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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1807488 times)
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SiLeNtDo0m
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    « Reply #4125 on: July 18, 2011, 12:54:21 PM »


    Random side note:  Vote here - http://forums.kc-mm.com/index.php?topic=23856.0

    Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?


    Dunno, I still need to do (and these are the ONLY things I shall be doing):

    - Maximum Spider
    - All the throws (he will keep Sheik's grabs though)
    - Win animations
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    ThyLASA
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    « Reply #4126 on: July 18, 2011, 01:03:45 PM »


    Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?

    Also, for anyone who's still working on recolors, do you think it'd be possible to get a cel-shaded/heavily inked Spidey like he appeared in Ultimate Spiderman? That'd be epic xD




    Still got that game
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    « Reply #4127 on: July 18, 2011, 01:13:18 PM »


    Dunno, I still need to do (and these are the ONLY things I shall be doing):

    - Maximum Spider
    - All the throws (he will keep Sheik's grabs though)
    - Win animations

    Oh, okay :3 That's a lot less than I though would be left, honestly.

    @KidTee
    Yeah ._. I only just recently got it. Great game, though~
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    The Main Event
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    « Reply #4128 on: July 18, 2011, 01:26:49 PM »


    Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?
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    SiLeNtDo0m
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    « Reply #4129 on: July 18, 2011, 01:33:27 PM »


    Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?

    You're the third one to experience this problem.  I have no clue why.  I did rename the Web Ball subaction in both the FitSheik.pac and the FitSheikMotionEtc.pac (to make it more organised for myself) but as long as you've replaced both files properly I have no clue why it wouldn't work.
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    « Reply #4130 on: July 18, 2011, 03:03:34 PM »


    thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD
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    « Reply #4131 on: July 18, 2011, 03:06:53 PM »


    thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD
    Yeah, I might actually switch back to gecko since I main Spidey.
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    « Reply #4132 on: July 18, 2011, 03:08:30 PM »


    Sdo0m did you find out how to make counter
    i am needing it for Gotenks´s Down-B: WildSense Grin
    maybe also for Goku´s Down-B(Ground) that teleport upwards and kamehameha downwards then goku get hit
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    SiLeNtDo0m
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    « Reply #4133 on: July 18, 2011, 03:16:44 PM »


    thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD

    OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked. 

    And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD
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    ThyLASA
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    « Reply #4134 on: July 18, 2011, 03:31:21 PM »


    epic spiderman again he keeps getting better love the new down B cause now I can make a comeback or actually get a move in when I use it love the final smash can't wait to see maximum spider but only thing is the AI he only uses he side B on the ground not the air to survive but that can be change later or stay the same I don't care keep up the good work
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    « Reply #4135 on: July 18, 2011, 03:37:30 PM »


    And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD
    ^ True statement.

    OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked.
    I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

    Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
    In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

    Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

    Oh yeah, who's AI is on spiderman right now?
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    « Reply #4136 on: July 18, 2011, 03:39:43 PM »


    And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD





    ...random pic is random.
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    SiLeNtDo0m
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    « Reply #4137 on: July 18, 2011, 03:42:37 PM »


    I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

    Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
    In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

    Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

    Oh yeah, who's AI is on spiderman right now?

    But the thing is, the counter would be pointless then, because your opponent could just easily bait the counter.  Even if it's invulnerable during the entire animation, it would actually set your opponent in a more advantageous position, since they just follow the movements of the evasion and just hit you just as you recover out of it.

    tl;dr It would make the attack totally worthless

    And the AI is Ivysaur at the moment.
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    « Reply #4138 on: July 18, 2011, 03:50:09 PM »


    Quote
    And the AI is Ivysaur at the moment.
    lol.
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    « Reply #4139 on: July 18, 2011, 03:52:50 PM »


    But could you then not also use a reverse psychology method on them?

    Also, if it's hard to use, it wouldn't be easy to bait would it?

    And for AI, have you tried Diddy Kong?
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