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Author Topic: Brawlbox Resources & History  (Read 4127268 times)
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BlackJax96
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    « Reply #15075 on: August 08, 2013, 12:59:23 PM »


    Very nice. This will make the Ocarina Code Manager obsolete, right?

    Yeah, but I'm sure people will still use it anyway Tongue
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    DeriLoko2
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    « Reply #15076 on: August 08, 2013, 03:04:04 PM »


    I got the models and textures from the Wii game, Samba de Amigo, but for some reason, they don't look quite right.



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    BlackJax96
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    « Reply #15077 on: August 08, 2013, 03:07:05 PM »


    I got the models and textures from the Wii game, Samba de Amigo, but for some reason, they don't look quite right.

    So send them over.
    Did you port them? What BB version are you using?
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    DeriLoko2
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    « Reply #15078 on: August 08, 2013, 04:24:38 PM »


    So send them over.
    Did you port them? What BB version are you using?
    I haven't ported them. They are originally made. Did you see the textures? I used Brawlbox v0.68d.
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    BlackJax96
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    « Reply #15079 on: August 08, 2013, 04:55:26 PM »


    I haven't ported them. They are originally made. Did you see the textures? I used Brawlbox v0.68d.

    Ok, I know they are, yes I can see, and ok.
    Are you going to send them? Check the scale/rot/trans values, texture wrap modes and effect matrix on the texture references. I bet one of those is wrong.
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    Don Jon Bravo
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    « Reply #15080 on: August 08, 2013, 05:05:21 PM »


    sorry if posted
    but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
    also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?
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    DSX8
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    « Reply #15081 on: August 08, 2013, 05:10:20 PM »


    sorry if posted
    but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
    also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?
    lol its easy to use
    as for its filesize... make the window as small as possible... thats the way i learned to do it.. doing it fullscreen will make the animation stop halfway and gives u a 70+MB .gif ._.
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    BlackJax96
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    « Reply #15082 on: August 08, 2013, 05:16:41 PM »


    sorry if posted
    but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
    also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?

    Load up an animation and set the camera to where you want it.
    go click
    Options->Take Screenshot->To Animated GIF
    and it will play it and then render it for you.

    Set the screen to a small size, definitely not fullscreen, and it will render with a regular filesize.

    If the filesize gives you trouble uploading it to the internetz, open it up in PS CS6 and save it and it will compress it more efficiently for you.
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    Don Jon Bravo
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    « Reply #15083 on: August 08, 2013, 05:58:07 PM »


    thanks guys
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    DeriLoko2
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    « Reply #15084 on: August 08, 2013, 10:44:22 PM »


    Ok, I know they are, yes I can see, and ok.
    Are you going to send them? Check the scale/rot/trans values, texture wrap modes and effect matrix on the texture references. I bet one of those is wrong.


    Okay. Here it is.

    http://tbf.me/a/BBG821
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    Shun_One
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    « Reply #15085 on: August 09, 2013, 06:06:35 PM »


    You guys really like to miss the point. Let's try this post again, with less paragraphs.

    Yeah so like, a GCT editor. Can load TXT files and only load GCTs that have been saved in BB with the checkbox in the top right checked. Can save to GCT or TXT.


    This is awesome. Like, really, really awesome.
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    complexity == fun

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    « Reply #15086 on: August 10, 2013, 12:09:50 PM »


    I have a problem when importing in Brawlbox.  Whenever I import the model, it says, "Unhandled exception has occurred in your application.  If you click continue, the application will ignore this error and attempt to continue. "Index was outside the bounds of the array." Even when I uncheck the remap materials part, it still says that.  I'm using v0.68d by the way. 
    sounds like an idexing error...
    what are you importing??
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    « Reply #15087 on: August 13, 2013, 01:51:40 PM »


    I don't remember if it was here or on your Ikarus topic... but i have read somewhere that you planned to allow Fighter.pac to be modified.
    But the fact is, i can't find this note anymore.
    Now the question is : did you give up ? If so, why ?
    This is something i'm waiting for ages... and i'm sure i'm not the only one.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
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    BlackJax96
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    « Reply #15088 on: August 13, 2013, 02:02:32 PM »


    I don't remember if it was here or on your Ikarus topic... but i have read somewhere that you planned to allow Fighter.pac to be modified.
    But the fact is, i can't find this note anymore.
    Now the question is : did you give up ? If so, why ?
    This is something i'm waiting for ages... and i'm sure i'm not the only one.


    Wait for Ikarus and find out. ;o
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    Don Jon Bravo
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    « Reply #15089 on: August 13, 2013, 07:06:15 PM »


    just tried ur gif maker
    pretty clever to make it save as different numbers if a gif is found in the folder
    *applauds*
    though it doesnt save the background as transparent for default, but no biggie
    i just remade one with a black color background
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