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Author Topic: Brawlbox Resources & History  (Read 4502867 times)
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Segtendo
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    « Reply #3360 on: September 02, 2011, 07:34:37 AM »


    What have I done LMAO

    ROB with Link's down taunt
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    pikazz
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    « Reply #3361 on: September 02, 2011, 09:01:27 AM »


    Still got ingame lag

    but one polygon group is showing up O.o
    it's polygon1 group, couldn't even take better ingame pics because I couldn't get any dragoonpart ;_;


    and this is what I did (of 100 more animationports things)

    show me ya moves
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    « Reply #3362 on: September 02, 2011, 09:05:14 AM »


    You people know it was already possible to port animations correctly, right?
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    « Reply #3363 on: September 02, 2011, 09:07:30 AM »


    You people know it was already possible to port animations correctly, right?
    Yea, but fixing them is way easier now.
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    « Reply #3364 on: September 02, 2011, 09:08:51 AM »


    Yea, but fixing them is way easier now.

    It was pretty easy already lol

    If you knew how, of course.
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    « Reply #3365 on: September 02, 2011, 10:25:55 AM »


    Hey, I got really bored and I tried your new Brawl box and I tried porting Young Link from Melee, but this is what I got:



    Textures don't work, model WAY too big,, the model's T-pose is facing downward, and there are only two bones: TransN and TopN. What did I do wrong?
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    « Reply #3366 on: September 02, 2011, 11:13:44 AM »


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    « Reply #3367 on: September 02, 2011, 11:34:28 AM »


    Hey, I got really bored and I tried your new Brawl box and I tried porting Young Link from Melee, but this is what I got:



    Textures don't work, model WAY too big,, the model's T-pose is facing downward, and there are only two bones: TransN and TopN. What did I do wrong?



    This.

    You need to import the textures. Im srs here
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    « Reply #3368 on: September 02, 2011, 12:13:43 PM »


    can someone try to put mewtwo from melee in brawlbox?
    I know you cant save it or something like that

    I just wanna see how it will be :]
    can also someone give me the model if it works in brawlbox? :]]
    « Last Edit: September 02, 2011, 12:30:41 PM by pikazz » Logged

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    « Reply #3369 on: September 02, 2011, 01:13:20 PM »


    can someone try to put mewtwo from melee in brawlbox?
    I know you cant save it or something like that

    I just wanna see how it will be :]
    can also someone give me the model if it works in brawlbox? :]]

    I have an unrigged Mewtwo model with .DDS textures. He is in T stance with a straight tail. The model that is being distributed right now does NOT have a straight tail, which will lead to a piss-poor looking tail once rigged. I can include .PNG textures, but I don't know how to make the model use them and not the .DDS, because I have no CLUE how to use 3D editing software. Anyone want the .RAR package?
    « Last Edit: September 02, 2011, 01:17:41 PM by Oshtoby » Logged

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    « Reply #3370 on: September 02, 2011, 01:17:39 PM »


    I have an unrigged Mewtwo model with .DDS textures. He is in T stance with a straight tail. The model that is being distributed right now does NOT have a straight tail, which will lead to a piss-poor looking tail once rigged. I can include .PNG textures, but I don't know how to make the model use them and not the .DDS, bewcause I have no CLUE how to use 3D editing software. Anyone want the .RAR package?
    I can't promise anything, but I could try to rig Mewtwo to Lucario's skeleton if you want.
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    « Reply #3371 on: September 02, 2011, 01:18:11 PM »


    I can't promise anything, but I could try to rig Mewtwo to Lucario's skeleton if you want.
    I would love you. I'll send it to you in a moment.
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    « Reply #3372 on: September 02, 2011, 02:19:25 PM »


    I would love you. I'll send it to you in a moment.
    i kno how to make .DDS textures to be .PNG cause this MMORPG game i play uses .DDS textures (by ripping it from the game file), and i was able to convert it to .PNG
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    « Reply #3373 on: September 02, 2011, 02:23:29 PM »


    i kno how to make .DDS textures to be .PNG cause this MMORPG game i play uses .DDS textures (by ripping it from the game file), and i was able to convert it to .PNG
    No no, I know how to CONVERT them, I don't know how to make the model USE the .PNGs. The model still uses the .DDS. So I included the .DDS's and the .PNG's for each texture in the pack I sent ds22. If anyone else wants the pack, I'd be more than happy to send it to you, if you send me a PM.
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    « Reply #3374 on: September 02, 2011, 02:26:41 PM »


    No no, I know how to CONVERT them, I don't know how to make the model USE the .PNGs. The model still uses the .DDS. So I included the .DDS's and the .PNG's for each texture in the pack I sent ds22. If anyone else wants the pack, I'd be more than happy to send it to you, if you send me a PM.

    ah ok, now i understand wat u meant by that now xDD

    anyways... i tried the following steps that Justin did for Ganon's Castle and Old Chaos Shrine.. and i get this for Outset Island o.e

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