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« Reply #8280 on: January 21, 2012, 12:44:17 PM » |
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However, wat.
was completely necessary. 
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« Reply #8281 on: January 21, 2012, 12:47:16 PM » |
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However, wat.
was completely necessary. 
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Muslims are literally murderers
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« Reply #8282 on: January 21, 2012, 12:47:56 PM » |
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However, was completely necessary.  lolWAT
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« Reply #8283 on: January 21, 2012, 12:49:53 PM » |
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However, was completely necessary.  thanx BJ 
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« Reply #8284 on: January 21, 2012, 12:52:45 PM » |
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LOL I'll just take Brawlbox with me then. thanx BJ 
Welcome. 
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« Reply #8285 on: January 21, 2012, 12:57:36 PM » |
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Ummm, everything is fine in brawlbox but it the game mario's cape turns brown.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #8286 on: January 21, 2012, 01:12:15 PM » |
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People can help me? 
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« Reply #8287 on: January 21, 2012, 01:12:47 PM » |
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People can help me?  ur rig is messed up
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« Reply #8288 on: January 21, 2012, 01:36:22 PM » |
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It take 2 hours to rigged my character, I imported him in 3ds max 2011. How can I fix that ? I don't want to redo the entire rig again..
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« Reply #8289 on: January 21, 2012, 01:37:55 PM » |
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It take 2 hours to rigged my character, I imported him in 3ds max 2011. How can I fix that ? I don't want to redo the entire rig again..
just go through ur rig and check for any errors... also rotate the bones to find any verts that hasnt been fixed or anything
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« Reply #8290 on: January 21, 2012, 02:36:53 PM » |
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Everyone posting in every thread for every error. We should all the answers, and push them into one thread!  But seriously, it's a shame the normal error and tutorial threads don't attract all the questions.
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« Reply #8291 on: January 21, 2012, 02:41:15 PM » |
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This post makes so much more sense to me now: http://www.smashboards.com/showpost.php?p=11988643&postcount=515I understand everything he's saying.  And you really can't just swap out shaders (and I know a lot of you do anyway), because a lot of data the shader contains may not even be used after you swap it, or reference things that aren't there and cause problems. Anyway, new stuff! This is what the shader uses. It isn't editable in the released Brawlboxes. I'll get around to explaining how they're used in my MDL0 thread at some point.  Everyone posting in every thread for every error. We should all the answers, and push them into one thread!  But seriously, it's a shame the normal error and tutorial threads don't attract all the questions. I completely ignore help questions in this thread and actually answer them in my support thread. People don't seem to realize that. 
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« Reply #8293 on: January 21, 2012, 04:38:53 PM » |
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I'm going to change the shader layout so that each stage is its own child node to the shader. (Stage0 - Stage15) Nintendo groups stages in groups of even and odd stages with the TRef and KSel modifying both stages, which could be a bit confusing.
It'll make it easier to understand and edit. No more raw value editing, but that was just for debug use anyway.
I'm also going to remove a lot of the GX_ stuff from enums and name the enums so that they're easier to understand. I'll add a comment with the original name by Nintendo just in case.
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