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Author Topic: Brawlbox Resources & History  (Read 3860906 times)
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DSX8
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    « Reply #14190 on: April 29, 2013, 01:42:13 AM »


    Somehow i already got ctools' compressor for szs archives working in bb
    orly? so now it can save szs files? Shocked
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    Jamaldude
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    « Reply #14191 on: April 29, 2013, 04:00:42 AM »


    What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

    Btw can you send me the rsar so I can add it to my rsar collection Tongue
    iirc, it said the major version was 1 and the minor version was 4, and I just right clicked the file in the file tree and imported the song.

    Also uploading so hold on...
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    Chaos_Knight
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    I squid you not.

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    « Reply #14192 on: April 29, 2013, 04:02:59 AM »


    Ok I just switched to another computer and the bones now work, but the background feature still doesn't work. Must be on my laptop...
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    SuperrSonic
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    hey

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    « Reply #14193 on: April 29, 2013, 04:35:55 AM »


    I'm not sure if you were joking or not but if you're keeping a collection of rsars; here's Haruhi Suzumiya no Gekidou:
    https://www.dropbox.com/s/45gfd9j071uqn7g/Haruhi%20Suzumiya%20no%20Gekidou%20RSAR.rar
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    Jamaldude
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    « Reply #14194 on: April 29, 2013, 05:01:40 AM »


    Also uploading so hold on...
    http://depositfiles.com/files/ss7bhibku

    Sorry for using cruddy file hosting services, I don't have anything else ^^;
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    Friedslick6
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    « Reply #14195 on: April 29, 2013, 05:33:59 AM »


    Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.
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    mnsg
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    « Reply #14196 on: April 29, 2013, 06:11:47 AM »


    Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon?  It would also help if we knew which vertex points are selected, along with their coordinates.
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    DarkPikachu
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    complexity == fun

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    « Reply #14197 on: April 29, 2013, 06:41:37 AM »


    I just jizzed all over the REL assembly viewer Happy Face
    really loving this ^_^

    on the up-side,
    this will definately help with my decompilation language. Wink


    EDIT:
    now I can even work on writing the scripts for Pikachu in Blender Grin
    thanx so much for this Smiley
    « Last Edit: April 29, 2013, 06:46:26 AM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    mnsg
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    « Reply #14198 on: April 29, 2013, 06:46:14 AM »


    I spotted a problem while trying out the animation edits.  For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well.  Oddly, this seems to happen whenever I type in a value.
    « Last Edit: April 29, 2013, 06:47:58 AM by mnsg » Logged


    DarkPikachu
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    complexity == fun

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    « Reply #14199 on: April 29, 2013, 07:14:48 AM »


    I found a bug while viewing the DolVolttackle trophy
    not sure if it has to do with the order I opened the panels in,
    but when opening the bones expansion panel in the model previewer,
    and then clicking on a bone, the whole 3D scene suddenly goes green...
    (the panels still display)

    I had all the other panels open before opening the bones panel.
    and I played with the floor and vertices settings on the top panel Tongue

    if you like, I can email you an img Smiley
    (I'm going to have to request an upload URL before I'll be able to UL images to Picasa again)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Spex130
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    So very Spexcellent.

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    « Reply #14200 on: April 29, 2013, 08:23:57 AM »


    I spotted a problem while trying out the animation edits.  For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well.  Oddly, this seems to happen whenever I type in a value.

    So, you're saying that when you translate something like the TopN, all the other bones move too?

    Because that's supposed to happen. When you move a bone, all of the children follow.
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    Sky Grounder
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    « Reply #14201 on: April 29, 2013, 08:24:15 AM »


    These features sound awesome. Sadly, my PC won't start, so I can't try them out Undecided
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    SuLeon
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    « Reply #14202 on: April 29, 2013, 08:31:55 AM »


    Dear Blackjax96 Smiley
    Hello, I downloaded BrawlBox 0.68
    but, some have bug Sad
    *rwav  roop point don't correctly doesn't any loop point work.
    *In szs file folder can't create new file and import

    And, why szs file is u8 format only?
    If you can, please fix xD
    « Last Edit: April 29, 2013, 08:36:47 AM by SuLeon » Logged

    BlackJax96
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    « Reply #14203 on: April 29, 2013, 08:50:48 AM »


    Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon?  It would also help if we knew which vertex points are selected, along with their coordinates.

    Press escape in the object list and then press J and open the bottom panel.

    I'll get to everyone's posts later, i'm on my phone
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    DarkPikachu
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    complexity == fun

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    « Reply #14204 on: April 29, 2013, 09:43:14 AM »


    ah... now I inderstand the REFF objects.

    OT:
    kinda surprized yur calling it "Emitter" and not "Shader"
    WAK WAK WAK
    XDD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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