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Author Topic: Brawlbox Resources & History  (Read 4516192 times)
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Xiggah
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    « Reply #8235 on: January 20, 2012, 02:04:01 AM »


        0000 0000 0000 0000 0000 0000 0000 0001     - No Transform (Matrix is equal to parent's)
        0000 0000 0000 0000 0000 0000 0000 0010     - Fixed Translation (Translation is 0, 0, 0)
        0000 0000 0000 0000 0000 0000 0000 0100     - Fixed Rotation (Rotation is 0, 0, 0)
        0000 0000 0000 0000 0000 0000 0000 1000     - Fixed Scale (Scale is 1, 1, 1)
        0000 0000 0000 0000 0000 0000 0001 0000     - Unk 1
        0000 0000 0000 0000 0000 0000 0010 0000     - Unk 2
        0000 0000 0000 0000 0000 0000 0100 0000     - Unk 3
        0000 0000 0000 0000 0000 0000 1000 0000     - Unk 4
        0000 0000 0000 0000 0000 0001 0000 0000     - Unk 5
        0000 0000 0000 0000 0000 0010 0000 0000     - Has Geometry (Vertices are influenced by this bone)
        0000 0000 0000 0000 0000 0100 0000 0000     - Unk 6
        0000 0000 0000 0000 0000 1000 0000 0000     - Unk 7
        0000 0000 0000 0000 0001 0000 0000 0000     - Unk 8
        0000 0000 0000 0000 0010 0000 0000 0000     - Unk 9
        0000 0000 0000 0000 0100 0000 0000 0000     - Unk 10
        0000 0000 0000 0000 1000 0000 0000 0000     - Unk 11

    Unk 5 here is Unk 2 in all released Brawlbox versions.

    *insert other answers here*

    Weeeeeeellllllllll I finished the SRT0 rebuilder completely.

    Xiggah, I'll send it to you in a minute so you can test changing the unknown frame values n stuff.

    Up up, AND AWAY!!!
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    DSX8
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    « Reply #8236 on: January 20, 2012, 02:11:10 AM »


    Up up, AND AWAY!!!
    *smells future events coming in a few hours* "Wherever Vyse goes, cool follows."
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    pikazz
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    Machinimator!

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    « Reply #8237 on: January 20, 2012, 02:19:16 AM »


    really hate to be away to miss the SRT0 <_>
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    Stupid Tinypic :C

    DarkPikachu
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    complexity == fun

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    « Reply #8238 on: January 20, 2012, 09:28:30 AM »


    geese OGL is tedious...

    but at leastit not as frustrating or complicated as DirectX D:
    (I know someone who works with it)

    just curious...
    where'd you learn OGL from BJ??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #8239 on: January 20, 2012, 11:29:15 AM »



    just curious...
    where'd you learn OGL from BJ??

    I taught myself. Literally through trial and error. ._.
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    DarkPikachu
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    « Reply #8240 on: January 20, 2012, 12:00:44 PM »


    I taught myself. Literally through trial and error. ._.
    ah...
    well I'm officially impressed :3

    I mean... your brbx with it's previewer rendering as good as it does...
    congrats man Grin

    of course though you are 1 ahead of me as you can read C#, and I cant DX

    you'll impress me even more if you can build a GUI with OGL Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #8241 on: January 20, 2012, 01:10:57 PM »


    BlackJax, could you add a way to export to or save as other MDL0 versions?
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    DarkPikachu
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    « Reply #8242 on: January 20, 2012, 01:35:26 PM »


    BlackJax, could you add a way to export to or save as other MDL0 versions?
    thank you for proving my point from months ago XDD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #8243 on: January 20, 2012, 01:38:39 PM »


    BlackJax, could you add a way to export to or save as other MDL0 versions?

    Well I've been converting mdl0s from version to version for like centuries now, but if you insist, I'll make it as stable as possible... Im srs here
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    ForOhFor Error
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    « Reply #8244 on: January 20, 2012, 01:49:36 PM »


    It'll just be useful for other MDL0 games. I'm looking into Okami, and I can't fully edit bone arrangements and such.
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    BlackJax96
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    « Reply #8245 on: January 20, 2012, 01:59:16 PM »


    It'll just be useful for other MDL0 games. I'm looking into Okami, and I can't fully edit bone arrangements and such.

    Can you send me an okami mdl0
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    DarkPikachu
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    « Reply #8246 on: January 20, 2012, 02:15:39 PM »


    Can you send me an okami mdl0
    I haz Yami [/troll]
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #8247 on: January 20, 2012, 02:21:19 PM »


    Can you send me an okami mdl0

    Sure.
    http://dl.dropbox.com/u/5869687/pl6.mdl0
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    BlackJax96
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    « Reply #8248 on: January 20, 2012, 02:28:39 PM »




    LOL yeah just like what I guessed. The model has no normals. Im srs here
    I fixed that bug. :X

    http://www.mediafire.com/?h9m5mjoiuufxclh
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    ForOhFor Error
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    « Reply #8249 on: January 20, 2012, 02:33:10 PM »


    Hm. I sorta meant the ability to save MDL0s as version 10 (instead of 9) and such.
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