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« Reply #11160 on: July 03, 2012, 03:16:34 AM » |
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I'd honestly rather have final smashes act like Dissidia's EX bursts. Fancier, prettier, and without blood.
A 1000 times this.
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« Reply #11161 on: July 03, 2012, 10:42:34 AM » |
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How many charcter specific stuff are left to do blackjax?
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« Reply #11162 on: July 03, 2012, 11:12:03 AM » |
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idk but it's mostly all the characters that get ports over them and nobody likes. LOL
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« Reply #11163 on: July 03, 2012, 11:14:47 AM » |
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idk but it's mostly all the characters that get ports over them and nobody likes. LOL
so olimar/GW/D3/rob ? guess this are the mones with most rel ports 
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« Reply #11164 on: July 03, 2012, 11:15:52 AM » |
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so olimar/GW/D3/rob ? guess this are the mones with most rel ports  Yeah, I'd say that's pretty close to the total amount XD
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« Reply #11165 on: July 03, 2012, 11:29:13 AM » |
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I wish I knew how to port characters (I hven't searched or read anything about it). Cause I wish to remove Olimar, ROB and Wario out of the game with other characters. I miss pichu and Roy the most.
Edit:
That signature... Love it!!!
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« Last Edit: July 03, 2012, 11:32:32 AM by namq »
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« Reply #11166 on: July 03, 2012, 12:14:38 PM » |
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Yeah, I'd say that's pretty close to the total amount XD
oh? not bad then! and also dat sig... ;O me like!
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« Reply #11167 on: July 03, 2012, 12:16:07 PM » |
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I'd honestly rather have final smashes act like Dissidia's EX bursts. Fancier, prettier, and without blood. So would you try to make a final smash that involves turning off the TV like Feral Chaos's EX Burst? 
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #11168 on: July 03, 2012, 12:18:16 PM » |
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and also dat sig... ;O
me like!
Thank you 
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« Reply #11169 on: July 03, 2012, 12:58:10 PM » |
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I'd honestly rather have final smashes act like Dissidia's EX bursts. Fancier, prettier, and without blood.
Are you talking about this? These are pretty cool... (Hasn't played Dissida, SO wants too...
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« Reply #11170 on: July 03, 2012, 02:32:57 PM » |
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idk but it's mostly all the characters that get ports over them and nobody likes. LOL
it doesn't sound much left for me :] sounds like already complete! *envy on that sig  *
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Stupid Tinypic :C
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« Reply #11171 on: July 03, 2012, 02:40:49 PM » |
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it doesn't sound much left for me :] sounds like already complete! *envy on that sig  * it really is nearly complete. I decided to screw over the idea of using offsets and counts in parameter nodes and decided to quickly code a special node for whenever I see them myself, mainly because rebuilding a dynamic node was a pain and the moveset wouldn't rebuild right if the value wasn't handled as an offset. lol
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« Reply #11172 on: July 03, 2012, 03:23:53 PM » |
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Could you set the AcceptButton property of TextureConverterDialog to btnOkay? When you do this, you can use Enter to press Okay on the texture converter, which makes it a lot faster to replace many textures at once.
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« Reply #11173 on: July 03, 2012, 03:27:23 PM » |
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Could you set the AcceptButton property of TextureConverterDialog to btnOkay? When you do this, you can use Enter to press Okay on the texture converter, which makes it a lot faster to replace many textures at once.
Alrighteh
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« Reply #11174 on: July 03, 2012, 06:18:20 PM » |
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Also, if we ever figure out the projectile stuff, will I be able to do this? (The notes, nothing else.)
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