Shadow
- Lower weight (about 85 to 90)
- Nerfed smashes (all shall be decreased in speed and knockback).
I couldn't agree more, but I think its DSmash also needs more ending lag, as its much harder to punish than it should. Its hitboxes last even longer than the animation suggests, and even if you guess right there's not enough time to land a strong counter attack. It should be down-dodgeable and have enough lag so that most characters can land a smash do.
- Neutral B will only be Black Tornado
- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.
Nice
- Increased range of Final Smash
Couldn't ag... wait, what ? I know Final Smashes are supposed to be overpowered, but its current one is stronger than any other... Seriously, it always OHKO, is quick to start up and already has ridiculous enough range to nearly always get three KOs. Marth can usually only get one and I think Zelda's arrow gets weaker after each hit, and has a much worse area of effect anyway. Only Ganon and G&M are somewhat close to this, but Ganon has a much harder time positioning and G&W's is only good is small stages. If anything, it needs either nerfed range, damage or startup.
About Shadow, I also think its uncharged Side-B shouldn't flinch, just like Fox's blaster. It's quick, strong, pierces through everything and has no ending lag and even let you get forward momentum, which makes it hard to punish and kinda cheap.
Cloud
- Slower F Smash (like haloedhero's)
It does need to be slower, but could you then fix it's sword length ? I know it was intentional, but mismatched sword length really doesn't look right, especially on its FSmash (otherwise it's not noticeable). I don't see why a little more range would break it, as long as you nerf its speed.
- D Air will have a smaller sweetspot and longer ending lag and landing lag
Yup, that move is too easy to use.
- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)
Why ? Fira looks great and authentic, is useful but far from OP, and contributes to Could's unique feel. Your PSA and haloedhero are already similar, but this is one of the reasons I prefer yours. Plus, it really doesn't make sense to have two Finishing Touch...
- Up B will connect better
I thought it was intentional, and I really liked that
It's a very good move, with great maneuverability, good damage and a spike strong enough to KO, which is currently balanced by its less-than-perfect connection. It's still easy to combo opponents that are either large or at high percents. Cloud already has great combos, more than any other character, and i feel like a better Up B would be cheap.