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« Reply #12975 on: December 09, 2012, 10:11:56 PM » |
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I copied your idea x5000  idk why the B is there though lol w/e I like it! It looks really nice.
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« Reply #12976 on: December 09, 2012, 10:28:23 PM » |
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That is sexy.  This ghost is right^ Epic and sexy...just epic and sexy.
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« Reply #12977 on: December 10, 2012, 06:08:13 AM » |
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I copied your idea x5000  idk why the B is there though lol w/e 
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« Reply #12978 on: December 10, 2012, 09:56:44 AM » |
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« Reply #12979 on: December 10, 2012, 10:03:53 AM » |
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I personally have no problems with the wings motif. :3
(Oh, also, a bit of a late Happy Birthday to Kryal.)
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« Reply #12980 on: December 10, 2012, 02:37:02 PM » |
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I personally have no problems with the wings motif. :3
(Oh, also, a bit of a late Happy Birthday to Kryal.)
Phantom Wings and Brawlbox With wings... I see what you did there  xD
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Stupid Tinypic :C
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« Reply #12982 on: December 11, 2012, 11:56:46 AM » |
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why not rig parchi in 3ds MAX over pikachus bones? O.o
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Stupid Tinypic :C
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« Reply #12983 on: December 11, 2012, 12:11:50 PM » |
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why not rig parchi in 3ds MAX over pikachus bones? O.o
cause it already works in Brawl... but I can't animate it properly unless I can Negate Pikachu's transformations... (I'm not touching any bones correlated with Pikachu directly) ^ Pachi has his own set of bones...
I need to un-transform (or re-transform) 'Origin' so I can position the other bones correlated to Pachi...
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« Last Edit: December 11, 2012, 12:13:15 PM by Tcll »
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« Reply #12984 on: December 11, 2012, 12:41:28 PM » |
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What was the name chosen?
Also loved the icon BJ, really nice.
I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
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« Reply #12985 on: December 11, 2012, 01:34:19 PM » |
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What was the name chosen?
Also loved the icon BJ, really nice.
I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
IcarusBox. Excluding the "Box" part :P
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #12986 on: December 11, 2012, 02:15:08 PM » |
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cause it already works in Brawl... but I can't animate it properly unless I can Negate Pikachu's transformations... (I'm not touching any bones correlated with Pikachu directly) ^ Pachi has his own set of bones...
I need to un-transform (or re-transform) 'Origin' so I can position the other bones correlated to Pachi...
I have no idea what you mean by transformations or origin in pikachu, but I'm 99% sure you are making things seem much more complex than they are. You have an already rigged model don't you? I know many ways to put models into other models, as long as their structure is similar. And keeping the original rig. For example, the Red ranger and Rathalos Armor in my vault. I rigged nothing but fingers and toes for the Rathalos armor, just joined and fixed stuff.
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« Reply #12987 on: December 11, 2012, 03:10:34 PM » |
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I have no idea what you mean by transformations or origin in pikachu, but I'm 99% sure you are making things seem much more complex than they are. You have an already rigged model don't you? I know many ways to put models into other models, as long as their structure is similar. And keeping the original rig. For example, the Red ranger and Rathalos Armor in my vault. I rigged nothing but fingers and toes for the Rathalos armor, just joined and fixed stuff.
but does the character it goes over still work like normal??
I still play as DP when versing Pachi.
to do that i had to have a seperate rig that wasn't linked in any way...
most of my work is done... the 'Origin' bone is positioned just after a custom 'HipN' bone (it has to be, otherwize it doesn't work properly) that being said, the model floats around in a rotated T-Pose when playing...
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« Reply #12988 on: December 11, 2012, 03:55:09 PM » |
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but does the character it goes over still work like normal??
I still play as DP when versing Pachi.
to do that i had to have a seperate rig that wasn't linked in any way...
most of my work is done... the 'Origin' bone is positioned just after a custom 'HipN' bone (it has to be, otherwize it doesn't work properly) that being said, the model floats around in a rotated T-Pose when playing...
if he floats in t stance is becuase no pikachu animation refers to his bones
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« Reply #12989 on: December 11, 2012, 04:49:23 PM » |
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What was the name chosen?
Also loved the icon BJ, really nice.
I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.
SmashBox
:3
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