...

- Chaos Control will have no invincibilty during any point of the animation

:'(

Sorry to be a bother, but can you make a verison where this is left in? I kinda like it how it is >_>

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

March 24, 2011, 01:55:08 AM #1715 Last Edit: March 24, 2011, 02:18:32 AM by SmashClash
For the Buu Buu *something* attack you know how he plays volleyball?
I got the perfect animation: Ness' UpTilt.

Oh wait, nvm, in this video:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=f-GHWlXL76Q
He's doesn't do that animation(Piccolo does).

When I get a CaptureCard I'll try making a vid of me using him.

i actually liked your version of clouds neutral b, it felt original and kinda fit with the spell casting up and down smashes. but yeah nerfed smashes for shadow, i noticed that alot

Cloud's Fsmash seems fine IMO. It doesn't have that much range/power.
It's overrated as far as I see it, and is shield grab bait.

ok SDoom, here is my compliment of the day:

i NEVER, and when i say NEVER i mean NEVER have used any psa more than 2 times cuz i dont use to like them, BUT i tested cloud, and it was so amazing that i ported him to olimar (with the rel thing), so CONGRATULATIONS!!!!!!!!!

now, the only thing that bothers me about him is his dash attack, it doesnt seem fluid... looks kinda weird... and the running animation doesnt seem to fit his speed... dont know why this is but still.....

CONGRATULATIONS!!!!!
INCREDIBLE!!!!!!!!









FATALITY!!!!!!!!! :>.>:

Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.

Quote from: SDo0m ImPeRiAL on March 24, 2011, 10:03:36 PM
Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

Also, I'm waiting for an answer about Amaterasu.

Quote from: SDo0m ImPeRiAL on March 23, 2011, 10:29:27 PM
Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...

yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)

Quote from: Hackingstar on March 24, 2011, 11:30:09 PM
Quote from: SDo0m ImPeRiAL on March 23, 2011, 10:29:27 PM
Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...

yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)
So did SD0OM...mostly because he used haloedhero's as a base.

yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.

March 24, 2011, 11:44:46 PM #1724 Last Edit: March 24, 2011, 11:49:33 PM by Wolfric
Quote from: songeflemy on March 24, 2011, 11:29:00 PM
Quote from: SDo0m ImPeRiAL on March 24, 2011, 10:03:36 PM
Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

Also, I'm waiting for an answer about Amaterasu.
Quote from: SDo0m ImPeRiAL on March 24, 2011, 10:03:36 PM
Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.

Quote from: Hackingstar on March 24, 2011, 11:35:27 PM
yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.

Perhaps he doesn't wants Cloud to have an OP range, 'cause knowing SDo0m's skills at PSA, I'm sure he did it on purpose.