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Author Topic: Brawlbox Resources & History  (Read 3861253 times)
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SiLeNtDo0m
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WHAT IN TARNATION?!

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    « Reply #14250 on: April 30, 2013, 05:08:52 AM »


    Not sure who else gets this issue, but with 0.68 when I preview a model then are surrounded by a transparent wireframe.  It's rather hard to describe, a preview would be better but I can't do one at the moment.  It makes it overall rather hard to properly see various aspects of the model.  Happens with every character model I've tried.
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    DarkPikachu
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    complexity == fun

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    « Reply #14251 on: April 30, 2013, 05:11:34 AM »


    please throw a brick for how many times they've ripped me off XDD

    I hate them... I hate them... I HATE... HAAATE... HAAAAATE
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    Quote: Friedslick6
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    But the coolest part was that you didn't stop working on it despite that.

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    Machinimator!

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    « Reply #14252 on: April 30, 2013, 06:08:34 AM »


    lol, I found a bug o.o

    somehow, my increase/decrease volume buttons delete frames Oh shi~
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    Stupid Tinypic :C

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    (retired)

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    « Reply #14253 on: April 30, 2013, 06:20:06 AM »


    moving vertices is alot of fun xD i like the changes bj, i guess the next step would really be to see the graphics in bb xD that would be amazing but i guess that is still far away with lot of work envolved.
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    Sky Grounder
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    « Reply #14254 on: April 30, 2013, 09:06:17 AM »


    Apparently "." equates to a bunch of buttons combined, and one of the bits in that combination is equal to delete, which then calls the delete function.

    Are you kidding me Microsoft
    please throw a brick for how many times they've ripped me off XDD

    I hate them... I hate them... I HATE... HAAATE... HAAAAATE
    lol, I found a bug o.o

    somehow, my increase/decrease volume buttons delete frames Oh shi~
    ...And then everyone migrated to Macbooks. /story
    Why does Microsoft hate us so much? Oh shi~
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    « Reply #14255 on: April 30, 2013, 09:19:54 AM »


    ...And then everyone migrated to Macbooks. /story
    Why does Microsoft hate us so much? Oh shi~
    dont forget about windows 8! that was the worse they did to us!
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    Stupid Tinypic :C

    Spex130
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    So very Spexcellent.

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    « Reply #14256 on: April 30, 2013, 09:29:37 AM »


    Don't you think this is a bit off-topic, guys?

    Anyways, BJ, another minor bug.

    If you click on an MDL0 and hit preview fast enough, the large model viewer will load the mini-previewer in its bottom-left corner instead of loading the actual viewer.

    It looks exactly the same, with the bumpers and everything, but the view will be 1/4 as big as it usually is. The top-left, top-right, and bottom-right sectors won't show the model even if you move it there.
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    Azure_Shadow
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    « Reply #14257 on: April 30, 2013, 10:41:51 AM »


    Minor issue that's only an inconvenience, not a real problem.
    When importing a .obj from another model, you have to close and re-open Brawlbox in order for the model viewer to use the new bones and new polygon correctly.
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    Now available in blue.

    BlueBrain
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    « Reply #14258 on: April 30, 2013, 10:45:14 AM »


    bones dont show up for me, and when i select one through the list, the axises dont appear, only the grey ball shows up
    got buried without response
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    BlackJax96
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    « Reply #14259 on: April 30, 2013, 10:58:29 AM »


    got buried without response

    If i dont respond to a post in this thread, it means i read it and i dont care or i read it and i do care and have acknowledged the content in the post.

    So either way, i already saw this post.
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    BlueBrain
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    « Reply #14260 on: April 30, 2013, 11:17:26 AM »


    ok
    any possible solution?
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    Tasty Pumpkin Clock
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    « Reply #14261 on: April 30, 2013, 12:22:30 PM »


    I'm still working on it... it technically is in world coords, but the conversion to local isn't perfect. >_>

    Good to know. Thanks in advance for when you do that. As far as I can tell BrawlBox really is an amazing program and you've done a lot of good work. Kudos to you.
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    timehacker11
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    « Reply #14262 on: April 30, 2013, 06:54:05 PM »


    Dafqu? I just saved a SZS file AND it's readable by SZS Modifier.... (Awesome)

    BTW, The "Replace All" feature doesn't work. I exported the "course_model" brres folder, edited a texture, and re-imported the folder, and the edited texture did not get imported.

    Then again,  it could just be my hardware. My hardware is 5 years old, and my computer is 4. (iMac 8,1)
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    DarkPikachu
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    complexity == fun

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    « Reply #14263 on: April 30, 2013, 07:23:55 PM »


    anyone else get this:?

    when saving a snapshot, sometimes the PNG will be entirely transparent.

    I had to save take a snap like 5 or 6 times before it actually got it right...

    also BJ...
    brbx doesn't seem to have an idle function :/
    or if it does, it's not using it...

    another bug I get is the viewer doesn't always update for the frames of an animation...
    (I think that leads to the first bug)

     - when clicking the frame arrows, the frame will go up, but the viewer will display the last frame, or anything drawn over the viewer (such as dialogs).
    - when playing a looped animation, the animation will play, but only displays the first frame in some loops.
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    mnsg
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    « Reply #14264 on: April 30, 2013, 08:33:17 PM »


    I'm just fortunate that I can modify model vertices without always having to rely on 3ds Max now.  However, I'll still keep hold of v0.67b for all the other stuff.
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