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« Reply #4680 on: August 20, 2011, 01:37:00 PM » |
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well, if u didnt change the zelda.pac, how do u have the talking taunt???
i know cuz i have it... >.<
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« Reply #4681 on: August 20, 2011, 09:21:11 PM » |
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SDo0m, what are the WebSwingCatchHit and WebSwingCatchPose animations in the spiderman motion file?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4682 on: August 21, 2011, 06:03:44 AM » |
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They were animations for if the Web Swing was going to have tether properties but in the end it didn't and I couldn't be asked to delete them. They don't really need to be removed anyways, since the MotionEtc.pac is no where near the file limit.
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« Reply #4683 on: August 21, 2011, 03:52:01 PM » |
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Sdo0m, has you got my PM?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4684 on: August 21, 2011, 03:54:26 PM » |
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Yes, you don't need to tell me. It's only been two hours and I've been lurking.
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« Reply #4685 on: August 21, 2011, 03:56:07 PM » |
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i even sent it twice cuz i thought you didnt go teh first one
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4686 on: August 22, 2011, 04:11:18 PM » |
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Hey sDo0m, I need help with something. I'm trying to port Dr. Mario over ROB and I don't know how to make his pills and blanket appear. And when using Up B, it works on the ground, but in the air it does nothing. So, can you help me out? You would also be helping out KTH also. He has sexy vertexes.
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« Reply #4687 on: August 22, 2011, 04:23:53 PM » |
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There could be many things causing the problem. Can't really help unless I see the coding.
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« Reply #4688 on: August 22, 2011, 04:26:54 PM » |
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There could be many things causing the problem. Can't really help unless I see the coding. What do you mean? You mean the Smash Attacks coding? Where could I find that?
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« Reply #4689 on: August 22, 2011, 04:28:43 PM » |
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What do you mean? You mean the Smash Attacks coding? Where could I find that?
Yep, that. Just look in all the Action tabs and screenshot what you see.
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« Reply #4690 on: August 22, 2011, 04:35:26 PM » |
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Well, all I did was go into the Sub Actions Tab, went to Neutral B, Side B, and FS, and got rid of articles. Am I suppose to do that, or is there more to it?
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« Reply #4691 on: August 22, 2011, 04:36:30 PM » |
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Well, all I did was go into the Sub Actions Tab, went to Neutral B, Side B, and FS, and got rid of articles. Am I suppose to do that, or is there more to it?
if you wanted them to appear, why did you got rid of them?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4692 on: August 22, 2011, 04:40:42 PM » |
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Yes, because the articles are the main focus of the moves. You need to probably substitute the articles for fake projectiles. Take a look at MarioDK's Dr Mario hack that he did a while back to see what I mean.
if you wanted them to appear, why did you got rid of them?
Because it's a port. If he kept them, there would be obvious freezing.
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« Reply #4693 on: August 22, 2011, 04:50:24 PM » |
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If I can't use articles of other characters, how did you get your Lord of Chaos Shadow to use Lucario's Aura Sphere as a Down B?
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« Reply #4694 on: August 22, 2011, 04:56:00 PM » |
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If I can't use articles of other characters, how did you get your Lord of Chaos Shadow to use Lucario's Aura Sphere as a Down B?
I didn't use the entire article. I only used the graphic model. The reason why you can't use entire articles is because of floating points. Any mdl0 models from anything, whether it be graphic or article or whatever, can be used for PSAs (as long as the file size isn't too large).
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« Last Edit: August 22, 2011, 04:57:08 PM by SiLeNtDo0m »
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