Ridley's Lair: Hats

Started by Gamma Ridley, December 04, 2010, 07:48:05 AM

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Quote from: jordanice42 on October 29, 2011, 04:42:16 PM
Hope u do well and best of luck! :)

Thanks. Also, sorry about not working on your stage recently. I've been caught up with this and I would really like to make it work. /:

Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! :D

If only SJS reveals how he does it, we can get all these models to T-Stance :oshi:
FC:4898-8419-2778

Quote from: jordanice42 on October 29, 2011, 04:52:30 PM
Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! :D

Glad you can understand. /:

Quote from: Nuke on October 29, 2011, 04:54:36 PM
If only SJS reveals how he does it, we can get all these models to T-Stance :oshi:

I'm guessing he found the model like that. I don't know.

... but I would really like to know. :[

I know you can get them T-stanced... but how....

This is genuinely frustrating.

October 29, 2011, 05:05:10 PM #139 Last Edit: October 29, 2011, 05:06:45 PM by Nuke
Gmod maybe? Im gonna google stuff for t-stancing models...ive found it before... I just didnt understand it... It seemed pretty simple and it was done in 3DS.. Ill send you the link when i find it..
FC:4898-8419-2778


Alright, well, while you do that...

Sorry but you are not allowed to view spoiler contents.

October 29, 2011, 06:07:55 PM #142 Last Edit: October 29, 2011, 06:09:06 PM by Nuke
Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

=D so Dark Samus has no holes any more...

I was also able to add the textures thru the spheres and not just dragging it... =)

Watching 3DS Max tuts are helping...
FC:4898-8419-2778

Quote from: Nuke on October 29, 2011, 06:07:55 PM
Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

=D so Dark Samus has no holes any more...

How so?

Also, rigging sucks. A lot.

Just gonna throw that out there.

Very simple...

Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

hopefully the video tutorial for rigging comes out soon =/
FC:4898-8419-2778

Quote from: Nuke on October 29, 2011, 06:12:30 PM
Very simple...

Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

hopefully the video tutorial for rigging comes out soon =/

Huh. Works fine.

Even though Rundas has a hole in him anyway. XD

Right now, I'm less concerned with rigging and more concerned with getting a T-stanced model. I know how to do it, but I don't know how to make it work correctly. /:

Im all ears... ill give it a shot..
FC:4898-8419-2778

Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.


Quote from: Spex130 on October 29, 2011, 06:19:09 PM
Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.
How would i go by doing that? Could you give a quick explanation plz?
FC:4898-8419-2778

Quote from: Spex130 on October 29, 2011, 06:19:09 PM
Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.

Rundas's model is much, much, much more complicated than Blaze's. I already considered that, as well as rigging him to a dummy skeleton to position him, but ripping a T-stanced model would be much easier since I can't really get the rigging right.

Nor am I good at vertexing. /:

Quote from: Nuke on October 29, 2011, 06:16:24 PM
Im all ears... ill give it a shot..

Oh, I hope you don't mean to describe how to rig. It's basically how Justin's tutorial is. XD