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Author Topic: Brawlbox Resources & History  (Read 4507687 times)
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    « Reply #7140 on: November 28, 2011, 06:08:51 PM »


    If you can crack this, then you truly are THECHOSEN1.
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    PAVGN
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    « Reply #7141 on: November 28, 2011, 06:17:45 PM »


    I don't know If this has been suggested before, but can we please have real-time lighting editing in the model viewer?
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    « Reply #7142 on: November 28, 2011, 06:20:52 PM »


    I don't know If this has been suggested before, but can was please have real-time lighting editing in the model viewer?
    You can edit the lighting already Im srs here
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    « Reply #7143 on: November 28, 2011, 06:24:11 PM »


    You can edit the lighting already Im srs here

    *Ahem*
    real-time lighting editing

    As in you see the changes as you make them.
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    « Reply #7144 on: November 28, 2011, 06:25:00 PM »


    You can edit the lighting already Im srs here

    He means like dragging the lighting around without resetting the animation and object visibility and all that garbage.

    ...screwed over by 500 and then ninja'd Im srs here
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    « Reply #7145 on: November 28, 2011, 06:39:39 PM »


    He means like dragging the lighting around without resetting the animation and object visibility and all that garbage.

    ...screwed over by 500 and then ninja'd Im srs here
    lol dont u just love dem 500's and 503's? Awesome Face
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    « Reply #7146 on: November 28, 2011, 06:47:00 PM »


    They just won't piss off, those dumbass errors.
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    BlackJax96
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    « Reply #7147 on: November 28, 2011, 09:54:28 PM »


    I coded the animation merger and appender, it took only like a few minutes each. The appender works for sure (You still might need to fix a few keyframes in between the middle, depending on the difference of the end and start of the animations) but idk about the merger, I haven't made two completely-different-yet-equally-lengthed animations to test yet.
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    « Reply #7148 on: November 28, 2011, 10:54:45 PM »


    I coded the animation merger and appender, it took only like a few minutes each. The appender works for sure (You still might need to fix a few keyframes in between the middle, depending on the difference of the end and start of the animations) but idk about the merger, I haven't made two completely-different-yet-equally-lengthed animations to test yet.

    Only one question. How much time will it take to fix the Rotations?

    Rotation isn't a problem for me animation-wise, but when I rig Metal Sonic, I intend to make the bones proportional to him to ensure he looks good when he animates otherwise.
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    « Reply #7149 on: November 29, 2011, 09:16:13 AM »


    So simply, it's the rotation of bones that jumble up when you move bones to fit the model?
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    « Reply #7150 on: November 29, 2011, 10:31:03 AM »


    So simply, it's the rotation of bones that jumble up when you move bones to fit the model?

    That's apparently what happens, but I think that may be because the model wasn't properly rigged. You can't just reposition the bones, slap them together with the model and expect it to work. You need to edit the weighting and what vertices are affected to make sure every thing works right, and you have to make sure the way the bones are rigged matches up with how the model will move.
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    « Reply #7151 on: November 29, 2011, 11:16:32 AM »


    Shouldn't most animations work fine if the bone is rotated exactly as it is for the original character?
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    « Reply #7152 on: November 29, 2011, 04:00:30 PM »


    Shouldn't most animations work fine if the bone is rotated exactly as it is for the original character?

    Not if the bind pose rotations aren't the same; then all the keyframes need to be edited back to the correct position during the animation based on the difference between the bind pose rotations of both models.

    Only one question. How much time will it take to fix the Rotations?

    Not much longer I think, I just need to focus on coding it a bit more.
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    « Reply #7153 on: November 30, 2011, 11:17:07 AM »


    are the object insertion complete yet? :3

    I would test a thing about it x3
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    « Reply #7154 on: November 30, 2011, 09:08:35 PM »


    Yo BJ, brawl box has suddenly started not letting me do imports. Now matter how I right it I get an error thats says "object reference not set to an instance of an object"
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