Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Strange. It worked with me before in the latest version. I'll give it a shot in an older version.
[white]: SW-2632-7270-6724[/white]



I have no idea. I was able to import portraits in the sc_selmap in .67b just fine until that error appeared out of nowhere one day.
[white]: SW-2632-7270-6724[/white]


Quote from: Iwvi on April 18, 2013, 02:03:32 PM
Nice. I really do not why Max has such an impractical skinning tool.

You can lock bone weights in Maya. Just sayin'.


I get a weird error sometimes where immediately after importing a model, if I try to preview it all I get is a big red X. If I close and re-open the preview it works, though.


Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
Not in 0.68 since you're almost done with it, & I want to try that RSAR function.
You and I can be poor, but neither of us can be cheap.

Quote from: Ulala on April 19, 2013, 07:57:29 PM
Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
Not in 0.68 since you're almost done with it, & I want to try that RSAR function.

The error thats thrown comes directly from the audio library. It doesnt support more than 2 channels. I need to create multiple audio buffers and code in a button to switch between them while theyre all playing.

Quote from: Vaanrose on April 19, 2013, 07:34:35 PM
You can lock bone weights in Maya. Just sayin'.


I get a weird error sometimes where immediately after importing a model, if I try to preview it all I get is a big red X. If I close and re-open the preview it works, though.
thats a common error, but instead for a big red X I can see the bonetree but not the polygons
Stupid Tinypic :C

Quote from: BlackJax96 on April 19, 2013, 08:11:13 PM
The error thats thrown comes directly from the audio library. It doesnt support more than 2 channels. I need to create multiple audio buffers and code in a button to switch between them while theyre all playing.
why not use OpenAL?? :/

that even has support for 3D sound >_>
(anywhere from 6 to 12 channels, I think)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DarkPika on April 19, 2013, 10:39:56 PM
why not use OpenAL?? :/

that even has support for 3D sound >_>
(anywhere from 6 to 12 channels, I think)

I've been thinking about it, actually.
It's a good idea since I just added OpenTK but then I'd have to convert some stuff and I am lay-z.

Quote from: BlackJax96 on April 19, 2013, 10:44:31 PM
I've been thinking about it, actually.
It's a good idea since I just added OpenTK but then I'd have to convert some stuff and I am lay-z.
lol I feel ya bro :3

on my end I have to write my own PyOpenAL -.-*
(the developers of the original PyOpenAL release quit working on it...)
as well as provided no info on how to set it up... -.-*
(it doesn't work anyways)


and I call myself lazy XDD
I am though :srs:
lol

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

lol

anyone want a stream later today?

You can watch me work on finishing the weighting stuff.

btw, livestream or join me

Quote from: BlackJax96 on April 19, 2013, 11:32:43 PM
lol

anyone want a stream later today?

You can watch me work on finishing the weighting stuff.

btw, livestream or join me

Sure



Um BJ, what question is the NO directed to? I honestly don't want to search through the pages to see what the popular question is. :P
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on April 20, 2013, 12:53:18 AM
Um BJ, what question is the NO directed to? I honestly don't want to search through the pages to see what the popular question is. :P
ALL of the questions!


Well considering that I haven't really kept up with this page, and really all I know is that a lot of people are waiting for v0.68 to make movesets.....I don't know what questions were asked, so I guess I'll be in the dark for a while longer. xD
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.