Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: Segtendo on April 29, 2013, 10:11:19 PM
*sigh*
Dammit.
agreed...

I'll be lucky to get a good compy -.-

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DSX8 on April 29, 2013, 08:33:30 PMfor all the ppl thats having random color screen issue's.. im not having a single 1 at all, so im not sure y u guys r having them. you huys must have old computers that probably doesnt support OpenTK.dll
Quote from: Segtendo on April 29, 2013, 10:11:19 PM*sigh* Dammit.
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

April 29, 2013, 11:14:31 PM #14222 Last Edit: April 29, 2013, 11:16:09 PM by BlackJax96
Quote from: SuperrSonic on April 29, 2013, 10:35:55 AM
I'm not sure if you were joking or not but if you're keeping a collection of rsars; here's Haruhi Suzumiya no Gekidou:
https://www.dropbox.com/s/45gfd9j071uqn7g/Haruhi%20Suzumiya%20no%20Gekidou%20RSAR.rar
Quote from: Jamaldude on April 29, 2013, 11:01:40 AM
http://depositfiles.com/files/ss7bhibku

Sorry for using cruddy file hosting services, I don't have anything else ^^;

thank you

Quote from: Friedslick6 on April 29, 2013, 11:33:59 AM
Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.

Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to apply them to read the format.

Quote from: SuLeon on April 29, 2013, 02:31:55 PM
*rwav  roop point don't correctly doesn't any loop point work.
*In szs file folder can't create new file and import

Added to bug list...

Quote from: Tasty Pumpkin Clock on April 29, 2013, 08:57:04 PM
Is it possible to translate bones in accordance with the world? So if you move an arm left, it only moves left, and not diagonal? It's not too difficult to work with as it is, but if it's possible...

I'm still working on it... it technically is in world coords, but the conversion to local isn't perfect. >_>

Quote from: frostymm on April 29, 2013, 08:57:27 PM
I was fairly certain somebody already brought this up somewhere but I can't find it. What's with the whole edged faces thing? I don't see an option to put it to normal.

I have no idea how in the world this could happen.
I mean, just look at this code:

if (_renderPolygonsWireframe)
    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
else
    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);

lines or filled, but not both. :srs:
And the model is only rendered once per frame. wtf?

Also you phatties who have the screen that explode in multicolors when you select bones.
I'm going to send you various revisions for you to test for me, since I have to basically figure out the source of this bug blindly.

Quote from: BlackJax96 on April 29, 2013, 11:14:31 PM

I have no idea how in the world this could happen.
I mean, just look at this code:

if (_renderPolygonsWireframe)
    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
else
    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);

lines or filled, but not both. :srs:
And the model is only rendered once per frame. wtf?


Programming is wonky like that. Sometimes you'll put down a wall and then all of a sudden you can't pick up items. And no matter how many times you look at it you won't find a problem and then you'll have to just do it completely differently. (screw flash)
My BrawlEx Cosmetic template for people who are lazy!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
Supports up to 35 BrawlEx characters currently.

Quote from: Spex130 on April 29, 2013, 02:23:57 PM
So, you're saying that when you translate something like the TopN, all the other bones move too?

Because that's supposed to happen. When you move a bone, all of the children follow.

That's not the issue though.  I'll use an image as a reference...

Sorry but you are not allowed to view spoiler contents.

Quote from: mnsg on April 29, 2013, 11:26:49 PM
That's not the issue though.  I'll use an image as a reference...

Sorry but you are not allowed to view spoiler contents.


Huh. There's such a big jump that I can't tell what happened.

Does seem like a glitch though.


Tank you BJ.
[white]: SW-2632-7270-6724[/white]


multiple colors you say? =/

I just get Green every time :/

I can decompile the src and see if I can find any issues...
(I can somewhat understand C# now) ;)

anyways... thanx :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: mnsg on April 29, 2013, 11:26:49 PM
That's not the issue though.  I'll use an image as a reference...

Sorry but you are not allowed to view spoiler contents.


And once again...

Sorry but you are not allowed to view spoiler contents.


Works. :X

Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY

Quote from: BlackJax96 on April 29, 2013, 11:14:31 PMAlso you phatties who have the screen that explode in multicolors when you select bones. I'm going to send you various revisions for you to test for me, since I have to basically figure out the source of this bug blindly.
I'll be waiting.
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

Quote from: BlackJax96 on April 29, 2013, 11:14:31 PM
Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to apply them to read the format.
I'm not sure if this helps but, http://gbatemp.net/threads/rseq2midi.312500/

Err, if this was already reported then slap me. Only once. But anyway, Whenever I try to view a character's models the thing stops working.
Young Link recently broke 3000 downloads. If you haven't already, Check it out!

Recently released: Sacred/Fusion Dark Interloper Link.

What ever happened to Tifa?

Quote from: BlackJax96 on April 29, 2013, 11:37:37 PM
Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY
lol
because computer companies can't seem to stick to the program XD

that being said, even though my compy is old,
what works perfectly on my compy may not work at all on other compys ._.

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

April 29, 2013, 11:56:42 PM #14233 Last Edit: April 29, 2013, 11:57:41 PM by BlackJax96
Quote from: Jamaldude on April 29, 2013, 11:49:54 PM
I'm not sure if this helps but, http://gbatemp.net/threads/rseq2midi.312500/

I love you

Quote from: DarkPika on April 29, 2013, 11:55:13 PM
lol
because computer companies can't seem to stick to the program XD

that being said, even though my compy is old,
what works perfectly on my compy may not work at all on other compys ._.

lol dat compy

Quote from: Kienamaru on April 29, 2013, 11:52:08 PM
Err, if this was already reported then slap me. Only once. But anyway, Whenever I try to view a character's models the thing stops working.

da [censored]? (sorry I have to outright use the word or else I'll get warned for censor bypass yeah idk wtf)

Quote from: BlackJax96 on April 29, 2013, 11:37:37 PM
And once again...

Sorry but you are not allowed to view spoiler contents.


Works. :X

Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY

The bug doesn't seem to be fixed on my end, and I even tried it with an actual Brawl model.