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« Reply #14115 on: April 25, 2013, 04:20:04 AM » |
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Blackjax never said you sent it to anyone. He was just saying that you shouldn't, if anyone bothers you for it.
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« Reply #14116 on: April 25, 2013, 06:27:01 AM » |
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Why is there such a big deal out of testing for some people? I mean come ON, really.Don't jump to assumptions now...
Stop.  He only gave it to people he trusts. Now stop complaining please and have patience. And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
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You and I can be poor, but neither of us can be cheap.
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« Reply #14117 on: April 25, 2013, 11:21:45 AM » |
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playing with the REFF to find bugs     alot of bugs, but alot of possibilites and awesomeness! it really reminds me of the Particle generators from After Effects! sadly we cant see it in brawlbox yet D:
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« Last Edit: April 25, 2013, 11:40:10 AM by pikazz »
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Stupid Tinypic :C
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« Reply #14118 on: April 25, 2013, 12:14:36 PM » |
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Cool beans Pikazz. This is awesome.
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« Reply #14119 on: April 26, 2013, 11:10:22 AM » |
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more advance REFF stuff! but as more I explore Beta, I found more bugs! but it still much that works!
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Stupid Tinypic :C
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« Reply #14120 on: April 26, 2013, 11:13:56 AM » |
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... What's REFF?
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« Reply #14121 on: April 26, 2013, 11:18:42 AM » |
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... What's REFF?
External graphic effects. I'm guessing they're the textures, models and their animations used in effect files.
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« Reply #14122 on: April 26, 2013, 11:26:53 AM » |
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... What's REFF?
REFF is grapfics. can be used in both Common3 and your FitCharacter.pac, but acts like a Particle effects for editing program and I love it!
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« Last Edit: April 26, 2013, 11:27:45 AM by pikazz »
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Stupid Tinypic :C
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« Reply #14123 on: April 26, 2013, 12:11:31 PM » |
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i wish we could see the reff movement in bb tough , it would help creating epic effects much easier.
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« Reply #14124 on: April 26, 2013, 05:33:39 PM » |
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Pikachu's FS is entirely REFF and REFT.
I wanted to be one of the first to crack the REFF format, and even have a HexEdit template built for it... but sadly I got caught up in other stuff with GL and SDL, and havn't looked into the format since... -.-*
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« Reply #14126 on: April 26, 2013, 08:20:50 PM » |
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That's not surprising, Brawlbox doesn't really like PSA that much. I'll make sure Ikarus accepts PSA-modified movesets.
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« Reply #14127 on: April 27, 2013, 07:21:22 AM » |
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the vertices editor works well with the SHP0 format!  its damn awesome!
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« Reply #14128 on: April 27, 2013, 07:38:23 AM » |
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does that mean we can make the faces in brawlbox?
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« Reply #14129 on: April 27, 2013, 07:46:13 AM » |
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does that mean we can make the faces in brawlbox?
with SHP0 (the format link and ganon use for their faces), yes! VIS0 (the format sonic, marth and several others use), possible yes. I havent tried that method yet
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