Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 863 864 865 [866] 867 868 869 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4510195 times)
0 Members and 1 Guest are viewing this topic.
Spex130
Holy Kitten
*
Offline Offline

Posts: 1958


So very Spexcellent.

  • Awards Super Saiyan Topic Starstormer Hyperactive Contributor Renowned Hacker

  • View Profile Awards
    « Reply #12975 on: December 09, 2012, 10:11:56 PM »


    I copied your idea x5000


    idk why the B is there though lol w/e


    I like it! It looks really nice.
    Logged


    Anivernage
    Heroic Kitten
    **
    Offline Offline

    Posts: 2280


  • Awards Ninja Super Saiyan Topic Starstormer Renowned Hacker

  • View Profile Awards
    « Reply #12976 on: December 09, 2012, 10:28:23 PM »


    That is sexy. Im srs here
    This ghost is right^

    Epic and sexy...just epic and sexy.
    Logged


    slayermarth101
    Child of Prophecy
    Heroic Kitten
    **
    Offline Offline

    Posts: 2644


    Marth is my main main. >:D

  • Awards Rising Restorer Super Saiyan Topic Renowned Hacker Favorite'd

  • View Profile Awards
    « Reply #12977 on: December 10, 2012, 06:08:13 AM »


    I copied your idea x5000


    idk why the B is there though lol w/e
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #12978 on: December 10, 2012, 09:56:44 AM »


    Wings Style
    The One-Winged BrawlBox?
    Logged

    : SW-2632-7270-6724


    PhantomWings
    Mega Kitten
    *****
    Offline Offline

    Posts: 167

  • Awards Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #12979 on: December 10, 2012, 10:03:53 AM »


    I personally have no problems with the wings motif. :3

    (Oh, also, a bit of a late Happy Birthday to Kryal.)
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #12980 on: December 10, 2012, 02:37:02 PM »


    I personally have no problems with the wings motif. :3

    (Oh, also, a bit of a late Happy Birthday to Kryal.)
    PhantomWings and Brawlbox With wings...

    I see what you did there Im srs here xD
    Logged

    Stupid Tinypic :C

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #12981 on: December 11, 2012, 11:53:09 AM »


    hey BJ...
    have you fixed the SFX wav file exports yet??

    if not, then I've written a small program that does...
    here's what it does:

    Code:
    import os,sys

    def fixwav(DIR):
        for f in os.listdir(DIR):
            d=f.split('.')
            if len(d) > 1 and d[1]=='wav':
                print 'rebuilding file: '+f

                #read
                _f=open(DIR+'\\'+f,'rb')
                
                _fl =len(_f.read())-44 #filelen - 44
                _f.seek(0,0)
                
                _fh=_f.read(36) #good part
                _f.read(8) #skip '00 00 00 00  00 00 00 00' (bad part)
                _fc=_f.read(_fl) #sound data

                #write
                _f=open(DIR+'\\'+f,'wb')
                _f.write(_fh) #write good part
                
                _f.write( #fix bad part
                    'data'+\
                    chr(_fl&255)+\
                    chr((_fl>>8)&255)+\
                    chr((_fl>>16)&255)+\
                    chr((_fl>>24)&255) )
                    #^ u32(_fl)
                
                _f.write(_fc) #write sound data
                _f.close()

    fixwav(sys.path[0])

    the code above simply scans through the wav files in the current directory and fixes their headers.
    (this does not break wav files already fixed) Wink

    simply create a txt file and rename it as a py file and paste the code into it Wink

    also...
    CAN I ANIMATE PACHIRISU YET??
    « Last Edit: December 11, 2012, 11:54:52 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #12982 on: December 11, 2012, 11:56:46 AM »


    why not rig parchi in 3ds MAX over pikachus bones? O.o
    Logged

    Stupid Tinypic :C

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #12983 on: December 11, 2012, 12:11:50 PM »


    why not rig parchi in 3ds MAX over pikachus bones? O.o
    cause it already works in Brawl...
    but I can't animate it properly unless I can Negate Pikachu's transformations...
    (I'm not touching any bones correlated with Pikachu directly)
     ^ Pachi has his own set of bones...

    I need to un-transform (or re-transform) 'Origin' so I can position the other bones correlated to Pachi...
    « Last Edit: December 11, 2012, 12:13:15 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #12984 on: December 11, 2012, 12:41:28 PM »


    What was the name chosen?

    Also loved the icon BJ, really nice.

    I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
    Logged


    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #12985 on: December 11, 2012, 01:34:19 PM »


    What was the name chosen?

    Also loved the icon BJ, really nice.

    I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
    IcarusBox. Excluding the "Box" part :P
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    Iwvi
    Cronic Procrastinator
    Heroic Kitten
    **
    Offline Offline

    Posts: 2103


    Temporarily retired

  • Awards Infinite Smash Team Fiery Topic Renowned Hacker Star Hacker

  • View Profile Awards
    « Reply #12986 on: December 11, 2012, 02:15:08 PM »


    cause it already works in Brawl...
    but I can't animate it properly unless I can Negate Pikachu's transformations...
    (I'm not touching any bones correlated with Pikachu directly)
     ^ Pachi has his own set of bones...

    I need to un-transform (or re-transform) 'Origin' so I can position the other bones correlated to Pachi...
    I have no idea what you mean by transformations or origin in pikachu, but I'm 99% sure you are making things seem much more complex than they are. You have an already rigged model don't you? I know many ways to put models into other models, as long as their structure is similar. And keeping the original rig. For example, the Red ranger and Rathalos Armor in my vault. I rigged nothing but fingers and toes for the Rathalos armor, just joined and fixed stuff.
    Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #12987 on: December 11, 2012, 03:10:34 PM »


    I have no idea what you mean by transformations or origin in pikachu, but I'm 99% sure you are making things seem much more complex than they are. You have an already rigged model don't you? I know many ways to put models into other models, as long as their structure is similar. And keeping the original rig. For example, the Red ranger and Rathalos Armor in my vault. I rigged nothing but fingers and toes for the Rathalos armor, just joined and fixed stuff.
    but does the character it goes over still work like normal??

    I still play as DP when versing Pachi.

    to do that i had to have a seperate rig that wasn't linked in any way...


    most of my work is done...
    the 'Origin' bone is positioned just after a custom 'HipN' bone
    (it has to be, otherwize it doesn't work properly)
    that being said, the model floats around in a rotated T-Pose when playing...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #12988 on: December 11, 2012, 03:55:09 PM »


    but does the character it goes over still work like normal??

    I still play as DP when versing Pachi.

    to do that i had to have a seperate rig that wasn't linked in any way...


    most of my work is done...
    the 'Origin' bone is positioned just after a custom 'HipN' bone
    (it has to be, otherwize it doesn't work properly)
    that being said, the model floats around in a rotated T-Pose when playing...

    if he floats in t stance is becuase no pikachu animation refers to his bones
    Logged


    slayermarth101
    Child of Prophecy
    Heroic Kitten
    **
    Offline Offline

    Posts: 2644


    Marth is my main main. >:D

  • Awards Rising Restorer Super Saiyan Topic Renowned Hacker Favorite'd

  • View Profile Awards
    « Reply #12989 on: December 11, 2012, 04:49:23 PM »


    What was the name chosen?

    Also loved the icon BJ, really nice.

    I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
    SmashBox

    :3
    Logged


    Pages:  1 ... 863 864 865 [866] 867 868 869 ... 1046
    Print
    Jump to: