~PROFESSOR LAYTON [Another puzzle solved!]~

Started by cuckoos, October 25, 2010, 01:58:14 AM

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He kinda looks bigger than Jeff. Oh well then.

Quote from: wiikness on November 19, 2010, 01:20:34 AM
I wish I could make a video of this. I don't have a capture card though :U

Yeah same here but others can do that for you.

By the way, I just checked out Layton's running animation from Ganondorf and it looks great. Fits perfectly.

Question, the Snake Wait1, is the one where he grabs his chin?

Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.

Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.
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Quote from: Pik on November 19, 2010, 01:26:57 AM
Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.

Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.

How come it was never released as an assist trophy then?

November 19, 2010, 01:28:38 AM #109 Last Edit: November 19, 2010, 01:30:32 AM by wiikness
Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

I know that you're anticipating Layton's release, but I'm doing my best.

Quote from: ItalianStallion on November 19, 2010, 01:25:09 AM
Quote from: wiikness on November 19, 2010, 01:20:34 AM
I wish I could make a video of this. I don't have a capture card though :U

Yeah same here but others can do that for you.

By the way, I just checked out Layton's running animation from Ganondorf and it looks great. Fits perfectly.

Question, the Snake Wait1, is the one where he grabs his chin?
Nope. A characters' Wait1 is their main idle position.

Quote from: AdfroMan on November 19, 2010, 01:28:29 AM
Quote from: Pik on November 19, 2010, 01:26:57 AM
Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.

Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.

How come it was never released as an assist trophy then?
Because it's being made into a full character.

Quote from: wiikness on November 19, 2010, 01:28:38 AM
Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

Are you forgetting that models can be ported? PokeTrainer wouldn't have to have all his bones fixed for every animation like Jeff does which would save a lot of time.

Quote from: AdfroMan on November 19, 2010, 01:31:10 AM
Quote from: wiikness on November 19, 2010, 01:28:38 AM
Quote from: AdfroMan on November 19, 2010, 01:23:39 AM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

Are you forgetting that models can be ported? PokeTrainer wouldn't have to have all his bones fixed for every animation like Jeff does which would save a lot of time.
Actually, Pokémon Trainer doesn't have the RShoulderJ problem, so I'd still have to tweak Layton's RShoulderJ in every one of Pokémon Trainer's animations, which would require me to replace Pokémon Trainer's .pac and MotionEtc with the fixed animations.

I think he meant make it on Pokemon Trainer in the 1st place.

Quote from: wiikness on November 19, 2010, 01:28:38 AM
Nope. A characters' Wait1 is their main idle position.

Are you talking about this?

Sorry but you are not allowed to view spoiler contents.

Quote from: Date Masamune on November 19, 2010, 01:38:07 AM
I think he meant make it on Pokemon Trainer in the 1st place.

Thats exactly what I meant.

Quote from: AdfroMan on November 19, 2010, 01:43:45 AM
Quote from: Date Masamune on November 19, 2010, 01:38:07 AM
I think he meant make it on Pokemon Trainer in the 1st place.

Thats exactly what I meant.
Nothing we can do about that now. He's already over Jeff's model, and we've made good progress with him.

What?
We already have a near-perfect model, why on earth would we just trash it and start vertexing PT? Thats stupid.


@Cuckoo/Wiikness
I think what Date Masamune was asking for was the ported Layton Model. Yeah, you can use Jeff's to make the animations but you really cant get a feel for them as you make them without seeing Layton in action. I know you'v been dodging the release of it until you get a few animations done and I can understand that. But anyone else who is going to help with animations could really use the model  : /

I suppose you're right. I'll send you guys the model tomorrow.

Anyways, just finished Turn and TurnRun. Need to finish his TurnBrake, and then we can start working on his jumps.

k thanks. Sorry to rush you again :p

Actually, i already made some jumps.
How about these for JumpF and JumpB?
http://fc07.deviantart.net/fs71/f/2010/322/0/4/layton_jumps_by_aetherech0s-d334zi3.rar
Already fixed all the problems. All you have to do is make the last frames transition to his fall animation.
May i recommend you repeat them for his mid-air jumps? I think that would look better than making him flip like most characters do. Plus it would make him unique.