SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ
9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?!
3 (6.4%)
[spoiler]
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Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

Random side note:  Vote here - http://forums.kc-mm.com/index.php?topic=23856.0

Quote from: Helter Skelter on July 18, 2011, 06:37:58 PM
Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?

Dunno, I still need to do (and these are the ONLY things I shall be doing):

- Maximum Spider
- All the throws (he will keep Sheik's grabs though)
- Win animations

Quote from: Helter Skelter on July 18, 2011, 06:37:58 PM
Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?

Also, for anyone who's still working on recolors, do you think it'd be possible to get a cel-shaded/heavily inked Spidey like he appeared in Ultimate Spiderman? That'd be epic xD



Still got that game

Quote from: SDo0m InCaRnAtI0n on July 18, 2011, 06:54:21 PM
Dunno, I still need to do (and these are the ONLY things I shall be doing):

- Maximum Spider
- All the throws (he will keep Sheik's grabs though)
- Win animations

Oh, okay :3 That's a lot less than I though would be left, honestly.

@KidTee
Yeah ._. I only just recently got it. Great game, though~

Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?

Quote from: ThE DarkYoshi on July 18, 2011, 07:26:49 PM
Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?

You're the third one to experience this problem.  I have no clue why.  I did rename the Web Ball subaction in both the FitSheik.pac and the FitSheikMotionEtc.pac (to make it more organised for myself) but as long as you've replaced both files properly I have no clue why it wouldn't work.

thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD
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Quote from: Carnage on July 18, 2011, 09:03:34 PM
thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD
Yeah, I might actually switch back to gecko since I main Spidey.

Sdo0m did you find out how to make counter
i am needing it for Gotenks´s Down-B: WildSense ;D
maybe also for Goku´s Down-B(Ground) that teleport upwards and kamehameha downwards then goku get hit
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Carnage on July 18, 2011, 09:03:34 PM
thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD

OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked. 

And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD

epic spiderman again he keeps getting better love the new down B cause now I can make a comeback or actually get a move in when I use it love the final smash can't wait to see maximum spider but only thing is the AI he only uses he side B on the ground not the air to survive but that can be change later or stay the same I don't care keep up the good work

Quote from: SDo0m InCaRnAtI0n on July 18, 2011, 09:16:44 PMAnd you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD
^ True statement.

Quote from: SDo0m InCaRnAtI0n on July 18, 2011, 09:16:44 PM
OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked.
I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

Oh yeah, who's AI is on spiderman right now?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: SDo0m InCaRnAtI0n on July 18, 2011, 09:16:44 PM And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD




...random pic is random.

Quote from: Royal_Blade on July 18, 2011, 09:37:30 PM
I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

Oh yeah, who's AI is on spiderman right now?

But the thing is, the counter would be pointless then, because your opponent could just easily bait the counter.  Even if it's invulnerable during the entire animation, it would actually set your opponent in a more advantageous position, since they just follow the movements of the evasion and just hit you just as you recover out of it.

tl;dr It would make the attack totally worthless

And the AI is Ivysaur at the moment.


But could you then not also use a reverse psychology method on them?

Also, if it's hard to use, it wouldn't be easy to bait would it?

And for AI, have you tried Diddy Kong?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread