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« Reply #8235 on: January 20, 2012, 02:04:01 AM » |
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0000 0000 0000 0000 0000 0000 0000 0001 - No Transform (Matrix is equal to parent's) 0000 0000 0000 0000 0000 0000 0000 0010 - Fixed Translation (Translation is 0, 0, 0) 0000 0000 0000 0000 0000 0000 0000 0100 - Fixed Rotation (Rotation is 0, 0, 0) 0000 0000 0000 0000 0000 0000 0000 1000 - Fixed Scale (Scale is 1, 1, 1) 0000 0000 0000 0000 0000 0000 0001 0000 - Unk 1 0000 0000 0000 0000 0000 0000 0010 0000 - Unk 2 0000 0000 0000 0000 0000 0000 0100 0000 - Unk 3 0000 0000 0000 0000 0000 0000 1000 0000 - Unk 4 0000 0000 0000 0000 0000 0001 0000 0000 - Unk 5 0000 0000 0000 0000 0000 0010 0000 0000 - Has Geometry (Vertices are influenced by this bone) 0000 0000 0000 0000 0000 0100 0000 0000 - Unk 6 0000 0000 0000 0000 0000 1000 0000 0000 - Unk 7 0000 0000 0000 0000 0001 0000 0000 0000 - Unk 8 0000 0000 0000 0000 0010 0000 0000 0000 - Unk 9 0000 0000 0000 0000 0100 0000 0000 0000 - Unk 10 0000 0000 0000 0000 1000 0000 0000 0000 - Unk 11
Unk 5 here is Unk 2 in all released Brawlbox versions.
*insert other answers here*
Weeeeeeellllllllll I finished the SRT0 rebuilder completely.
Xiggah, I'll send it to you in a minute so you can test changing the unknown frame values n stuff.
Up up, AND AWAY!!!
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« Reply #8236 on: January 20, 2012, 02:11:10 AM » |
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Up up, AND AWAY!!!
*smells future events coming in a few hours* 
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« Reply #8237 on: January 20, 2012, 02:19:16 AM » |
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really hate to be away to miss the SRT0 <_>
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Stupid Tinypic :C
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« Reply #8238 on: January 20, 2012, 09:28:30 AM » |
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geese OGL is tedious...
but at leastit not as frustrating or complicated as DirectX D: (I know someone who works with it)
just curious... where'd you learn OGL from BJ??
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« Reply #8239 on: January 20, 2012, 11:29:15 AM » |
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just curious... where'd you learn OGL from BJ??
I taught myself. Literally through trial and error. ._.
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« Reply #8241 on: January 20, 2012, 01:10:57 PM » |
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BlackJax, could you add a way to export to or save as other MDL0 versions?
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 FC: 2191-7379-6272
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« Reply #8242 on: January 20, 2012, 01:35:26 PM » |
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BlackJax, could you add a way to export to or save as other MDL0 versions?
thank you for proving my point from months ago XDD
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« Reply #8243 on: January 20, 2012, 01:38:39 PM » |
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BlackJax, could you add a way to export to or save as other MDL0 versions?
Well I've been converting mdl0s from version to version for like centuries now, but if you insist, I'll make it as stable as possible... 
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« Reply #8244 on: January 20, 2012, 01:49:36 PM » |
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It'll just be useful for other MDL0 games. I'm looking into Okami, and I can't fully edit bone arrangements and such.
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 FC: 2191-7379-6272
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« Reply #8245 on: January 20, 2012, 01:59:16 PM » |
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It'll just be useful for other MDL0 games. I'm looking into Okami, and I can't fully edit bone arrangements and such.
Can you send me an okami mdl0
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« Reply #8246 on: January 20, 2012, 02:15:39 PM » |
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Can you send me an okami mdl0
I haz Yami [/troll]
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« Reply #8247 on: January 20, 2012, 02:21:19 PM » |
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 FC: 2191-7379-6272
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« Reply #8249 on: January 20, 2012, 02:33:10 PM » |
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Hm. I sorta meant the ability to save MDL0s as version 10 (instead of 9) and such.
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 FC: 2191-7379-6272
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