Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 979 980 981 [982] 983 984 985 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4501110 times)
0 Members and 4 Guests are viewing this topic.
Akeno/Archer
Middle Class Devil, Counter Guardian, Son of Sparda and
Special Access
*****
Offline Offline

Posts: 3100


"You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #14715 on: June 08, 2013, 05:57:18 PM »


    I found a strange problem when loading Gilgamesh/Stay Night with BrawlBox v0.68 (b and c included...)

    Here is the description :

    Before I use it in BB v0.68, it looked like this :

    This is just my CSP with BB v0.67

    When I used BB v0.68, it looks like this
    Impossible to open if I don't save it...

    After saving with BB v0.68, it looks like this :

    What could cause this ?
    I have some models with this information (less null weight, around 100~125) and the model still loads

    EDIT : This Gilgamesh model comes from Fate/Unlimited Codes, PS2/PSP game
    Use v0.68c.
    Send me the model before you saved it

    Sorry, a bit late...
    Here : http://www.mediafire.com/download/bc7740rd67htfk7/Darkfire's_request.zip
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    thegameexplorer
    Advanced Kitten
    ***
    Offline Offline

    Posts: 21


    View Profile Awards
    « Reply #14716 on: June 09, 2013, 06:54:47 AM »


    Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #14717 on: June 09, 2013, 12:02:08 PM »


    Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.


    Just tried it. It does generate float values.



    Thanks.

    problem fixed
    « Last Edit: June 09, 2013, 02:09:44 PM by BlackJax96 » Logged

    GentlemanPotato
    Lol Kitten
    *********
    Offline Offline

    Posts: 809


    Hey, wanna be in my gang?

  • Awards Renowned Hacker Favorite'd Heart Container Active Contributor

  • View Profile Awards
    « Reply #14718 on: June 09, 2013, 04:22:25 PM »


    Are you ever gonna incorporate a wireframe button to the model viewer to display the wireframe over the model?
    Logged


    Akeno/Archer
    Middle Class Devil, Counter Guardian, Son of Sparda and
    Special Access
    *****
    Offline Offline

    Posts: 3100


    "You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #14719 on: June 09, 2013, 04:35:54 PM »


    Thanks.
    problem fixed
    What was the problem?
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #14720 on: June 09, 2013, 04:43:07 PM »


    What was the problem?

    A matrix in the node cache was null.

    Are you ever gonna incorporate a wireframe button to the model viewer to display the wireframe over the model?

    Sure.
    Logged

    Akeno/Archer
    Middle Class Devil, Counter Guardian, Son of Sparda and
    Special Access
    *****
    Offline Offline

    Posts: 3100


    "You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #14721 on: June 09, 2013, 04:59:14 PM »


    A matrix in the node cache was null.

    Sure.
    Thanks Grin
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    Mansta8
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards Stack Smash Team Hot Topic Starstormer Famous Hacker

  • View Profile WWW Awards
    « Reply #14722 on: June 09, 2013, 11:36:48 PM »


    I'm vertexing a model and sometimes it rotates a bone when I have bones off, is this a known problem?
    Logged

    Akeno/Archer
    Middle Class Devil, Counter Guardian, Son of Sparda and
    Special Access
    *****
    Offline Offline

    Posts: 3100


    "You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #14723 on: June 10, 2013, 11:15:56 AM »


    A matrix in the node cache was null.
    Do you have the fixed model, or is it already set and I can use it?
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    Iwvi
    Cronic Procrastinator
    Heroic Kitten
    **
    Offline Offline

    Posts: 2103


    Temporarily retired

  • Awards Infinite Smash Team Fiery Topic Renowned Hacker Star Hacker

  • View Profile Awards
    « Reply #14724 on: June 11, 2013, 03:33:57 PM »


    I have a doubt that I hope BJ or someone can answer. When Importing models into brawlbox, there is one parameter or something that I am not sure how it is defined. It is the one that makes stuff change color on certain moments. C. Falcon's falcon punch for example, turns some stuff redish-orangeish. When I import models, that seems to be set randomly. Sometimes the whole model, sometimes just bits, others none. Is there a way to manually change this after importing?
    Logged


    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #14725 on: June 11, 2013, 04:19:01 PM »


    This may have been said, but after using the collision editor the model previewer won't display the first time you open it. You have to close it and reopen it. Sorry if you already know this.
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    fake_jokekid
    Advanced Kitten
    ***
    Offline Offline

    Posts: 46


    View Profile Awards
    « Reply #14726 on: June 12, 2013, 05:18:16 AM »


    Well that explains it.

    I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

    Thanks for the brres.

    does that mean DAEs will work for everyone?
    Logged

    BBreon
    Hyper Kitten
    ******
    Offline Offline

    Posts: 277


    [Area unknow.]

  • Awards Boygos Certified: Pokemon Master Pin Collector Favorite'd Famous Hacker

  • View Profile WWW Awards
    « Reply #14727 on: June 12, 2013, 04:52:39 PM »


    I'm vertexing a model and sometimes it rotates a bone when I have bones off, is this a known problem?

    Same and I thougt I rotated the vertices, but never knew how I did...
    « Last Edit: June 12, 2013, 04:53:41 PM by Bluebreon » Logged



    Derpcraft
    Newbie Kitten
    *
    Offline Offline

    Posts: 3


    View Profile Awards
    « Reply #14728 on: June 12, 2013, 07:59:44 PM »


    Will you ever make Brawlbox work for windows8?
    Becuse if you do, I could make stuff instead so just testing the downloads.
    « Last Edit: June 12, 2013, 08:02:00 PM by Derpcraft » Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #14729 on: June 12, 2013, 10:31:45 PM »


    Will you ever make Brawlbox work for windows8?
    Becuse if you do, I could make stuff instead so just testing the downloads.
    dude.. i have windows 8 and it works perfectly fine for me. so idk what ur issue is at all O.o
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Pages:  1 ... 979 980 981 [982] 983 984 985 ... 1046
    Print
    Jump to: