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« Reply #13245 on: February 11, 2013, 02:17:43 PM » |
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In a little bit, I'll give you Castlevania Judgment's .brsar files. Keep in mind they may be in either English OR JP.
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« Reply #13246 on: February 11, 2013, 03:35:59 PM » |
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I could give you the Naruto Shippuden GNT Special brsar, but pretty much every SFX is stored externally in .brstm's. 
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« Reply #13247 on: February 11, 2013, 05:27:35 PM » |
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« Reply #13248 on: February 11, 2013, 10:33:42 PM » |
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Thanks for the RSARs, they all opened fine in BB 68. Just gotta figure out these SYMB entry ids really.
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« Reply #13249 on: February 12, 2013, 06:25:30 AM » |
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so you got no issues with anything? cool to hear  You are the only guy who can master it!
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« Reply #13250 on: February 12, 2013, 10:34:03 AM » |
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Thanks for the RSARs, they all opened fine in BB 68. Just gotta figure out these SYMB entry ids really. I can send you the Skyward Sword .bsrar, but I can't get to my computer right now.
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« Reply #13252 on: February 12, 2013, 12:08:35 PM » |
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i was wondering if brawlbox v68 can preview the SFX IDs in PSA in can replace the SFX voice/effect while PSAing aswell if have opened the brsar while PSAing and also know which Sound in the brsar and also know what SFX in the brsar file you use for SFX IDs in PSA so it will be alot easyer to make SFX packs at same time making Movesets
like mario´s Sound(voice) side-taunt in brsar is: 01 and in SFX ID to use that sound in PSA is: 17A
so it will be really usefull so it shows the SFX ID you use in PSA then you select a sound in the Brsar and can replace/edit sounds in the brsar while PSAIng
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« Last Edit: February 12, 2013, 12:23:46 PM by Mariodk »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #13253 on: February 12, 2013, 04:44:52 PM » |
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anyways, BJ... I wanted to let you know, brbx still can't properly export sfx as wav files... I posted a wav fixer before you released 0.68... you were supposed to use that to fix the problem... what's up? 
If you open the WAV in a hex editor, set it to overwrite and add in "ta" after the "da", it will work. There are six bytes after half of the "data" tag that aren't being written (the "ta" and the int size of the wav file) and I haven't figured out why yet. Other than those 6 bytes, the wav exporter works perfectly. i was wondering if brawlbox v68 can preview the SFX IDs in PSA in can replace the SFX voice/effect while PSAing aswell if have opened the brsar while PSAing and also know which Sound in the brsar and also know what SFX in the brsar file you use for SFX IDs in PSA so it will be alot easyer to make SFX packs at same time making Movesets
like mario´s Sound(voice) side-taunt in brsar is: 01 and in SFX ID to use that sound in PSA is: 17A
so it will be really usefull so it shows the SFX ID you use in PSA then you select a sound in the Brsar and can replace/edit sounds in the brsar while PSAIng
No, all of that will be implemented in Ikarus later, not Brawlbox. Brawlbox won't show the PSA ids on the RSAR. I need to figure out how they link together anyway. It won't matter to you anyway because you'll be able to select a sound and BB will set the id for you automatically.
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« Reply #13254 on: February 12, 2013, 07:01:32 PM » |
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String ID of sound in Smashsbox V0.57 - 194 in Hex = PSA SFX ID
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« Reply #13255 on: February 12, 2013, 07:07:52 PM » |
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If you open the WAV in a hex editor, set it to overwrite and add in "ta" after the "da", it will work. There are six bytes after half of the "data" tag that aren't being written (the "ta" and the int size of the wav file) and I haven't figured out why yet.
Other than those 6 bytes, the wav exporter works perfectly.
No, all of that will be implemented in Ikarus later, not Brawlbox.
Brawlbox won't show the PSA ids on the RSAR. I need to figure out how they link together anyway. It won't matter to you anyway because you'll be able to select a sound and BB will set the id for you automatically.
I see...
would you like me to release my wav fixer on my program box until you're able to fix the bug??
EDIT: wait a minute...
why do you have to seperate them?? like, why can't you simply write string("data") and then u32(size)?? unless... that's what you're doing and it's just not writing >_>
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« Last Edit: February 12, 2013, 07:13:41 PM by Tcll »
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« Reply #13256 on: February 12, 2013, 07:10:39 PM » |
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String ID of sound in Smashsbox V0.57 - 194 in Hex = PSA SFX ID
kthx I see...
would you like me to release my wav fixer on my program box until you're able to fix the bug??
idc, although I don't think a program that adds "ta" is really necessary 
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« Reply #13257 on: February 12, 2013, 07:13:58 PM » |
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so have u managed to successfully edit sfx for stages via brawlbox?
I need a Roaring Kraig...
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« Reply #13259 on: February 12, 2013, 07:22:52 PM » |
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I hear and feel you, but unfortunatly teh n00bz don't 
The bug will be fixed by the official release and I doubt noobs know how to check out code from an svn and compile it anyway.
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