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« Reply #9390 on: April 04, 2012, 06:09:40 AM » |
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Could someone send me a SCN0 with just a Fogs(NW4R) folder and a Fog0 file in it from Brawl?
MKWii only uses 1 SCN0 in their whole Files and there are only "Light" and "Camera" in it. One course (Mushroom Gorge) has Fog but its slot based. Because of that i think we make can have SCN0 Fog in our tracks too =).
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« Reply #9391 on: April 04, 2012, 01:19:20 PM » |
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I kinda need the link to brawlbox v0.66 because i want to be able to edit shaders and everything.
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« Reply #9392 on: April 04, 2012, 01:38:54 PM » |
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I kinda need the link to brawlbox v0.66 because i want to be able to edit shaders and everything.
Me too because I'm trying to edit Delfino Plaza so that I can put the Grand Pianta Statue by using the object importer without any UV mess ups.
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« Reply #9393 on: April 04, 2012, 01:43:02 PM » |
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i dont think v0.66 is done so why ask? the title say it coming so its not uploaded
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #9394 on: April 04, 2012, 01:49:13 PM » |
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i dont think v0.66 is done so why ask? the title say it coming so its not uploaded
Ok I'll wait until it is uploaded.
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« Reply #9395 on: April 04, 2012, 03:33:13 PM » |
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Oh and i also need to find the shaders which make the characters into a false character with purple shading.
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« Reply #9396 on: April 04, 2012, 03:46:54 PM » |
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Will the new brawlbox include support for the physics files in the motionetcs?
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« Reply #9397 on: April 04, 2012, 03:51:30 PM » |
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Will the new brawlbox include support for the physics files in the motionetcs?
if u mean the Havok editing.. he still needs to figure out the strings for it
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« Reply #9398 on: April 04, 2012, 05:02:33 PM » |
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if u mean the Havok editing.. he still needs to figure out the strings for it
And practically everything else I hope this version doesn't crash.
I kinda need the link to brawlbox v0.66 because i want to be able to edit shaders and everything.
I lol'd Could someone send me a SCN0 with just a Fogs(NW4R) folder and a Fog0 file in it from Brawl?
MKWii only uses 1 SCN0 in their whole Files and there are only "Light" and "Camera" in it. One course (Mushroom Gorge) has Fog but its slot based. Because of that i think we make can have SCN0 Fog in our tracks too =).
Open up any of these stages and you'll find at least one SCN0 in it.
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« Reply #9400 on: April 04, 2012, 10:03:17 PM » |
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hey bj... :/ IK this isn't the appropriate place to talk about this, but I never heard your thoughts about me being able to read/write ints/floats of any byte length >_> (floats aren't finished yet (IEEE/IBM formatting is a pain))
and I must state, I'm working on a method to make UMC able to work with mods (say if you have a function you'd like to add to UMC, or would like to improve an internal function) ^I may even approve of that and officially add it with credits to you
I need Ideas though... (1 man can't think of everything) ^reply on my thread (UMC future discussions) plz :/ again... (read line 2)
EDIT: reason I talk about it here is cause no-one seems to pay any attention to my thread ;_;
It's a miracle!
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« Reply #9401 on: April 05, 2012, 11:33:31 AM » |
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It's a miracle! BlackJax96, I remember sending you a message when I used the MDL0 object importer on the background of Delfino Plaza & when I exported it as mdl0, I checked & it was some of the object's UV's that got messed up, how do I fix the object's UV's?
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« Reply #9402 on: April 05, 2012, 03:51:50 PM » |
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BlackJax96/Nico/Furry, why is the first post so furry?
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« Reply #9403 on: April 05, 2012, 05:01:20 PM » |
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BlackJax96/Nico/Furry, why is the first post so furry?
April Fool's day [censored]ed it up and it didn't revert. ._. There, I went through every single word and fixed it.
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« Last Edit: April 05, 2012, 05:12:55 PM by Nico »
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« Reply #9404 on: April 05, 2012, 05:19:04 PM » |
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It's a miracle! first off... Nico?????????? :/
anyways... yea... I'll hit up the floats later... heh right now the floats support just 4 or 8 bytes... (it gives you an error if any other number)
heh... it's for future file use anyways XD since no current file uses 5 byte IEEE float values :3 it's all currently pseudo...
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