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« Reply #15045 on: July 31, 2013, 04:49:50 PM » |
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so your doing the stuff that has less votes first? xD thats fine by me i really want rel editing to make stages have hitboxes mostly 
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« Reply #15046 on: July 31, 2013, 04:53:07 PM » |
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so your doing the stuff that has less votes first? xD thats fine by me i really want rel editing to make stages have hitboxes mostly  Did I not just say Everything else on the poll is progressing well too but I can't really show raw code as previews
unless you really want that
How do I show previews of a tristripper? dafuq
dafuq
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« Reply #15047 on: July 31, 2013, 04:55:30 PM » |
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Did I not just say How do I show previews of a tristripper?
dafuq
well before and after shots of a model with reduced textures and filesize?
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« Reply #15048 on: July 31, 2013, 04:57:31 PM » |
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well before and after shots of a model with reduced textures and filesize?
That's boring
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« Reply #15049 on: July 31, 2013, 05:03:06 PM » |
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How do I show previews of a tristripper?
dafuq
by showing the MDL0 header.. same model, 1 not being imported with tristripper, and the other with tristripper o.o edit: dang didnt know i was ninja'd by carnage x_x
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« Last Edit: July 31, 2013, 05:37:10 PM by DSX8-sama »
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« Reply #15050 on: July 31, 2013, 05:33:02 PM » |
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That's boring
Boring, but the more... patient(can't find the right word here) members here would appreciate a before and after on size so far. At least one pic of progress would be nice and serve as proof that progress was made..... Or you can release that cube test model before and after.
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« Reply #15051 on: July 31, 2013, 05:46:02 PM » |
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Everything else on the poll is progressing well too but I can't really show raw code as previews
unless you really want that
No, but a information on when you think you can completed this new version, yes.  *ungrateful ON* Or a hotfix on the V68d about the OpaMaterial issues... *ungrateful OFF* Take your time, i have still a lot of work to do on my hack anyways.
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Next project after Blaze Model maker are now officialy wanted !
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« Reply #15052 on: July 31, 2013, 05:53:05 PM » |
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Boring, but the more... patient(can't find the right word here) members here would appreciate a before and after on size so far. At least one pic of progress would be nice and serve as proof that progress was made.....
Or you can release that cube test model before and after.
This is all under the assumption that the code I've written actually works overall, no matter how poorly. Unfortunately it doesn't. I'm not a miracle worker. Here's the only proof of progress: My code is super short and doesn't work because my algorithm is dumb. a hotfix on the V68d about the OpaMaterial issues...
.-. I thought I fixed this in v0.68d.
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« Reply #15053 on: July 31, 2013, 05:58:19 PM » |
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I thought I fixed this in v0.68d.
Apparently no, i cannot make the box of the OpaMaterial empty, even if i have a XluMaterial set.
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« Last Edit: July 31, 2013, 05:59:18 PM by Novarek »
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« Reply #15054 on: July 31, 2013, 06:08:31 PM » |
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Apparently no, i cannot make the box of the OpaMaterial empty, even if i have a XluMaterial set.
Download it again and try, because it works. You probably didn't download the updated version (see the title of this topic).
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« Reply #15055 on: July 31, 2013, 06:10:23 PM » |
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Download it again and try, because it works. You probably didn't download the updated version (see the title of this topic).
Ah it's probably that, omw. EDIT : it's work and now i love you !  Thanks.
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« Last Edit: July 31, 2013, 06:15:24 PM by Novarek »
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« Reply #15056 on: July 31, 2013, 06:15:28 PM » |
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Ah it's probably that, omw. EDIT : it's work and now i love you !  you're welcome
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« Reply #15058 on: August 01, 2013, 09:54:39 AM » |
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I've got some good news for ya I'm currently typing this message from my very own compy :3
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« Reply #15059 on: August 01, 2013, 10:10:14 AM » |
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lol segtendo you don't get it XD that was the first post I had made from a compy here in nearly 4 years. (all that other time I had been using my wii or a phone)
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