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Author Topic: Brawlbox Resources & History  (Read 4504017 times)
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jackk314
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« Reply #12120 on: August 07, 2012, 10:25:27 PM »


Alright here's the file http://www.mediafire.com/?a4516dpr3abjwcr
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« Reply #12121 on: August 08, 2012, 02:19:24 AM »


I'm removing most values that you can't edit manually (such as offsets, sizes, counts) from the properties window of all file formats that are 100% known. That would include MDL0 and all its contents. I'm only going to display what's necessary to mod the game without needing the knowledge of hexing.
oh my god no

wtf

why remove offsets

how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
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DSX8
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    « Reply #12122 on: August 08, 2012, 02:58:59 AM »


    oh my god no

    wtf

    why remove offsets

    how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
    use bb 67b to find out where they went to? xD
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    « Reply #12123 on: August 08, 2012, 03:26:48 AM »


    use bb 67b to find out where they went to? xD
    You know, I'd really hope that with the newest BB, I (or anyone else) wouldn't need to use any previous BB versions anymore.
    Of course, that won't stay true to me, as it doesn't look like BJ is gonna add STDT support yet though Tongue
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    « Reply #12124 on: August 08, 2012, 05:05:50 AM »


    You know, I'd really hope that with the newest BB, I (or anyone else) wouldn't need to use any previous BB versions anymore.
    Of course, that won't stay true to me, as it doesn't look like BJ is gonna add STDT support yet though Tongue
    maybe cause he doesnt want to catch any STD's while doing it? Tongue

    ... ok bad pun.. lol... well he does need to figure more stuff in the STPM files.. still have alot of unknowns/values in it..
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    « Reply #12125 on: August 08, 2012, 08:43:49 AM »


    maybe cause he doesnt want to catch any STD's while doing it? Tongue

    ... ok bad pun.. lol... well he does need to figure more stuff in the STPM files.. still have alot of unknowns/values in it..
    I've already sent him more info on it. He just hasn't bothered to update yet.

    Here's the stuff I sent him:
    x = non-float
    * = I figured it out Tongue
    No symbol = Mewtwo2000 figured it out (I think)
    Value1  -
    Value2  -
    Value3  -
    Value4  -
    Value5  - x
    Value6  - ShadowVerticalAngle
    Value7  - ShadowHorizontalAngle
    Value8  -
    Value9  -
    Value10 - CameraAngle
    Value11 - MinimumZ
    Value12 - MaximumZ
    Value13 - MinimumTilt
    Value14 - MaximumTilt
    Value15 - *CamRotX?
    Value16 - *CamRotY?
    Value17 - *CamScale?
    Value18 - -
    Value19 - *CamTransZ? (leave it at 1)
    Value20 - *CamTransY+ (leave it at 1)
    Value21 - *CamTransY- (leave it at 1)
    Value22 - *CamTransX+ (leave it at 1)
    Value23 - *CamTransX- (leave it at 1)
    Value24 - PauseCamX
    Value25 - PauseCamY
    Value26 - PauseCamZ
    Value27 - PauseCamAngle
    Value28 - *PauseCamZoomIn
    Value29 - *PauseCamZoomDefault
    Value30 - *PauseCamZoomOut
    Value31 - *PauseCamRotY-
    Value32 - *PauseCamRotY+
    Value33 - *PauseCamRotX-
    Value34 - *PauseCamRotX+
    Value35 - FixedCamX
    Value36 - FixedCamY
    Value37 - FixedCamZ
    Value38 - *FixedCamZoom
    Value39 - FixedHorizontalAngle (FixedCamRotX)
    Value40 - FixedVerticalAngle (FixedCamRotY)
    Value41 - -
    Value42 - -
    Value43 -
    Value44 -
    Value45 -
    Value46 -
    Value47 -
    Value48 -
    Value49 -
    Value50 - x
    Value51 -
    Value52 -
    Value53 -
    Value54 -
    Value55 -
    Value56 - x
    Value57 - x
    Value58 - x
    Value59 - x
    Value60 - x
    Value61 - x
    Value62 - x
    Value63 - x
    Value64 - x

    However I can't seem to figure out the other values Undecided
    « Last Edit: August 08, 2012, 08:46:35 AM by Sky Grounder » Logged

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    BlackJax96
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    « Reply #12126 on: August 08, 2012, 10:57:01 AM »


    oh my god no

    wtf

    why remove offsets

    how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?

    But the moveset format isn't 100% known, so I'm not going to remove anything. Read better next time Im srs here
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    namq
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    « Reply #12127 on: August 08, 2012, 11:10:00 AM »


    Bug -_-"  Not a very powerful or messy bug but yeah



    Deleting highlighted stuff (by holding control and selecting them separately) removes the number of stuff to be deleted but not the right ones.

    Copy > Pasting works
    Cutting or Removing does not
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    BlackJax96
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    « Reply #12128 on: August 08, 2012, 11:12:52 AM »


    Ok so then just remove is bugged because all cut is is the Copy and Remove functions in sequence. lol I'll fix it
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    namq
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    « Reply #12129 on: August 08, 2012, 12:37:58 PM »


    Silly bug haha, I dealt with it after looking that 3 sub actions got screwed cause of this :-P.  but now I'm a tad more careful ^,^.

    Those fixes are for BB0.68 I assume
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    BlackJax96
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    « Reply #12130 on: August 08, 2012, 12:39:05 PM »


    Silly bug haha, I dealt with it after looking that 3 sub actions got screwed cause of this :-P.  but now I'm a tad more careful ^,^.

    Those fixes are for BB0.68 I assume

    v0.67c with REFF (not the previewer though)
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    pikazz
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    « Reply #12131 on: August 08, 2012, 12:53:09 PM »


    I can't wait for putting my teeth on the REFF 83
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    Stupid Tinypic :C

    Hubert Oswell
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    « Reply #12132 on: August 08, 2012, 01:01:35 PM »


    v0.67c with REFF (not the previewer though)

    I'm not sure if this is off topic, but what is the programming language for REFF?

    Is it C++, or Java, or does REFF have an exclusive language, like PSA does?
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    BlackJax96
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    « Reply #12133 on: August 08, 2012, 01:03:52 PM »


    I'm not sure if this is off topic, but what is the programming language for REFF?

    Is it C++, or Java, or does REFF have an exclusive language, like PSA does?

    It's not a language at all.

    Just a collection of variables and flags with optional animations for any of the values.
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    namq
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    « Reply #12134 on: August 08, 2012, 03:00:26 PM »


    how are bowser and samus action sillyness BlackJax96?
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