I was wondering, what do the flags for bones do? they normally say "fixed scale/translation/rotation" but they seem to do nothing, what are they for?
0000 0000 0000 0000 0000 0000 0000 0001 - No Transform (Matrix is equal to parent's)
0000 0000 0000 0000 0000 0000 0000 0010 - Fixed Translation (Translation is 0, 0, 0)
0000 0000 0000 0000 0000 0000 0000 0100 - Fixed Rotation (Rotation is 0, 0, 0)
0000 0000 0000 0000 0000 0000 0000 1000 - Fixed Scale (Scale is 1, 1, 1)
0000 0000 0000 0000 0000 0000 0001 0000 - Unk 1
0000 0000 0000 0000 0000 0000 0010 0000 - Unk 2
0000 0000 0000 0000 0000 0000 0100 0000 - Unk 3
0000 0000 0000 0000 0000 0000 1000 0000 - Unk 4
0000 0000 0000 0000 0000 0001 0000 0000 - Unk 5
0000 0000 0000 0000 0000 0010 0000 0000 - Has Geometry (Vertices are influenced by this bone)
0000 0000 0000 0000 0000 0100 0000 0000 - Unk 6
0000 0000 0000 0000 0000 1000 0000 0000 - Unk 7
0000 0000 0000 0000 0001 0000 0000 0000 - Unk 8
0000 0000 0000 0000 0010 0000 0000 0000 - Unk 9
0000 0000 0000 0000 0100 0000 0000 0000 - Unk 10
0000 0000 0000 0000 1000 0000 0000 0000 - Unk 11
Unk 5 here is Unk 2 in all released Brawlbox versions.
*insert other answers here*
Weeeeeeellllllllll I finished the SRT0 rebuilder completely.
Xiggah, I'll send it to you in a minute so you can test changing the unknown frame values n stuff.