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Author Topic: Brawlbox Resources & History  (Read 3861119 times)
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DarkPikachu
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complexity == fun

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    « Reply #14220 on: April 29, 2013, 04:35:17 PM »


    *sigh*
    Dammit.
    agreed...

    I'll be lucky to get a good compy -.-
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #14221 on: April 29, 2013, 04:39:23 PM »


    for all the ppl thats having random color screen issue's.. im not having a single 1 at all, so im not sure y u guys r having them. you huys must have old computers that probably doesnt support OpenTK.dll
    *sigh* Dammit.
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    BlackJax96
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    « Reply #14222 on: April 29, 2013, 05:14:31 PM »


    I'm not sure if you were joking or not but if you're keeping a collection of rsars; here's Haruhi Suzumiya no Gekidou:
    https://www.dropbox.com/s/45gfd9j071uqn7g/Haruhi%20Suzumiya%20no%20Gekidou%20RSAR.rar
    http://depositfiles.com/files/ss7bhibku

    Sorry for using cruddy file hosting services, I don't have anything else ^^;


    thank you

    Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.


    Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to apply them to read the format.

    *rwav  roop point don't correctly doesn't any loop point work.
    *In szs file folder can't create new file and import


    Added to bug list...

    Is it possible to translate bones in accordance with the world? So if you move an arm left, it only moves left, and not diagonal? It's not too difficult to work with as it is, but if it's possible...


    I'm still working on it... it technically is in world coords, but the conversion to local isn't perfect. >_>

    I was fairly certain somebody already brought this up somewhere but I can't find it. What's with the whole edged faces thing? I don't see an option to put it to normal.


    I have no idea how in the world this could happen.
    I mean, just look at this code:

     if (_renderPolygonsWireframe)
         GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
    else
         GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);

    lines or filled, but not both. Im srs here
    And the model is only rendered once per frame. wtf?

    Also you phatties who have the screen that explode in multicolors when you select bones.
    I'm going to send you various revisions for you to test for me, since I have to basically figure out the source of this bug blindly.
    « Last Edit: April 29, 2013, 05:16:09 PM by BlackJax96 » Logged

    frostymm
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    Like I ever know what I'm doing.

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    « Reply #14223 on: April 29, 2013, 05:21:05 PM »



    I have no idea how in the world this could happen.
    I mean, just look at this code:

     if (_renderPolygonsWireframe)
         GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
    else
         GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);

    lines or filled, but not both. Im srs here
    And the model is only rendered once per frame. wtf?


    Programming is wonky like that. Sometimes you'll put down a wall and then all of a sudden you can't pick up items. And no matter how many times you look at it you won't find a problem and then you'll have to just do it completely differently. (screw flash)
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    mnsg
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    « Reply #14224 on: April 29, 2013, 05:26:49 PM »


    So, you're saying that when you translate something like the TopN, all the other bones move too?

    Because that's supposed to happen. When you move a bone, all of the children follow.


    That's not the issue though.  I'll use an image as a reference...



    The first image is a model before I did a translation change to TopN.  The second image is what the model looked like after I modified one of the TopN bone's translations.  That never happened with BrawlBox v0.67b, so I'm quite thankful that I still have that revision on me if I wanted to alter any animations.
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    Spex130
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    So very Spexcellent.

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    « Reply #14225 on: April 29, 2013, 05:29:19 PM »


    That's not the issue though.  I'll use an image as a reference...



    The first image is a model before I did a translation change to TopN.  The second image is what the model looked like after I modified one of the TopN bone's translations.  That never happened with BrawlBox v0.67b, so I'm quite thankful that I still have that revision on me if I wanted to alter any animations.


    Huh. There's such a big jump that I can't tell what happened.

    Does seem like a glitch though.
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    Segtendo
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    « Reply #14226 on: April 29, 2013, 05:33:42 PM »


    Tank you BJ.
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    DarkPikachu
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    complexity == fun

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    « Reply #14227 on: April 29, 2013, 05:35:22 PM »


    multiple colors you say? =/

    I just get Green every time :/

    I can decompile the src and see if I can find any issues...
    (I can somewhat understand C# now) Wink

    anyways... thanx Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #14228 on: April 29, 2013, 05:37:37 PM »


    That's not the issue though.  I'll use an image as a reference...



    The first image is a model before I did a translation change to TopN.  The second image is what the model looked like after I modified one of the TopN bone's translations.  That never happened with BrawlBox v0.67b, so I'm quite thankful that I still have that revision on me if I wanted to alter any animations.


    And once again...


    Works. :X

    Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY
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    Chaos_Knight
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    « Reply #14229 on: April 29, 2013, 05:40:53 PM »


    Also you phatties who have the screen that explode in multicolors when you select bones. I'm going to send you various revisions for you to test for me, since I have to basically figure out the source of this bug blindly.
    I'll be waiting.
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    Jamaldude
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    « Reply #14230 on: April 29, 2013, 05:49:54 PM »


    Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to apply them to read the format.
    I'm not sure if this helps but, http://gbatemp.net/threads/rseq2midi.312500/
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    Kienamaru
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    Never Collab me for anything...

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    « Reply #14231 on: April 29, 2013, 05:52:08 PM »


    Err, if this was already reported then slap me. Only once. But anyway, Whenever I try to view a character's models the thing stops working.
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    DarkPikachu
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    « Reply #14232 on: April 29, 2013, 05:55:13 PM »


    Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY
    lol
    because computer companies can't seem to stick to the program XD

    that being said, even though my compy is old,
    what works perfectly on my compy may not work at all on other compys ._.
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #14233 on: April 29, 2013, 05:56:42 PM »


    I'm not sure if this helps but, http://gbatemp.net/threads/rseq2midi.312500/


    I love you

    lol
    because computer companies can't seem to stick to the program XD

    that being said, even though my compy is old,
    what works perfectly on my compy may not work at all on other compys ._.


    lol dat compy

    Err, if this was already reported then slap me. Only once. But anyway, Whenever I try to view a character's models the thing stops working.


    da [censored]? (sorry I have to outright use the word or else I'll get warned for censor bypass yeah idk wtf)
    « Last Edit: April 29, 2013, 05:57:41 PM by BlackJax96 » Logged

    mnsg
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    « Reply #14234 on: April 29, 2013, 05:59:37 PM »


    And once again...


    Works. :X

    Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY


    The bug doesn't seem to be fixed on my end, and I even tried it with an actual Brawl model.
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