SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
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[spoiler]
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wherez vegeeeta?
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Total Members Voted: 47

Quote from: SDo0m InFiNiTy on April 19, 2012, 03:10:15 PM
U Smash says hi. 

I think I'll make it faster instead.  I wanted the F Smash to be the fast weak smash anyway.

Then you and those other people are using it wrong.  Star's got the right idea. 

That's a horrible idea o_o  That would mean his recovery would be really overpowered.  His recovery is already highly flexible and good with the three rocket bursts.

Yep
ater using him awhile i found out the up smash is the best killing move guess im not used to kill ppl to the top of the screen xD

your right on the up becoming OP i tested it nad it last for ages with 4 burts lol but still didnt get acostumed to the side b ground guess i will have to try it more often
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You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.


Quote from: Haseyo on April 19, 2012, 03:22:13 PM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.
liked that idea xD and sdoom has exactly 3 bones to put bombs both the jectpack ones and trown so they could be there theoretically if sdoom wants to make it happen but that would require more psa work
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Quote from: Haseyo on April 19, 2012, 03:22:13 PM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.


i love that idea
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Quote from: Haseyo on April 19, 2012, 03:22:13 PM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.
Not liking this idea, it's not a bad idea, but it's really unneeded, as that move's decent enough. <_<

EDIT: SDo0m, should I make the names/CSS Icon/Stock Icons or will you do them?

Soooo SD...you did like my FS idea? I dunno if it'd  be possible, but it'd be balanced and strong at the same time. XP

Also, I'm plotting to import Girahim's third form over Ganondorf with his blades as part of the model, the large blade will be on his taunt sword. Do you think you'd be interested in PSA-ing Girahim?

April 19, 2012, 07:04:08 PM #6891 Last Edit: April 19, 2012, 07:08:31 PM by KingJigglypuff
Quote from: Naruto200Man on April 19, 2012, 07:02:38 PM
Soooo SD...you did like my FS idea? I dunno if it'd  be possible, but it'd be balanced and strong at the same time. XP

Also, I'm plotting to import Girahim's third form over Ganondorf with his blades as part of the model, the large blade will be on his taunt sword. Do you think you'd be interested in PSA-ing Girahim?
. . .
*facepalm*
SDo0m already has a Final Smash idea. And like me, he does not take requests.
And what did Wolfric tell you about going off topic?
I don't take requests.

My PSA Thread
[move][/move]

i dont think this works with other models because tried it with not HD textures and i tapped B once and freeze

 :srs: :>.>palm:

he even todl us that it doesnt work with oteh rmodels unless u add bones correctly
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April 19, 2012, 08:44:05 PM #6894 Last Edit: April 19, 2012, 08:45:39 PM by Segtendo
Quote from: pwnsnake on April 19, 2012, 08:42:02 PM
i dont think this works with other models because tried it with not HD textures and i tapped B once and freeze
He said that they moved the ThrowN bone and added a few bones. It won't work with other Luigi hacks, sadly. Could one set up a Luigi hack's bone tree to match Bomberman's, SDo0m?
[white]: SW-2632-7270-6724[/white]


SDoom, I was kinda curious about this, but is there any chance that you will make a Project M version of bomberman?

Time to test him out.

April 19, 2012, 08:56:12 PM #6896 Last Edit: April 19, 2012, 08:58:46 PM by pwnsnake
Quote from: Metal SonicBrawler on April 19, 2012, 08:43:20 PM
:srs: :>.>palm:

he even todl us that it doesnt work with oteh rmodels unless u add bones correctly

yeah but i thought it was the same model... Just without the HD textures

Anyone that wants  every luigi model to work on bomberman psa just to this go to the waistNb the one before trown and right click add new child do this twice until trown is 64 in index then save problem solved it isnt that hard ppl
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Carnage, not everyone knows that. You do but i didn't for one.

Quote from: ­Puraidou on April 19, 2012, 09:30:41 PM
Carnage, not everyone knows that. You do but i didn't for one.
im soz but if ppl expand bomber man bones they can see he only has 2 extra bones for the  jetpack so i  just hope everyone can use the luigi models with this instructions i gave now
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