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Author Topic: Ridley's Lair: Hats  (Read 314136 times)
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Gamma Ridley
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    « Reply #135 on: October 29, 2011, 10:48:32 AM »


    Hope u do well and best of luck! Smiley

    Thanks. Also, sorry about not working on your stage recently. I've been caught up with this and I would really like to make it work. /:
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    hyo
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    so i herd you liek Mizugorou's.

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    « Reply #136 on: October 29, 2011, 10:52:30 AM »


    Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
    Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! Cheesy
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    Nuke
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    « Reply #137 on: October 29, 2011, 10:54:36 AM »


    If only SJS reveals how he does it, we can get all these models to T-Stance Oh shi~
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    Gamma Ridley
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    « Reply #138 on: October 29, 2011, 10:56:09 AM »


    Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
    Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! Cheesy

    Glad you can understand. /:

    If only SJS reveals how he does it, we can get all these models to T-Stance Oh shi~

    I'm guessing he found the model like that. I don't know.

    ... but I would really like to know. :[

    I know you can get them T-stanced... but how....

    This is genuinely frustrating.
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    Nuke
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    « Reply #139 on: October 29, 2011, 11:05:10 AM »


    Gmod maybe? Im gonna google stuff for t-stancing models...ive found it before... I just didnt understand it... It seemed pretty simple and it was done in 3DS.. Ill send you the link when i find it..
    « Last Edit: October 29, 2011, 11:06:45 AM by Nuke » Logged

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    hyo
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    so i herd you liek Mizugorou's.

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    « Reply #140 on: October 29, 2011, 11:07:55 AM »


    I wish i could help.....Sad
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    Gamma Ridley
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    « Reply #141 on: October 29, 2011, 11:17:43 AM »


    Alright, well, while you do that...





    .... I figured I'd start a bit smaller.

    Straight from MP2.
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    Nuke
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    « Reply #142 on: October 29, 2011, 12:07:55 PM »


    Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

    =D so Dark Samus has no holes any more...

    I was also able to add the textures thru the spheres and not just dragging it... =)

    Watching 3DS Max tuts are helping...
    « Last Edit: October 29, 2011, 12:09:06 PM by Nuke » Logged

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    Gamma Ridley
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    « Reply #143 on: October 29, 2011, 12:08:32 PM »


    Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

    =D so Dark Samus has no holes any more...

    How so?

    Also, rigging sucks. A lot.

    Just gonna throw that out there.
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    Nuke
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    « Reply #144 on: October 29, 2011, 12:12:30 PM »


    Very simple...

    Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

    Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

    hopefully the video tutorial for rigging comes out soon =/
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    Gamma Ridley
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    « Reply #145 on: October 29, 2011, 12:15:28 PM »


    Very simple...

    Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

    Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

    hopefully the video tutorial for rigging comes out soon =/

    Huh. Works fine.

    Even though Rundas has a hole in him anyway. XD

    Right now, I'm less concerned with rigging and more concerned with getting a T-stanced model. I know how to do it, but I don't know how to make it work correctly. /:
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    Nuke
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    « Reply #146 on: October 29, 2011, 12:16:24 PM »


    Im all ears... ill give it a shot..
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    So very Spexcellent.

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    « Reply #147 on: October 29, 2011, 12:19:09 PM »


    Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.
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    Nuke
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    « Reply #148 on: October 29, 2011, 12:23:24 PM »


    Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.
    How would i go by doing that? Could you give a quick explanation plz?
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    Gamma Ridley
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    « Reply #149 on: October 29, 2011, 12:25:10 PM »


    Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.

    Rundas's model is much, much, much more complicated than Blaze's. I already considered that, as well as rigging him to a dummy skeleton to position him, but ripping a T-stanced model would be much easier since I can't really get the rigging right.

    Nor am I good at vertexing. /:

    Im all ears... ill give it a shot..

    Oh, I hope you don't mean to describe how to rig. It's basically how Justin's tutorial is. XD
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