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Author Topic: Brawlbox Resources & History  (Read 4501488 times)
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SmashClash
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    « Reply #2235 on: July 22, 2011, 12:30:40 PM »


    Can't wait for the bone adder.
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    BlackJax96
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    « Reply #2236 on: July 22, 2011, 07:08:51 PM »


    Can't wait for the bone adder.


    I am practically rolling in real bones Cool


    However, I'm still having problems with the NodeTree and getting the bone group to show up in my modset, and another weird error that corrupts bones for only some models. I can't release an update until that all works.
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    DSX8
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    « Reply #2237 on: July 22, 2011, 07:22:27 PM »


    im sure u'll figure it out in a few days!!! I KNO U CAN! BELIEVE IT! (inb4narutoquote)
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    SmashClash
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    « Reply #2238 on: July 22, 2011, 08:42:03 PM »


    I am practically rolling in real bones Cool


    However, I'm still having problems with the NodeTree and getting the bone group to show up in my modset, and another weird error that corrupts bones for only some models. I can't release an update until that all works.

    Good news.
    Continue... lol
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    DoctorFlux(Mariodk)
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    « Reply #2239 on: July 22, 2011, 09:35:39 PM »


    indeed i am inneed of bone adder for make hitboxes easyer on attacks like kamehameha waves on chars. that only got ThrowN bone and eyeyellowN bone
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    Ultraxwing
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    « Reply #2240 on: July 23, 2011, 02:00:19 AM »




    This is Ken, when he has no animations applied, yet all of his major bones have been renamed. (except the cape bones. i want to figure out a way to make them accept gravity.)



    Here he is, when i try and preview any character animation. he grows extreme in size... i mean, this was ganondorfs. it's like the animation was like Bowser... i have no idea what's going on.
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    BlueBrain
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    « Reply #2241 on: July 23, 2011, 02:54:46 AM »


    im pretty dure that the model is just REALLY small, i mean, look at how big the bones look...
    and did u rig it urself? cuz that could be another problem...
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    Ultraxwing
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    « Reply #2242 on: July 23, 2011, 03:10:30 AM »


    well the model's Natural Size is DINKY. but it's resized by it's T-posed.

    and it was Rigged from Tatsunoko VS Capcom. (some one gave me the three models. and they all do the same thing)

    if someone knows how to fix it I'LL LOVE YOU. cause (i don't want to reanimate all the animations. i mean, it's not hard. it'll look stiff. i mean, these three are needed for Brawl.. atlesat for my tastes.

    he shows up tiny as all hell ingame.. (well with Squirtles Animations anyway. (I'm trying to get rid of the three pokemon so i can have a  tage team battle witht 3 of the Gatchamen.)
    « Last Edit: July 23, 2011, 03:19:30 AM by Nyanyanyanyan Cat Man » Logged


    KTH
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    « Reply #2243 on: July 23, 2011, 09:43:18 AM »


    Bone Adder? For why exactly.
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    DoctorFlux(Mariodk)
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    « Reply #2244 on: July 23, 2011, 09:48:26 AM »


    Bone Adder? For why exactly.
    for something like this:
    indeed i am in need of bone adder for make hitboxes easyer on attacks like kamehameha waves on chars. that only got ThrowN bone and eyeyellowN bone

    also for some imports needing to add bones (i dont know why)
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    DarkPikachu
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    complexity == fun

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    « Reply #2245 on: July 23, 2011, 09:55:24 AM »


    Bone Adder? For why exactly.
    take a look at this:
    http://brawlimports.proboards.com/index.cgi?board=123145&action=display&thread=6

    that's the reason for the bone adder
    (the yellow bones)

    for the 32nd time
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DoctorFlux(Mariodk)
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    « Reply #2246 on: July 23, 2011, 09:58:55 AM »


    take a look at this: http://brawlimports.proboards.com/index.cgi?board=123145&action=display&thread=6 that's the reason for the bone adder (the yellow bones) for the 32nd time
    can you also use the bone adder for my idea? if needing more ThrowN like bones for add hitboxes/GFX on in psa
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    complexity == fun

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    « Reply #2247 on: July 23, 2011, 09:59:50 AM »


    can you also use the bone adder for my idea? if needing more ThrowN like bones for add hitboxes/GFX on in psa
    I will get back to you on my wii

    my turn is over on the comp... heh
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KTH
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    « Reply #2248 on: July 23, 2011, 10:04:16 AM »


    Oh i see... Thank for explain.
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    ForOhFor Error
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    « Reply #2249 on: July 23, 2011, 10:27:08 AM »


    Question: is the only difference between, say, Okami's MDL0s and Brawl's MDL0s the version number (v10 as opposed to v9)?

    Because if so, we could hack any MDL0 using game after this, correct (If you add some version converter thing)?
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