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« Reply #3150 on: August 28, 2011, 11:17:29 AM » |
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wut
 I mean, I don't wanna import them one-by-one. Also, can you find a way to import multiple textures at once?
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« Last Edit: August 28, 2011, 11:20:53 AM by Segtendo »
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« Reply #3151 on: August 28, 2011, 11:25:59 AM » |
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I actually don't know how, the depth stuff for the outside line is really confusing  crap x.x'' Ok ^_^ thanks for looking into it atleast =3 I'm still working on trying to get my model into the viewer (though I locked up my pc in the process of getting said moddel x.x'')
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« Reply #3152 on: August 28, 2011, 11:45:07 AM » |
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 I mean, I don't wanna import them one-by-one. Also, can you find a way to import multiple textures at once? Oh, maybe. Btw, try dragging a pac file with some models into the model previewer. Pretty noice feature, I think.
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« Reply #3153 on: August 28, 2011, 11:47:32 AM » |
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  From Models Resource. Too bad we can't use it in game yet.
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« Reply #3154 on: August 28, 2011, 11:49:18 AM » |
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  From Models Resource. Too bad we can't use it in game yet. Hot damn, that's epic. 
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« Reply #3155 on: August 28, 2011, 11:53:01 AM » |
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Oh, maybe. Btw, try dragging a pac file with some models into the model previewer. Pretty noice feature, I think. Yeah, noice job. 
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« Reply #3156 on: August 28, 2011, 12:14:09 PM » |
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Damn. After I finished importing Peach's Castle's textures, I saved it with the converted DAE as a PAC (don't worry, I wasn't gonna use it in game). I opened it back up and the model was gone 
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« Reply #3157 on: August 28, 2011, 12:15:02 PM » |
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I can confirm, the importer didn't even import that model for me. I guess my computer just isn't compatible with the importer.
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« Reply #3158 on: August 28, 2011, 12:17:13 PM » |
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Gamma, it's probably because you used FortWaffles's bone adder. BlackJax said previously that the issue you're having would happen.
Oh derp. That makes sense.
That, and the fact that I hexed a few of his bones so that he shows up in-game.
Which I only thought of later. XD
So would I have to redo the model port to be able to work with him in Brawl Box?
Also, I saw that pikazz added a few bones, so would it be possible to add, say, an LHaveN bone in his left hand so that he holds items with his left hand?
Sorry for the questions. :[
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Muslims are literally murderers
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« Reply #3159 on: August 28, 2011, 12:19:37 PM » |
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Damn. After I finished importing Peach's Castle's textures, I saved it with the converted DAE as a PAC (don't worry, I wasn't gonna use it in game). I opened it back up and the model was gone  The model wasn't even IN the pac? It obviously wouldn't show up in the previewer, but it like literally wasn't there?
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« Reply #3160 on: August 28, 2011, 12:20:50 PM » |
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The model wasn't even IN the pac? It obviously wouldn't show up in the previewer, but it like literally wasn't there?
The model WAS in the PAC, but after I reopened it, it didn't show up in the previewer 
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« Reply #3161 on: August 28, 2011, 12:23:08 PM » |
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The model WAS in the PAC, but after I reopened it, it didn't show up in the previewer  No [censored] lol There's no primitives... I thought I clearly said mutliple times that I haven't finished writing the objects. ._.
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« Last Edit: August 28, 2011, 12:24:13 PM by BlackJax96 »
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« Reply #3162 on: August 28, 2011, 12:24:03 PM » |
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Bone Test 2 Tester: Mario Added one Bone on Left hand and renamed LhaveN No In-Game Lags! Pics of Mario with LhaveN
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« Reply #3163 on: August 28, 2011, 12:24:35 PM » |
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There's no primitives... I thought I clearly said mutliple times that I haven't finished writing the objects. ._.Sorrrry D: I don't know the kind of stuff you talk about anyways :< Bone Test 2 Tester: Mario Added one Bone on Left hand and renamed LhaveN No In-Game Lags! Pics of Mario with LhaveN lolwut
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« Reply #3164 on: August 28, 2011, 12:29:52 PM » |
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Bone Test 2 Tester: Mario Added one Bone on Left hand and renamed LhaveN No In-Game Lags! Pics of Mario with LhaveN Nice, it looks like some other things like SRT0 files will have to be edited or something. Actually, that reminds me, there's an unknown in DrawOpa and DrawXlu that is thought to be a bone index... maybe that has to do with it?
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