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Author Topic: Brawlbox Resources & History  (Read 3900010 times)
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SmashClash
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    « Reply #12990 on: December 11, 2012, 04:55:37 PM »


    SmashBox

    :3
    I already said this a few days ago and SmashBox is an older brawl modding program.
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    Iwvi
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    « Reply #12991 on: December 11, 2012, 05:05:12 PM »


    but does the character it goes over still work like normal??

    I still play as DP when versing Pachi.

    to do that i had to have a seperate rig that wasn't linked in any way...


    most of my work is done...
    the 'Origin' bone is positioned just after a custom 'HipN' bone
    (it has to be, otherwize it doesn't work properly)
    that being said, the model floats around in a rotated T-Pose when playing...

    Yes the character still works as normal. Otherwise why would I put it on the vault? Tongue. And they also are Wi-Fi safe. I wrote an explanation of the method somewhere on the Wip thread. I didn't write a tuto, and I'm kind of lazy to write it. If you are interested on it look for it on the WIP thread. Since this is kind of off topic, pm me any question, in case you do want to Tongue.

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    namq
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    « Reply #12992 on: December 11, 2012, 05:39:22 PM »


    Smashbox was like the child of smash modding :-P

    IcarusBox sounds nice, or just Icarus, to remove the term "box" away
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    BlackJax96
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    « Reply #12993 on: December 11, 2012, 05:40:06 PM »


    hey BJ...
    have you fixed the SFX wav file exports yet??

    if not, then I've written a small program that does...
    here's what it does:

    Code:
    import os,sys

    def fixwav(DIR):
        for f in os.listdir(DIR):
            d=f.split('.')
            if len(d) > 1 and d[1]=='wav':
                print 'rebuilding file: '+f

                #read
                _f=open(DIR+'\\'+f,'rb')
                
                _fl =len(_f.read())-44 #filelen - 44
                _f.seek(0,0)
                
                _fh=_f.read(36) #good part
                _f.read(8) #skip '00 00 00 00  00 00 00 00' (bad part)
                _fc=_f.read(_fl) #sound data

                #write
                _f=open(DIR+'\\'+f,'wb')
                _f.write(_fh) #write good part
                
                _f.write( #fix bad part
                    'data'+\
                    chr(_fl&255)+\
                    chr((_fl>>8)&255)+\
                    chr((_fl>>16)&255)+\
                    chr((_fl>>24)&255) )
                    #^ u32(_fl)
                
                _f.write(_fc) #write sound data
                _f.close()

    fixwav(sys.path[0])

    the code above simply scans through the wav files in the current directory and fixes their headers.
    (this does not break wav files already fixed) Wink

    simply create a txt file and rename it as a py file and paste the code into it Wink


    Yeah you can export wav files from BB.

    also...
    CAN I ANIMATE PACHIRISU YET??


    I'm not obligated to add any features to help you in your quests.
    You must wait 9999 more years.
    Get 3ds Max and be thankful for your blessings.

    (I'll have you know that I nearly exploded in rage with lots of cussing here.)

    What was the name chosen?

    Also loved the icon BJ, really nice.

    I just hope bowser and Samus are supported this time, that might incline me to come back from modding vacations.


    Icarus
    Thanks
    Yes

    IcarusBox. Excluding the "Box" part Tongue


    ...I was about to say

    I already said this a few days ago and SmashBox is an older brawl modding program.


    It's the same program as Brawlbox.
    SmashBox would still be a good name for it though, regardless.

    Smashbox was like the child of smash modding :-P

    IcarusBox sounds nice, or just Icarus, to remove the term "box" away


    It's called Icarus
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    Iwvi
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    « Reply #12994 on: December 11, 2012, 09:37:38 PM »


    Hey BJ, question. Does the animation exporting script for 3ds max work? I can't get it to export
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    BlackJax96
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    « Reply #12995 on: December 11, 2012, 09:43:38 PM »


    Hey BJ, question. Does the animation exporting script for 3ds max work? I can't get it to export

    It should work, but it wasn't coded by me, I've never used it and I wasn't given any formal instructions on how to use it so idk
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    « Reply #12996 on: December 11, 2012, 09:59:15 PM »


    Ok, I'll find other methods then.
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    GentlemanPotato
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    « Reply #12997 on: December 12, 2012, 09:46:43 AM »


    I got it to export an animation into a txt file but then nothing else happens. Is it supposed to convert it into a chr0?
    « Last Edit: December 12, 2012, 12:44:47 PM by AdfroMan » Logged


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    « Reply #12998 on: December 12, 2012, 12:21:17 PM »


    ur saying the newer brawlbox releases will be called icarus?
    how does that relate to ssbb or even to wii?
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    « Reply #12999 on: December 12, 2012, 01:30:31 PM »


    ur saying the newer brawlbox releases will be called icarus?
    how does that relate to ssbb or even to wii?
    Either to Kid Icarus or his liking of Ikaros.
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #13000 on: December 12, 2012, 01:32:33 PM »


    BrawlBox and Icarus are two different programs, if I'm understanding this right.

    It's like if BB was stripped down to only the PSA making parts.
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    BlueBrain
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    « Reply #13001 on: December 12, 2012, 01:35:22 PM »


    BrawlBox and Icarus are two different programs, if I'm understanding this right.

    It's like if BB was stripped down to only the PSA making parts.
    OOOOH!

    ic ic, like BJ's version of PSA
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    DoctorFlux(Mariodk)
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    « Reply #13002 on: December 12, 2012, 01:36:11 PM »


    Hey BJ, question. Does the animation exporting script for 3ds max work? I can't get it to export
    i know how to get it to export the animetion
    first select all the bones
    so press bake animetion
    and it save as a txt file
    then import it in brawlbox (change the file format from chr0 to raw txt so you can see the file )
    that what i did then i imported a animetion from 3ds max  

    hoping for the other way around : import animetions from Brawlbox to 3ds max will be possible soon
    « Last Edit: December 12, 2012, 01:53:36 PM by Mariodk » Logged

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    « Reply #13003 on: December 12, 2012, 01:51:06 PM »



    I could really use some help here. :/

    This is the .txt the script exported.

    Code:
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    3.10181
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    End of Keyframe Data

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    Nothing too fancy just an animation used to test my rig.
    « Last Edit: December 12, 2012, 01:56:46 PM by Eternal Yoshi » Logged


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    « Reply #13004 on: December 12, 2012, 01:59:50 PM »


    Either to Kid Icarus or his liking of Ikaros.
    Both.

    Also i found a video of the guy who makes TAS ssbb videos.
    He said in one he made chr0 to 3ds work and he said a program or script. The  vid was zeld doing  an "try of sexy animation" to a polygon Lol.
    Cant link cuz im on a phone
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