Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 930 931 932 [933] 934 935 936 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3813140 times)
0 Members and 1 Guest are viewing this topic.
Segtendo
Local Marie Fanboy
Special Access
*****
Offline Offline

Posts: 13362


Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #13980 on: April 19, 2013, 12:37:40 PM »


    Strange. It worked with me before in the latest version. I'll give it a shot in an older version.
    Logged

    : SW-2632-7270-6724


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #13981 on: April 19, 2013, 12:43:23 PM »


    What did you do differently
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #13982 on: April 19, 2013, 12:45:47 PM »


    I have no idea. I was able to import portraits in the sc_selmap in .67b just fine until that error appeared out of nowhere one day.
    Logged

    : SW-2632-7270-6724


    Vaanrose
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Moetwo

  • Awards Fiery Topic Famous Hacker Starstormer Featured

  • View Profile Awards
    « Reply #13983 on: April 19, 2013, 01:34:35 PM »


    Nice. I really do not why Max has such an impractical skinning tool.

    You can lock bone weights in Maya. Just sayin'.


    I get a weird error sometimes where immediately after importing a model, if I try to preview it all I get is a big red X. If I close and re-open the preview it works, though.
    Logged



    Ulala
    Expert Kitten
    ****
    Offline Offline

    Posts: 55


    Wii Fit TRAINER is a HEALTHNUT


    View Profile Awards
    « Reply #13984 on: April 19, 2013, 01:57:29 PM »


    Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
    Not in 0.68 since you're almost done with it, & I want to try that RSAR function.
    Logged

    You and I can be poor, but neither of us can be cheap.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #13985 on: April 19, 2013, 02:11:13 PM »


    Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
    Not in 0.68 since you're almost done with it, & I want to try that RSAR function.

    The error thats thrown comes directly from the audio library. It doesnt support more than 2 channels. I need to create multiple audio buffers and code in a button to switch between them while theyre all playing.
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #13986 on: April 19, 2013, 02:41:40 PM »


    You can lock bone weights in Maya. Just sayin'.


    I get a weird error sometimes where immediately after importing a model, if I try to preview it all I get is a big red X. If I close and re-open the preview it works, though.
    thats a common error, but instead for a big red X I can see the bonetree but not the polygons
    Logged

    Stupid Tinypic :C

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #13987 on: April 19, 2013, 04:39:56 PM »


    The error thats thrown comes directly from the audio library. It doesnt support more than 2 channels. I need to create multiple audio buffers and code in a button to switch between them while theyre all playing.
    why not use OpenAL?? :/

    that even has support for 3D sound >_>
    (anywhere from 6 to 12 channels, I think)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #13988 on: April 19, 2013, 04:44:31 PM »


    why not use OpenAL?? :/

    that even has support for 3D sound >_>
    (anywhere from 6 to 12 channels, I think)

    I've been thinking about it, actually.
    It's a good idea since I just added OpenTK but then I'd have to convert some stuff and I am lay-z.
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #13989 on: April 19, 2013, 05:09:45 PM »


    I've been thinking about it, actually.
    It's a good idea since I just added OpenTK but then I'd have to convert some stuff and I am lay-z.
    lol I feel ya bro :3

    on my end I have to write my own PyOpenAL -.-*
    (the developers of the original PyOpenAL release quit working on it...)
    as well as provided no info on how to set it up... -.-*
    (it doesn't work anyways)


    and I call myself lazy XDD
    I am though Im srs here
    lol
    « Last Edit: April 19, 2013, 05:11:29 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #13990 on: April 19, 2013, 05:32:43 PM »


    lol

    anyone want a stream later today?

    You can watch me work on finishing the weighting stuff.

    btw, livestream or join me
    Logged

    Kabutomaru
    Mega Kitten
    *****
    Offline Offline

    Posts: 184


    I had nothing to begin and nothing to end with.

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #13991 on: April 19, 2013, 06:46:25 PM »


    lol

    anyone want a stream later today?

    You can watch me work on finishing the weighting stuff.

    btw, livestream or join me

    Sure
    Logged



    StupidMarioFan1
    Angel Kitten
    ***
    Offline Offline

    Posts: 3843


    Not as active as I used to be.

  • Awards Star Hacker RAGE!! Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #13992 on: April 19, 2013, 06:53:18 PM »


    Um BJ, what question is the NO directed to? I honestly don't want to search through the pages to see what the popular question is. Tongue
    Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #13993 on: April 19, 2013, 06:55:55 PM »


    Um BJ, what question is the NO directed to? I honestly don't want to search through the pages to see what the popular question is. Tongue

    ALL of the questions!

    Logged

    StupidMarioFan1
    Angel Kitten
    ***
    Offline Offline

    Posts: 3843


    Not as active as I used to be.

  • Awards Star Hacker RAGE!! Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #13994 on: April 19, 2013, 07:03:29 PM »


    Well considering that I haven't really kept up with this page, and really all I know is that a lot of people are waiting for v0.68 to make movesets.....I don't know what questions were asked, so I guess I'll be in the dark for a while longer. xD
    Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Pages:  1 ... 930 931 932 [933] 934 935 936 ... 1046
    Print
    Jump to: