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Author Topic: Brawlbox Resources & History  (Read 4516551 times)
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BlackJax96
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    « Reply #3000 on: August 24, 2011, 03:50:28 PM »


    hey BJ...
    does Brbx actually show the shaders yet??

    because I've started working on a material viewer...
    (it works just like my node viewer, but with materials)

    I just want to know if I'm doing this for nothing... ehheh

    Shaders are completely editable in Brawlbox...
    I don't know what all the values do though, so I can't use them to render the model.

    I finally got my EsperTerra.DAE file fully working, but when I try viewing it in BrawlBox, I don't see anything! Is is usual or not? The .DAE file is from another game of course (Dissidia Duodecim on PSP), but I've seen screenies of .DAE files that are from other games showing up in BrawlBox. Am I doing something wrong? I am creating it in BrawlBox from scratch, NOT using it on another Brawl model. Anyone can help?

    1. Not usual
    2. Yes
    3. It's not possible to make models in Brawlbox Im srs here
    4. Wait for next release and follow the instruction on the OP

    Hey BJ you said it works on rebuilt MDL0's from the dae importing as long as we don't touch the bone tree?

    Would that mean that if I took a DAE of a vertex-edited ZSS, and imported it over marth, or anyone without touching the bones AT ALL (Except in Tabuu, but that's for the PSA part) then I could port her easilly without glitches?

    Sure
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    « Reply #3001 on: August 24, 2011, 03:54:23 PM »


    and now we shall say WELCOME HOME... NOW GET BAK TO WORK!!!
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    Naruto200Man
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    « Reply #3002 on: August 24, 2011, 03:56:35 PM »


    Sweet =3
    I wonder if you want me to beta test that to be sure Tongue  I'd be happy to report any glitches in that area if any at all. since it'd be helping the DAE importing along in the long run~

    BTW: When you go to "Fix ais import" would the bones still be there when you imported the DAE? Even though the bones don't appear to be there in 3DS Max? Cause from the looks of that Flandure model it was like that when you imported it and viewed it in BB. Or did you rig that yourself?
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    BlackJax96
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    « Reply #3003 on: August 24, 2011, 04:04:53 PM »


    Sweet =3
    I wonder if you want me to beta test that to be sure Tongue  I'd be happy to report any glitches in that area if any at all. since it'd be helping the DAE importing along in the long run~

    BTW: When you go to "Fix ais import" would the bones still be there when you imported the DAE? Even though the bones don't appear to be there in 3DS Max? Cause from the looks of that Flandure model it was like that when you imported it and viewed it in BB. Or did you rig that yourself?

    1. No because you mispelled Flandre "Wherever Vyse goes, cool follows."
    2. Don't use Mariokart's script at all, it deletes the bones.
    3. Used a special PMD script by Mariokart to import it, and re-rigged the face.
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    Ultraxwing
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    « Reply #3004 on: August 24, 2011, 04:25:34 PM »


    Quick question.

    when do you plaon on making the model resizer happen?
    just curious cause i don't like my tiny gatchamen... <_<
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    BlackJax96
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    « Reply #3005 on: August 24, 2011, 04:28:57 PM »


    Quick question.

    when do you plaon on making the model resizer happen?
    just curious cause i don't like my tiny gatchamen... <_<

    Dunno, it will happen when it happens.
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    SqLeon
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    « Reply #3006 on: August 24, 2011, 04:37:33 PM »


    When editing the values in the shaders section in BrawlBox, it doesn't actually edit. You change the numbers, but after saving and re-opening BrawlBox(something else has to be edited for the saving to actually work), the numbers are back to the way they were.
    « Last Edit: August 24, 2011, 04:41:22 PM by SqLeon » Logged


    BlackJax96
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    « Reply #3007 on: August 24, 2011, 04:40:17 PM »


    When editing the values in the shaders section in BrawlBox, it doesn't actually edit. You change the numbers, but after saving and re-opening BrawlBox(something else has to be edited for the saving to actually work), the numbers are back to the way they were.

    I haven't released it yet...
    And you will be able to edit more than just the header values. You can edit all of the commands.
    « Last Edit: August 24, 2011, 04:41:08 PM by BlackJax96 » Logged

    SqLeon
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    « Reply #3008 on: August 24, 2011, 04:46:14 PM »


    I haven't released it yet...
    And you will be able to edit more than just the header values. You can edit all of the commands.

    oh, I thought it could be edited in the current version. nvmd
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    « Reply #3009 on: August 24, 2011, 04:59:46 PM »


    alright...
    then it looks like my material viewer might just come in handy after all Cheesy

    I've just defined the '00FFE3' structure as having 3+(12*3) commands.
    so yea... those 3 structures having 12 commands are included just because they don't have a mask...

    all of the commands are unknown though =3=
    so I've gotta figure those out...

    I'll find a way to send you the info when I finish Smiley
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    « Reply #3010 on: August 24, 2011, 07:19:11 PM »


    1. No because you mispelled Flandre "Wherever Vyse goes, cool follows."
    2. Don't use Mariokart's script at all, it deletes the bones.
    3. Used a special PMD script by Mariokart to import it, and re-rigged the face.

    Oh come off it -_- you're talking about someone who doesn't know [censored] about the series she's from Tongue

    Fine, guess I'll get to work on vertexing marth into Lei Fang then XD
    Seriously...I'm gonna do it
    But I'll need help with the texture...
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    kwrk85
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    « Reply #3011 on: August 25, 2011, 08:35:47 AM »


    I can't wait for the new BrawlBox to be released. Would it also be possible edit the values in the Colors section of the MDL0?
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    pikazz
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    « Reply #3012 on: August 25, 2011, 08:40:21 AM »


    hope things goes well and hope you got my PM :3

    yeay for BJ and Brawlbox!
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    « Reply #3013 on: August 25, 2011, 12:50:52 PM »


    hope things goes well and hope you got my PM :3

    yeay for BJ and Brawlbox!
    y does that sound like u have good news for him? O.o
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    « Reply #3014 on: August 25, 2011, 01:02:27 PM »


    y does that sound like u have good news for him? O.o

    because. pikazz said it like a bawse. xD
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