hey BJ...
does Brbx actually show the shaders yet??
because I've started working on a material viewer...
(it works just like my node viewer, but with materials)
I just want to know if I'm doing this for nothing... ehheh
Shaders are completely editable in Brawlbox...
I don't know what all the values do though, so I can't use them to render the model.
I finally got my EsperTerra.DAE file fully working, but when I try viewing it in BrawlBox, I don't see anything! Is is usual or not? The .DAE file is from another game of course (Dissidia Duodecim on PSP), but I've seen screenies of .DAE files that are from other games showing up in BrawlBox. Am I doing something wrong? I am creating it in BrawlBox from scratch, NOT using it on another Brawl model. Anyone can help?
1. Not usual
2. Yes
3. It's not possible to make models in Brawlbox

4. Wait for next release and follow the instruction on the OP
Hey BJ you said it works on rebuilt MDL0's from the dae importing as long as we don't touch the bone tree?
Would that mean that if I took a DAE of a vertex-edited ZSS, and imported it over marth, or anyone without touching the bones AT ALL (Except in Tabuu, but that's for the PSA part) then I could port her easilly without glitches?
Sure