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Author Topic: Brawlbox Resources & History  (Read 4510599 times)
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BlackJax96
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    « Reply #8280 on: January 21, 2012, 12:44:17 PM »


    However,

    wat.

    was completely necessary.
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    Gamma Ridley
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    « Reply #8281 on: January 21, 2012, 12:47:16 PM »


    However,

    wat.


    was completely necessary.


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    DSX8
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    « Reply #8282 on: January 21, 2012, 12:47:56 PM »


    However,
    was completely necessary.

    lolWAT
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    DarkPikachu
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    complexity == fun

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    « Reply #8283 on: January 21, 2012, 12:49:53 PM »


    However,
    was completely necessary.
    thanx BJ
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #8284 on: January 21, 2012, 12:52:45 PM »




    LOL

    I'll just take Brawlbox with me then.


    thanx BJ


    Welcome.
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    KnightMario
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    « Reply #8285 on: January 21, 2012, 12:57:36 PM »


    Ummm, everything is fine in brawlbox but it the game mario's cape turns brown. Sad
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #8286 on: January 21, 2012, 01:12:15 PM »


    People can help me?

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    DSX8
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    « Reply #8287 on: January 21, 2012, 01:12:47 PM »


    People can help me?



    ur rig is messed up
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    « Reply #8288 on: January 21, 2012, 01:36:22 PM »


    It take 2 hours to rigged my character, I imported him in 3ds max 2011.
    How can I fix that ? I don't want to redo the entire rig again..
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    DSX8
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    « Reply #8289 on: January 21, 2012, 01:37:55 PM »


    It take 2 hours to rigged my character, I imported him in 3ds max 2011.
    How can I fix that ? I don't want to redo the entire rig again..
    just go through ur rig and check for any errors... also rotate the bones to find any verts that hasnt been fixed or anything
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    « Reply #8290 on: January 21, 2012, 02:36:53 PM »


    Everyone posting in every thread for every error. We should all the answers, and push them into one thread!  Awesome Face But seriously, it's a shame the normal error and tutorial threads don't attract all the questions.
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    BlackJax96
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    « Reply #8291 on: January 21, 2012, 02:41:15 PM »


    This post makes so much more sense to me now:
    http://www.smashboards.com/showpost.php?p=11988643&postcount=515

    I understand everything he's saying. Im srs here
    And you really can't just swap out shaders (and I know a lot of you do anyway), because a lot of data the shader contains may not even be used after you swap it, or reference things that aren't there and cause problems.

    Anyway, new stuff!
    This is what the shader uses. It isn't editable in the released Brawlboxes. I'll get around to explaining how they're used in my MDL0 thread at some point. Tongue

    Everyone posting in every thread for every error. We should all the answers, and push them into one thread!  Awesome Face But seriously, it's a shame the normal error and tutorial threads don't attract all the questions.


    I completely ignore help questions in this thread and actually answer them in my support thread.
    People don't seem to realize that. Tongue
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    DarkPikachu
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    complexity == fun

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    « Reply #8292 on: January 21, 2012, 02:54:16 PM »


    I must thank you for finding that post BJ...

    out of all my threads on there I could not find it Im srs here

    EDIT:
    you should be able to swap most nodes...

    nodes you can't swap involve:
    a texture reference from the current character
    color sets to registers that aren't initialized

    Pika's swappable nodes are his:
    main (0)
    metal (2)

    eyeYellow (1) is not swappable as it contains a texture reference with a brightness modifier to the texture

    this would cause an unwanted effect on another character >_>
    « Last Edit: January 21, 2012, 03:04:08 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #8293 on: January 21, 2012, 04:38:53 PM »


    I'm going to change the shader layout so that each stage is its own child node to the shader. (Stage0 - Stage15) Nintendo groups stages in groups of even and odd stages with the TRef and KSel modifying both stages, which could be a bit confusing.

    It'll make it easier to understand and edit. No more raw value editing, but that was just for debug use anyway.

    I'm also going to remove a lot of the GX_ stuff from enums and name the enums so that they're easier to understand. I'll add a comment with the original name by Nintendo just in case.
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    DarkPikachu
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    « Reply #8294 on: January 21, 2012, 04:42:02 PM »


    EPIC News!!!
    me and Kryal have just pached up the past argument Awesome Face

    yes this means Kryal's back, but IDK if he's still programming >_>

    @BJ: he knows of your Brbx, but I only told him he'd be impressed with your results Wink

    I'm expecting he'll join in and lend you a hand Grin
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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