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Author Topic: Brawlbox Resources & History  (Read 4097071 times)
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frostymm
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    « Reply #7455 on: December 19, 2011, 10:48:57 AM »


    Hey BJ remember when I was having that bone adding issue 60 or so pages back where you answered, "Add a bone. Save. Close. Open. Add a bone. Repeat. Never fails"? Welp I just attempted at the project again after figuring out a few more things and there really is a bone limit. I have the working .pac right now and trying to add any kind of bone anywhere will break brawlbox.

    Here's a link to the file if it helps:
    http://www.mediafire.com/?ms9yvq3e4ijv89m

    Its just an Ike00.pac with some bones added. I needed to get everything added before I started rigging this time. Though just adding those 9 bones screwed Ike all the up.
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    « Reply #7456 on: December 19, 2011, 11:13:15 AM »


    Hey BJ remember when I was having that bone adding issue 60 or so pages back where you answered, "Add a bone. Save. Close. Open. Add a bone. Repeat. Never fails"? Welp I just attempted at the project again after figuring out a few more things and there really is a bone limit. I have the working .pac right now and trying to add any kind of bone anywhere will break brawlbox.

    Here's a link to the file if it helps:
    http://www.mediafire.com/?ms9yvq3e4ijv89m

    Its just an Ike00.pac with some bones added. I needed to get everything added before I started rigging this time. Though just adding those 9 bones screwed Ike all the up.


    It would be nice if you could send the model before you broke it...
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    frostymm
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    « Reply #7457 on: December 19, 2011, 11:22:20 AM »


    That is the model before it was broken O.o
    That model looks ridiculous for some reason but all I did was add some bones and it doesn't crash brawlbox.... Unless you add 1 more....
    Does it not work for you? or are you reffering to the fact that its all stretched out?

    Edit: Also the model was just ikes. I was only testing to see if I could add the bones I needed. Unfortunately I need to Add objects that equal out to about adding 32 bones....
    « Last Edit: December 19, 2011, 11:23:38 AM by frostymm » Logged

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    BlackJax96
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    « Reply #7458 on: December 19, 2011, 11:23:09 AM »


    That is the model before it was broken O.o
    That model looks ridiculous for some reason but all I did was add some bones and it doesn't crash brawlbox.... Unless you add 1 more....
    Does it not work for you? or are you reffering to the fact that its all stretched out?

    It throws an error when I open the brres.

    Edit: I figured out what was screwing up the model importer and I fixed it. Now I'm back to modifying the up-to-date source code.
    It was kind of a waste of time moving new stuff to the old source yesterday, but whatever. [censored] happens. Im srs here
    I also removed the WIP PMD stuff cuz people don't seem to understand that it doesn't work yet. Im srs here
    « Last Edit: December 19, 2011, 12:05:02 PM by BlackJax96 » Logged

    frostymm
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    « Reply #7459 on: December 19, 2011, 12:15:56 PM »


    Well that's odd, it opens just fine for me with your latest release v0.65. O.o

    Edit: I even just tried downloading the file that I uploaded in case it somehow corrupted. Still works fine. Should I post the error I get after adding another bone in the error forum?
    « Last Edit: December 19, 2011, 12:17:25 PM by frostymm » Logged

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    « Reply #7460 on: December 19, 2011, 12:23:34 PM »


    Well that's odd, it opens just fine for me with your latest release v0.65. O.o

    Edit: I even just tried downloading the file that I uploaded in case it somehow corrupted. Still works fine. Should I post the error I get after adding another bone in the error forum?

    Nah, I got it to open. It's stretched out like hell though. I can see the bones you added.
    Maybe it breaks the model if you add another bone because it's already broken (the stretching)? Im srs here
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    frostymm
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    « Reply #7461 on: December 19, 2011, 12:29:11 PM »


    Indeed, but all I really did was add bones. If it breaks from less than 9 I don't think I'm ever going to make it to 32 >.>.... Is there anyway you could find it in your programming god heart to fix this at some point in the near/medium/distant future?
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    « Reply #7462 on: December 19, 2011, 12:41:12 PM »


    Indeed, but all I really did was add bones. If it breaks from less than 9 I don't think I'm ever going to make it to 32 >.>.... Is there anyway you could find it in your programming god heart to fix this at some point in the near/medium/distant future?


    http://www.mediafire.com/?k3w13gva3pf1eeh
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    frostymm
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    « Reply #7463 on: December 19, 2011, 01:03:29 PM »


    Though I meant the programs bone adding issue, you sir are awesome <3 Thanks


    Edit: Moving any of those bones upward into his bone tree and viewing the model, it looks fine. But as soon as you save it and open it up again it's all stretched out again.
    « Last Edit: December 19, 2011, 01:47:57 PM by frostymm » Logged

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    « Reply #7464 on: December 20, 2011, 02:25:54 AM »


    While we're asking questions here (although not Brawlbox related) Is there a way to get 3DS Max to display a Brawl model with its proper material and shader settings?
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    « Reply #7465 on: December 20, 2011, 06:37:45 AM »


    loving it BJ

    And check out Brawl-Imports for the most recent version of my mdl0 template.
    I should hopefully have a better UD soon. :/
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    « Reply #7466 on: December 20, 2011, 03:44:13 PM »


    oh btw BJ,
    IK you'll know this Tongue

    In the GID build code, there's pString.compairbits(0)

    How exactly does 'compairbits' work??
    (does it use AND or OR for the compairison??)

    And I found out that it uses a byte value from the string...

    I'll have more info once I figure it out... >_>
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    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7467 on: December 20, 2011, 08:43:30 PM »


    Hey i have a problem, I am making a Stage builder Based Stage using brawl box 65 and I added lots of models and stuff, and now when i try to add another model or edit the models already in it, after i save it and close it and reopen it and go to preview Collision data or Preview Model it freezes and also it wont work on the wii after i save it, Can someone Help me? Plz?
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    « Reply #7468 on: December 20, 2011, 09:59:17 PM »


    Hey i have a problem, I am making a Stage builder Based Stage using brawl box 65 and I added lots of models and stuff, and now when i try to add another model or edit the models already in it, after i save it and close it and reopen it and go to preview Collision data or Preview Model it freezes and also it wont work on the wii after i save it, Can someone Help me? Plz?
    a model mustve gotten corrupted.
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    « Reply #7469 on: December 21, 2011, 05:47:22 AM »


    Hey i have a problem, I am making a Stage builder Based Stage using brawl box 65 and I added lots of models and stuff, and now when i try to add another model or edit the models already in it, after i save it and close it and reopen it and go to preview Collision data or Preview Model it freezes and also it wont work on the wii after i save it, Can someone Help me? Plz?
    lol, this happened to me too, u'll have to start over, and save often
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