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Author Topic: Brawlbox Resources & History  (Read 4509897 times)
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Roo
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    « Reply #6255 on: October 27, 2011, 05:11:46 AM »



    WHAT THE?! That PAVGN is suck a jerk!! Sorry this had to happen Kit... Sad
    When is he going to freaking learn?!

    <_<

    >_>

    *Holds Flandre model close*
    « Last Edit: October 27, 2011, 05:24:49 AM by Roo » Logged

    pikazz
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    « Reply #6256 on: October 27, 2011, 05:38:30 AM »


    lol about the kit D:
    sad it is ;_;

    http://ohinternet.com/Rules_of_the_Internet

    "34: there is porn of it, no exceptions
    35: if no porn is found at the moment, they will be made"

    lol for offtopic D:
    lets get back on rail Cheesy
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    « Reply #6257 on: October 27, 2011, 05:40:46 AM »


    OH BOI!!

    Wait, is there something wrong with his fingers? >.>
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    _Data_Drain_
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    « Reply #6258 on: October 27, 2011, 05:49:48 AM »


    *Holds Flandre model close*
    I wouldn't worry, PAVGN isn't a pedo.

    Anyway... On to the topic...

    ...

    MEWTWO!!!

    I've been waiting for someone to port him, just fix up minor glitches, and retexture him to fit into Brawl more, and we have a winner.
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    mnsg
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    « Reply #6259 on: October 27, 2011, 07:31:24 AM »


    It would still be interesting if Battle Revolution Mewtwo got successfully imported too.  Of course, last I've checked, its eye textures are part of the body texture.
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    pikazz
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    « Reply #6260 on: October 27, 2011, 07:59:57 AM »


    texture wrong bugreport!


    even if the material has the right texture, it appeares he want to use other texture D:
    he has his eyes in his nose, belly, thing on the feet and all the fingers and his leg want the tail texture D:
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    Segtendo
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    « Reply #6261 on: October 27, 2011, 08:03:49 AM »


    LMAO
    His eyes are on his nose XD
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    « Reply #6262 on: October 27, 2011, 10:35:21 AM »


    Sooooo I finally got brawlbox to export me a DAE Smiley
    But when I fixed the model with the script that mariocart has.



    The model is fine, and brawl-character sized now, but  I need to know how to get the textures back on there D:
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    Gamma Ridley
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    « Reply #6263 on: October 27, 2011, 10:45:56 AM »


    texture wrong bugreport!

    even if the material has the right texture, it appeares he want to use other texture D:
    he has his eyes in his nose, belly, thing on the feet and all the fingers and his leg want the tail texture D:


    Woah! How did you get his textures to apply in Brawl Box?

    ... if that makes any sense. XD
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    Mewtwo2000
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    « Reply #6264 on: October 27, 2011, 11:08:18 AM »


    texture wrong bugreport!


    even if the material has the right texture, it appeares he want to use other texture D:
    he has his eyes in his nose, belly, thing on the feet and all the fingers and his leg want the tail texture D:


    Maybe your textures are the wrong format, and they don't load ingame...

    I mean, palleted and such... O.o
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    pikazz
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    « Reply #6265 on: October 27, 2011, 11:40:15 AM »


    oh! forgot to say, somehow when you press start so the "buttoms" like how to quit a game shows up, mewtwo gets brighter!
    same to some attack graphics like swing with hammer or claws with bowser O.o
    Woah! How did you get his textures to apply in Brawl Box?

    ... if that makes any sense. XD
    it's a new working model :3
    got one from ds22 x3
    Maybe your textures are the wrong format, and they don't load ingame...

    I mean, palleted and such... O.o
    I thought about that too O.o
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    Segtendo
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    « Reply #6266 on: October 27, 2011, 11:42:33 AM »


    And I just noticed that his eye texture is on his stomach lol
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    Xiggah
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    « Reply #6267 on: October 27, 2011, 11:48:04 AM »


    Can someone help explain this error to me? And I have Detach by Bitmap selected when I get this error, I just used someone else's error picture.

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    « Reply #6268 on: October 27, 2011, 12:10:50 PM »


    ^
    I've gotten that too Im srs here
    Any insight?
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    « Reply #6269 on: October 27, 2011, 01:45:52 PM »


    @Pikazz:
    texture formatting shouldn't matter...
    I've tried all different sorts of texture formats on Pika's textures...
    they all display ingame.

    what you have appears to be a shader error...
    the shader appears to reference incorrectly in brbx as described...
    but the no display ingame may be due to a script reference error on the shader...

    meaning what you need to do is fix the texture ID's in the shader...
    (not sure how to do yet)

    and that's not possible to do yet, since shader editing isn't possible yet...

    note: brbx edits material nodes, not shaders.
    the shader is located w/in the material.
    (not referenced to the material)
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