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« Reply #1830 on: April 04, 2011, 05:02:20 PM » |
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Hum, I didn't know Silent Doom has created a Skull Kid Psa, a functional psa or even a moveset for Skull Kid....
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #1831 on: April 04, 2011, 05:05:02 PM » |
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^He was talking to Divine.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #1832 on: April 04, 2011, 05:25:22 PM » |
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« Reply #1833 on: April 04, 2011, 06:18:11 PM » |
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Interesting, but you've got a lot of good ideas on your plate already. So if I were you, I wouldn't jump right into this. But it's your life, do what you want.
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« Reply #1834 on: April 04, 2011, 11:14:49 PM » |
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Note that out of all the ideas this would take the least time to do since the animations won't take too long and there isn't anything particularly complex PSA wise. Anyways, this was merely a thought. I just think it would be a waste for Beyond's awesome Roy vertex to just be coupled with a Melee Roy moveset.
Anyways, as far as Viewtiful Joe is actually concerned....it's a secret XD
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« Reply #1835 on: April 05, 2011, 12:08:01 AM » |
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Idk about this man. ["rant"]You take more time to devolop awesomer PSAs than DO (no offense man, i love your psas (especially skull kid). Just givin my opinion), I think your kinda pushin it :/ [/"rant"] Good luck with this~
lol found this though random browsing. Well mr.SSJCerious, majority of my PSAs have only been worked on for less than 3 days before I release them. The only PSA I worked on the most was probably Sepherioth yet even him I don't spend much time on. Next PSA will have more time put into it since it is a complex project that I keep delaying. but yeah, Kudos to SDo0m InAcTiVe, for taking his time LOL why am I in the poll?
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« Last Edit: April 05, 2011, 12:44:39 AM by DivineOverlord »
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« Reply #1836 on: April 05, 2011, 08:16:21 AM » |
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Give him the power of PINAPPLES! Also, custom 2D graphic please Either that or at least the weapon one lol No seriously For his final smash he like, does this spell casting thing, then raises his sword in the air and giant PINAPLES fall from the sky to pwn all
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« Reply #1837 on: April 05, 2011, 08:25:04 AM » |
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Sdo0m you can leave the Gotenks Moveset to me(if not a other will work on it) i will work abit on it after my Goku and next version of my SMBZ/DBZ style: mario moveset or shadow over marth(next version) or Ike port
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #1838 on: April 05, 2011, 01:03:48 PM » |
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Sdo0m you can leave the Gotenks Moveset to me(if not a other will work on it) i will work abit on it after my Goku and next version of my SMBZ/DBZ style: mario moveset or shadow over marth(next version) or Ike port Sure, however don't use that entire moveset. Think of some of your own stuff to fit as well If I ever were to get back to Gotenks I want to be able to use this moveset as my exact reference.
Oh yeah and a change of plan for Joe. Since the counter wasn't working, I've decided to make his Down B (Ground) Viewtiful God Hand instead.
Down B (Ground): Viewtiful God Hand - Viewtiful Joe lunges both of his hands forwards with his signature V shaped fingers pointing out. This move has long startup, end lag and poor range, however if Joe manages to connect the hitbox, the foe is frozen on the spot momentarily, allowing Joe to get in a free attack. Whiff the attack however, and you'll be open to attack.
5%
Oh yeah and a surprise might come today ^^
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« Reply #1839 on: April 05, 2011, 01:43:14 PM » |
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You should change your name to SDo0m More Active than Ever.
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« Reply #1840 on: April 05, 2011, 01:49:07 PM » |
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You should change your name to SDo0m More Active than Ever.
Lol yeah XD At the moment the work overload sort of lessened. That said though, don't expect me to be here after this week. Easter starts...
3 weeks of pure work and revision.....
Though hopefully I'll at least get a beta of Joe out by then ^^
...And DAMMIT why is it that everytime I try to record something I do something stupid and lose what I did
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« Last Edit: April 05, 2011, 01:53:33 PM by SDo0m InAcTiVe »
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« Reply #1841 on: April 05, 2011, 02:30:11 PM » |
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Lol yeah XD At the moment the work overload sort of lessened. That said though, don't expect me to be here after this week. Easter starts...
3 weeks of pure work and revision.....
Though hopefully I'll at least get a beta of Joe out by then ^^
...And DAMMIT why is it that everytime I try to record something I do something stupid and lose what I did
Don't worry, that happens to me a lot of times by some reason.
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« Reply #1842 on: April 05, 2011, 03:10:50 PM » |
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Or SD Can Change his name to "Guy who keeps coming up with random ideas and doesn't finish the most epic idea ever"
[/sarcasm]
lol Alright, I'm going to get started on Weegee At least his non-sword mode version.
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« Reply #1843 on: April 05, 2011, 03:33:27 PM » |
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Ok I've done the animation "demonstration". It's not amazing, but it'll do I think. Also, I can't link it directly yet (just go straight to it via my Youtube account in my sig) and I won't be able to add annotations til later.
Hope you find it useful nonetheless ^^'
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« Reply #1844 on: April 05, 2011, 03:53:43 PM » |
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Animations really THAT easy? I didn't know BB even had interpolation? Okay, granted it's just brawlbox trying to fix the other frames to go with the ones you made in a rough way. But it still seems like basic interpolation that it has. Up next is a written tut for how to give a character a weapon?
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