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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1807547 times)
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SonicBrawler
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    « Reply #6855 on: April 18, 2012, 05:43:45 PM »


    well, my porting works. sadly, i have to use a .rel. its over g&w. adn im not sure if its jsu tthe port, but level 3 bombs are invisible

    ok cool G&W is lame

    eh o-well i think it'll be fine

    also will it need codes (im thinking no but just to be sure)

    and yeah it needs codes.
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    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #6856 on: April 18, 2012, 05:45:17 PM »


    aawww man

    my wii gets retarted (not offense to any one) when i add new codes
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    SonicBrawler
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    « Reply #6857 on: April 18, 2012, 05:46:43 PM »


    you dont have to use codes, but it migh tact a bit weird, adn he will eb mute
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #6858 on: April 18, 2012, 05:47:27 PM »


    oh hhhmm idk i'll try it guess
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    BlueBrain
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    « Reply #6859 on: April 18, 2012, 05:55:14 PM »


    my first impression is weak...
    probably cuz i suck with him or sumthing, but my 3 stock fights take more than 5 minutes... and i end up loosing... also, i dont really find the SB very usefull, but hey, if u like it it's cool.
    love what u did with the NB, but its REALLY REALLY hard to land a full charged bomb...
    i also have the idea bombie doesnt really have kill power... which is annoying as hell, specially fighting bowser for exaple...
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    SonicBrawler
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    « Reply #6860 on: April 18, 2012, 06:02:23 PM »


    for those who want my port of bm (lol) over g&w, its nto being released righ tnow. he freezes the game wafter a round. i cant figure pou twhy
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    BlueBrain
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    « Reply #6861 on: April 18, 2012, 06:04:51 PM »


    for those who want my port of bm (lol) over g&w, its nto being released righ tnow. he freezes the game wafter a round. i cant figure pou twhy
    why would u release it if u know  he freezes???
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    SonicBrawler
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    « Reply #6862 on: April 18, 2012, 06:06:20 PM »


      i jsut said i am NOT releaseign him becasue he freezes. i said i am goign to fix him
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    Haseyo
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    « Reply #6863 on: April 18, 2012, 06:09:44 PM »


    I love it so far. He is very technical, which I like. I only request the ability to throw inflated bombs up or the ability to neutral drop it. If someone jumps over me while I'm charging I at least want to neutral drop to have a chance to cancel out. I know he has to have downfalls but he's sort of slow anyway which I find balancing. Of course I don't want him to kick it as he can't kick them in 64 either.
    « Last Edit: April 18, 2012, 06:20:37 PM by Haseyo » Logged

    dpgthirteen
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    Good bye everyone.

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    « Reply #6864 on: April 18, 2012, 06:43:20 PM »


    its  easy to  make it work with all luigi models here's how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman no need to make all luigi models absolete well people could also add two extra bones with bb in the right place now but the later would save the trouble to do so imo
    Really.... Would you mind sending me a pm with a little more detail? I like the psa, but rather not loose all my costumes.
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    Haseyo
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    « Reply #6865 on: April 18, 2012, 06:56:56 PM »


    I found a good combo with him. His gravity bombs do a good job drawing someone in. A kick bomb will send someone flying in your direction, allowing for a charge tackle or even a smash attack if their damage is high enough.
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    Kagemaru
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    « Reply #6866 on: April 18, 2012, 07:20:05 PM »


    Luigi is dead to me Im srs here
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    Naruto200Man
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    « Reply #6867 on: April 18, 2012, 07:24:51 PM »


    I [censored]ing LOVE you man! >=3

    FS idea: Final Blast
    Animation: Bombermans charging animation where he spins his arm around and the bomb gets bigger and bigger.
    Effectiveness: Bomberman throws four large bombs up into the air that can have one of four explosion types and even have one of each with the right amount of damage.
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    Haseyo
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    « Reply #6868 on: April 18, 2012, 07:57:06 PM »


    Alright, after my testing, here are my slight suggestions.

    First off, this PSA is fantastic, and I know this is a beta. Improvements shall be made I'm sure, and here are my thoughts.

    Slight flaw is the vulnerability Bomberman has during his air attacks, especially when hitting the ground during one. If I do a neutral A and hit the ground, I can get hit very easily for a move for such short range. Execution could be a tad faster too. I know he's meant to be weak physically, but if you can make his moves faster so we can space ourselves for the incoming bomb barrage.

    His down tilt leaves him very, very open for a such a weak, no range attack. He sits there for about a full second or two before being able to move again.

    Recovery from his dash could be improved. If you miss with it, you're going to get hit for sure. An extended hit box during the whole tackle would help, or getting up faster.

    Now for the bombs. They're great. I only wish we could turn when throwing, in case you throw one facing the wrong way.  The kick works great. Now I know we can just let it drop to explode, but I was wondering if we could make it detonate if we decide to just drop it, sort of like Snake's C4. I remember there was a power up that allowed you to detonate them at will. I think it would be a neat thing to do, if it is possible. It also would be neat if we could just detonate any bomb in advance before it automatically blows up by pressing B again, but I know nothing about the creation of a PSA so if I'm asking for anything complicated, simply tell me" no  Im srs here "

    Last thing - the rocket recovery. Think you can make it do very, very light damage + pushback, like Viewtiful Joe's? He's mad open when trying to recover.

    Great work so far, and I'm sure the Final Smash will be fantastic. I haven't experienced any bugs so far.
    « Last Edit: April 18, 2012, 08:00:49 PM by Haseyo » Logged

    StarWaffle
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    Pretty much amazing

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    « Reply #6869 on: April 18, 2012, 08:56:44 PM »


    This PSA was so fun to jump in and start playing with.  I kept trying to nair all the time because I'm so used to doing it with luigi =<  

    Love grounded side-b, thems cancels are so fun.

    Up-B looks amazing!   I agree with adding some light knockback to it though.

    Down B is cool too. Comes out super fast and makes it very easy to switch things up.

    Uair has to be favorite aerial. Fair seems pretty useless, I don't think you can't short hop it without having really bad lag after landing but I guess thats what bair is for.  Dair is funny to use and is good for surprises.  Uptilt and ftilt are useful sometimes and dtilt caaaan be useful if you use it right.

    then there is the bombs.  So great. Such variety.  I'm astonished that you pulled that off.

    This PSA is very balanced and fun to use.

    oh and, If you pull a bomb in the air and then land on the ground you can walk off the ledge and continue to walk on the air as if the ground was still there. It can lead to stalling under the stage (you can walk back and fourth but if you stop moving you fall) even thought you slowly fall as your doing it you can mash backwards on the cstick to fall even slower D=  You can also lightly walk and hover on the ground without going into the walking animation. So you can charge while sliding across the stage.  Not game breaking but you should try to see if you can fix the walking on air thing.


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