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« Reply #14715 on: June 08, 2013, 05:57:18 PM » |
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I found a strange problem when loading Gilgamesh/Stay Night with BrawlBox v0.68 (b and c included...)
Here is the description :
Before I use it in BB v0.68, it looked like this : When I used BB v0.68, it looks like this Impossible to open if I don't save it...
After saving with BB v0.68, it looks like this : What could cause this ? I have some models with this information (less null weight, around 100~125) and the model still loads
EDIT : This Gilgamesh model comes from Fate/Unlimited Codes, PS2/PSP game
Use v0.68c. Send me the model before you saved it
Sorry, a bit late... Here : http://www.mediafire.com/download/bc7740rd67htfk7/Darkfire's_request.zip
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14716 on: June 09, 2013, 06:54:47 AM » |
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Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.
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« Reply #14717 on: June 09, 2013, 12:02:08 PM » |
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Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.
Just tried it. It does generate float values. Thanks. problem fixed
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« Last Edit: June 09, 2013, 02:09:44 PM by BlackJax96 »
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« Reply #14718 on: June 09, 2013, 04:22:25 PM » |
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Are you ever gonna incorporate a wireframe button to the model viewer to display the wireframe over the model?
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« Reply #14719 on: June 09, 2013, 04:35:54 PM » |
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Thanks. problem fixed
What was the problem?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14720 on: June 09, 2013, 04:43:07 PM » |
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What was the problem?
A matrix in the node cache was null. Are you ever gonna incorporate a wireframe button to the model viewer to display the wireframe over the model?
Sure.
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« Reply #14721 on: June 09, 2013, 04:59:14 PM » |
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A matrix in the node cache was null.
Sure.
Thanks 
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14722 on: June 09, 2013, 11:36:48 PM » |
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I'm vertexing a model and sometimes it rotates a bone when I have bones off, is this a known problem?
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« Reply #14723 on: June 10, 2013, 11:15:56 AM » |
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A matrix in the node cache was null.
Do you have the fixed model, or is it already set and I can use it?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #14724 on: June 11, 2013, 03:33:57 PM » |
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I have a doubt that I hope BJ or someone can answer. When Importing models into brawlbox, there is one parameter or something that I am not sure how it is defined. It is the one that makes stuff change color on certain moments. C. Falcon's falcon punch for example, turns some stuff redish-orangeish. When I import models, that seems to be set randomly. Sometimes the whole model, sometimes just bits, others none. Is there a way to manually change this after importing?
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« Reply #14725 on: June 11, 2013, 04:19:01 PM » |
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This may have been said, but after using the collision editor the model previewer won't display the first time you open it. You have to close it and reopen it. Sorry if you already know this.
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Click Sig For My Tutorial Thread  I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #14726 on: June 12, 2013, 05:18:16 AM » |
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Well that explains it.
I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.
Thanks for the brres.
does that mean DAEs will work for everyone?
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« Reply #14727 on: June 12, 2013, 04:52:39 PM » |
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I'm vertexing a model and sometimes it rotates a bone when I have bones off, is this a known problem?
Same and I thougt I rotated the vertices, but never knew how I did...
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« Last Edit: June 12, 2013, 04:53:41 PM by Bluebreon »
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« Reply #14728 on: June 12, 2013, 07:59:44 PM » |
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Will you ever make Brawlbox work for windows8? Becuse if you do, I could make stuff instead so just testing the downloads.
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« Last Edit: June 12, 2013, 08:02:00 PM by Derpcraft »
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« Reply #14729 on: June 12, 2013, 10:31:45 PM » |
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Will you ever make Brawlbox work for windows8? Becuse if you do, I could make stuff instead so just testing the downloads.
dude.. i have windows 8 and it works perfectly fine for me. so idk what ur issue is at all O.o
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