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« Reply #225 on: November 03, 2011, 02:07:58 PM » |
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Exactly.
I'm rotating every single bone every which way to make sure that everything deforms naturally.
I'm doing ok, I suppose.
Right now I'm on his arms, which shouldn't be too bad. Then the head, then.... done!
Also, I did a test animation, and everything moves pretty much how it should. His right leg will be a bit tough to animate because, for some reason, it won't let me click the little lines to rotate it. /:
I'll manage.
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« Reply #226 on: November 03, 2011, 02:33:42 PM » |
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i just need the feet and then it on to test it in BB... but thats cool you got it to work.. =D
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« Reply #227 on: November 03, 2011, 02:38:36 PM » |
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Did you get her spheres to work? Not that they're all that important, but I remember you were having trouble with them.
The hardest part about Rundas is definitely his arms, since they're so complicated. But the rig is coming along swimmingly. =D
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« Reply #228 on: November 03, 2011, 03:04:30 PM » |
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Yea i finally got them seperated and trust me it was nessacary.. A pain but it had to be done.. Gandrayda should be a breeze tho... The PED Rundas will take some time i believe.. >_<
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« Reply #229 on: November 03, 2011, 03:07:33 PM » |
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I'm not even gonna think about PED Rundas.
>_>
His arms are tough enough, since they aren't like human arms. They have hinges, so they have to rotate around those hinges.
I think I have his left arm about right though. I went through like every vertex point to make sure it's deformation was optimized. Not quite perfect, but I'll keep trying.
Gandrayda will probably be easier to rig, but I dunno if I'll be able to get her transparency to work correctly. That's kinda why I've been focusing on Rundas. /:
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« Reply #230 on: November 03, 2011, 03:12:18 PM » |
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I'm not even gonna think about PED Rundas.
>_>
His arms are tough enough, since they aren't like human arms. They have hinges, so they have to rotate around those hinges.
I think I have his left arm about right though. I went through like every vertex point to make sure it's deformation was optimized. Not quite perfect, but I'll keep trying.
Gandrayda will probably be easier to rig, but I dunno if I'll be able to get her transparency to work correctly. That's kinda why I've been focusing on Rundas. /:
i dont think theres any way to make a texture transparent in brawl unfortunelly
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« Reply #231 on: November 03, 2011, 03:14:21 PM » |
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i dont think theres any way to make a texture transparent in brawl unfortunelly
.... Olimar's helmet?
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« Reply #232 on: November 03, 2011, 03:16:43 PM » |
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.... Olimar's helmet?
^This... its possible...
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« Reply #233 on: November 03, 2011, 03:17:11 PM » |
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.... Olimar's helmet?
well i forgot about that one but i dont think its a texture pre say like you know mew buble? it also looks transparent but its very wierd how the model looks it has a black background and everything well i hope maybe you can figure it out by the time you start rigging that model xD
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« Reply #234 on: November 03, 2011, 03:22:50 PM » |
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well i forgot about that one but i dont think its a texture pre say like you know mew buble? it also looks transparent but its very wierd how the model looks it has a black background and everything well i hope maybe you can figure it out by the time you start rigging that model xD
I'm sure there's some way to get it to work. Her texture has a black background, so...
Anyway, I won't be worrying about that for a while, as I'm focusing on Rundas. He's close to done, as far as rigging goes. Should be finished this weekend.
Naturally, the next step is to fix the shaders and any texture errors... we're getting there. XD
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« Reply #235 on: November 03, 2011, 03:47:54 PM » |
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Well im done rigging... i exported but.... She seems deformed when i add Samus motion pac... >_>
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« Reply #236 on: November 03, 2011, 03:53:54 PM » |
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Try using the animation porter? /:
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« Reply #237 on: November 03, 2011, 04:11:37 PM » |
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Try using the animation porter? /:
Its that i used Samus bones ._. not snakes..
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« Reply #238 on: November 03, 2011, 05:45:52 PM » |
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~Rigging Progress~ Just finished rigging his arms, and I am surprised at how well they turned out.
His hands aren't exactly what I'd call perfect, but they deform nicely enough.
And for the lulz:
All that's left is the neck and head, which will be the hardest part, hands down.
Oy.
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« Reply #239 on: November 03, 2011, 05:56:27 PM » |
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Seems ive rigged somethings in teh wrong place... Its minor things... =D... im happy about that... and
Woah! =o Awesome work man!... Hopefully we finish at the same time.. ^_^
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