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« Reply #210 on: January 10, 2011, 08:22:45 AM » |
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Are we approximately 80% done?
Probably not yet, if you go to the link tcll posted, and read all the posts there, you'll c tht he also wants to impliment pac and pcs files in the converter. It does seem almost complete, but there's still a long ways to go. Am i correct Tcll?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #211 on: January 10, 2011, 11:07:25 AM » |
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Are we approximately 80% done?
Probably not yet, if you go to the link tcll posted, and read all the posts there, you'll c tht he also wants to impliment pac and pcs files in the converter. It does seem almost complete, but there's still a long ways to go. Am i correct Tcll? *cough cough* Remember I'm working a converter too? >_> You're waiting on TWO converters I'd say I'm at 30%. Me and Tcll can't finish completely until EVERY part of the MDL0 file is figured out.
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« Reply #212 on: January 10, 2011, 11:52:15 AM » |
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Are we approximately 80% done?
Probably not yet, if you go to the link tcll posted, and read all the posts there, you'll c tht he also wants to impliment pac and pcs files in the converter. It does seem almost complete, but there's still a long ways to go. Am i correct Tcll? *cough cough* Remember I'm working a converter too? >_> You're waiting on TWO converters I'd say I'm at 30%. Me and Tcll can't finish completely until EVERY part of the MDL0 file is figured out. Yea, i heard you were making one too. What exactly is going to be different about yours BlackJax?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #213 on: January 10, 2011, 12:17:54 PM » |
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Mine's a C# GUI program where you select the input format and output format and click convert. As of now, there's only DAE to MDL0 (How I got the name Dae 2 Smash).
Tcll's is in written Python and uses one main script and other scripts for each format. He converts the input to a universal format which he can then convert to the output format. Right now he's working on MDL0 to DAE (Perfect conversion, unlike AiS which doesn't convert bones, etc) so he can understand the MDL0 format fully.
Both will do the exact same thing though, hopefully without any glitches.
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« Reply #214 on: January 10, 2011, 12:46:50 PM » |
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Mine's a C# GUI program where you select the input format and output format and click convert. As of now, there's only DAE to MDL0 (How I got the name Dae 2 Smash).
Tcll's is in written Python and uses one main script and other scripts for each format. He converts the input to a universal format which he can then convert to the output format. Right now he's working on MDL0 to DAE (Perfect conversion, unlike AiS which doesn't convert bones, etc) so he can understand the MDL0 format fully.
Both will do the exact same thing though, hopefully without any glitches.
Sweet! What exactly is the dae format from/for? and do you by any chance know if there's a beta for either one?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #215 on: January 10, 2011, 12:50:59 PM » |
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Collada (Dae) is a format that you can export and import into 3ds max, and it supports everything a Brawl Model supports. It's not for anything specific, although I think some PS3 games use dae.
I'll probably release a beta version when I get it working just to see if anyone finds any glitches I can fix. But that won't be any time soon...
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« Reply #216 on: January 10, 2011, 01:02:59 PM » |
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Collada (Dae) is a format that you can export and import into 3ds max, and it supports everything a Brawl Model supports. It's not for anything specific, although I think some PS3 games use dae.
I'll probably release a beta version when I get it working just to see if anyone finds any glitches I can fix. But that won't be any time soon...
Oh, but couldnt you just use 3ds max to open the dae and without changing it, save it as a 3ds file, then use das donkey vertex box to insert the .3ds into .mdl0?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #217 on: January 10, 2011, 01:13:53 PM » |
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That wouldn't work. DDVB only exports the verticies to a model that already exists, only the verticies are in different positions.
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« Reply #218 on: January 10, 2011, 01:21:41 PM » |
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That wouldn't work. DDVB only exports the verticies to a model that already exists, only the verticies are in different positions.
so wld it not be easier just to use parts of the DDVB soure/code and work off of tht sence it already has some little parts of this done?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #219 on: January 10, 2011, 01:22:17 PM » |
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O_o have we forgotten about skool...
this may take a moment to answer everything...
Are we approximately 80% done?
Probably not yet, if you go to the link tcll posted, and read all the posts there, you'll c tht he also wants to impliment pac and pcs files in the converter. It does seem almost complete, but there's still a long ways to go. Am i correct Tcll? actually, that was for my blender idea which failed epically... I'm no good at blender scripting... Python's easier...
Tcll's is in written Python and uses one main script and other scripts for each format. He converts the input to a universal format which he can then convert to the output format. Right now he's working on MDL0 to DAE (Perfect conversion, unlike AiS which doesn't convert bones, etc) so he can understand the MDL0 format fully.
Both will do the exact same thing though, hopefully without any glitches.
you've almost got mine you do get a GUI with mine, but it's not used really...
all it does is show you 2 dialog boxes (open, and save)... it opens the selected format to convert and converts it to data used in 'global.tmp', then saves the data converted from the tmp to the selected conversion format...
the plugins handle what files are imported/exported through the functions they contain...
and I think that's all that needed to be covered :/
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« Last Edit: January 10, 2011, 01:32:42 PM by Tcll »
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« Reply #220 on: January 10, 2011, 01:41:53 PM » |
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O_o have we forgotten about skool...
this may take a moment to answer everything...
Are we approximately 80% done?
Probably not yet, if you go to the link tcll posted, and read all the posts there, you'll c tht he also wants to impliment pac and pcs files in the converter. It does seem almost complete, but there's still a long ways to go. Am i correct Tcll? actually, that was for my blender idea which failed epically... I'm no good at blender scripting... Python's easier...
Tcll's is in written Python and uses one main script and other scripts for each format. He converts the input to a universal format which he can then convert to the output format. Right now he's working on MDL0 to DAE (Perfect conversion, unlike AiS which doesn't convert bones, etc) so he can understand the MDL0 format fully.
Both will do the exact same thing though, hopefully without any glitches.
you've almost got mine you do get a GUI with mine, but it's not used really...
all it does is show you 2 dialog boxes (open, and save)... it opens the selected format to convert and converts it to data used in 'global.tmp', then saves the data converted from the tmp to the selected conversion format...
the plugins handle what files are imported/exported through the functions they contain...
and I think that's all that needed to be covered :/
Oh, lol ok, i completely understand now, exept for my question about using part of DDVB's script/code/source.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #221 on: January 10, 2011, 01:49:27 PM » |
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Oh, lol ok, i completely understand now, exept for my question about using part of DDVB's script/code/source.
*cough* DDVB sux...
anyways, I know what I was forgetting...
AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Will's only converts the model... (I can't understand will's complicated method though) :/
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« Reply #222 on: January 10, 2011, 02:01:54 PM » |
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AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Actually if you use all 3 of FW's model porting programs, it won't return an error. I figured that out when I tried to vertex hack a Bleach character model. Just sayin
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« Reply #223 on: January 10, 2011, 02:19:55 PM » |
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AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Actually if you use all 3 of FW's model porting programs, it won't return an error. I figured that out when I tried to vertex hack a Bleach character model. Just sayin hmm... interesting...
how??
EDIT: figured out =P
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« Last Edit: January 10, 2011, 02:39:53 PM by Tcll »
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« Reply #224 on: January 10, 2011, 02:48:42 PM » |
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AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Actually if you use all 3 of FW's model porting programs, it won't return an error. I figured that out when I tried to vertex hack a Bleach character model. Just sayin hmm... interesting...
how??
EDIT: figured out =P
so can't you work off AIS or something?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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