thank you
Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.
Exporting, sure; editing, i dunno. I have the specs for the format but I don't know how to
apply them to read the format.
*rwav roop point don't correctly doesn't any loop point work.
*In szs file folder can't create new file and import
Added to bug list...
Is it possible to translate bones in accordance with the world? So if you move an arm left, it only moves left, and not diagonal? It's not too difficult to work with as it is, but if it's possible...
I'm still working on it... it technically is in world coords, but the conversion to local isn't perfect. >_>
I was fairly certain somebody already brought this up somewhere but I can't find it. What's with the whole edged faces thing? I don't see an option to put it to normal.
I have no idea how in the world this could happen.
I mean, just look at this code:
if (_renderPolygonsWireframe)
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
else
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
lines or filled, but not both.
And the model is only rendered once per frame. wtf?
Also you phatties who have the screen that explode in multicolors when you select bones.
I'm going to send you various revisions for you to test for me, since I have to basically figure out the source of this bug blindly.