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DSX8
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    « Reply #975 on: May 08, 2011, 11:15:54 AM »


    NEW SIGY <3
    Oh
    And uh hows progress comming along @_@
    are we anywhere close to a release date yet Tongue

     Im srs here  no
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    Naruto200Man
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    « Reply #976 on: May 08, 2011, 11:18:41 AM »


    *sigh*
    oh well, come november I SHOULD have Skyward Sword to keep me busy Tongue
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    BlackJax96
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    « Reply #977 on: May 08, 2011, 11:23:45 AM »


    Im srs here  no

    Perfect answer on so many different levels
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    xxmasal22xx
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    The epic importer

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    « Reply #978 on: May 08, 2011, 11:45:25 AM »


    666 post count AHHHH! *dies*

    Oh....dayum....

    well now its gone....

    THANX....stupid KC-MM post counter Sad
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    « Reply #979 on: May 08, 2011, 11:49:11 AM »


    Perfect answer on so many different levels

    that goes for me as well Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #980 on: May 08, 2011, 01:55:21 PM »


    augh... here's what I get:

    8 Plugins
    1: <module 'Cmn' from 'C:\model_convert\plugins\Cmn.pyc'>
    2: <module 'collada_141' from 'C:\model_convert\plugins\collada_141.pyc'>
    3: <module 'melee_dat' from 'C:\model_convert\plugins\melee_dat.pyc'>
    4: <module 'NtdoCmn' from 'C:\model_convert\plugins\NtdoCmn.pyc'>
    5: <module 'NtdoMDL0' from 'C:\model_convert\plugins\NtdoMDL0.pyc'>
    6: <module 'obj' from 'C:\model_convert\plugins\obj.pyc'>
    7: <module 'ToV_dat' from 'C:\model_convert\plugins\ToV_dat.pyc'>
    8: <module 'UMC' from 'C:\model_convert\plugins\UMC.pyc'>

    supported files: *.dae *.dat *.mdl0 *.dat *.tmp
    import types: [('COLLADA 1.4.1', '*.dae'), ('Melee', '*.dat'), ('Wii', '*.mdl0'), ('Tales of Vesperia', '*.dat'), ('UMC', '*.tmp')]
    export types: [('Wavefront', '*.obj')]
    SC types: [['dae', 'C141', 'im_C141', 'ex_C141'], ['dat', 'Melee', 'im_SSBM', 'ex_SSBM'], ['mdl0', 'wii_mdl0', 'im_mdl0', 'ex_mdl0'], ['obj', 'Wavefront', 'im_obj', 'ex_obj'], ['dat', 'Tales of Vesperia', 'im_ToV', 'ex_ToV'], ['tmp', 'UMC', 'im_UMC', 'ex_UMC']]

    import file: PlPcNr.dat

            imBW = Toplevel(takefocus=True)
            imBW.title("Conversion Method Selection")
            imBW.maxsize(width=230, height=98)
            imBW.minsize(width=230, height=98)
            imBW.lift()
            root.wait_window( imBW )
            def imbtn_press( key ):
                imkey = key
                imBW.destroy()
            imTXT = Button(imBW, width=36, height=1, relief=FLAT, state=DISABLED, disabledforeground="black",
              text=("conversion methods for (*.dat):")).grid(row=0, column=0)
            im_SSBM = Button(imBW, width=36, height=2, text="Melee", command=imbtn_press("Melee"))
            im_SSBM.grid(row=(1), column=0)
            im_ToV = Button(imBW, width=36, height=2, text="Tales of Vesperia", command=imbtn_press("Tales of Vesperia"))
            im_ToV.grid(row=(2), column=0)


    Traceback (most recent call last):
      File "C:\model_convert\UMC_v2.0b.py", line 111, in <module>
        eval(ImBtnWin)
      File "<string>", line 1
        imBW = Toplevel(takefocus=True)
                 ^
    SyntaxError: invalid syntax


    this is the full import block:
    Code:
    #____________________________________________import block_____________________________________________
        #after opening your file, creates a window to select the type of conversion method to use
        #(if there are 2 or more plugins dedicated to that specific file type)
       
    from tkFileDialog import askopenfilename, asksaveasfilename #modules
    imfl = askopenfilename(filetypes=[('Supported', " ".join(support))]+im_types)#, multiple=1) #prompt
    if debug: print; print 'import file: ' + str(imfl).split("/")[-1] #debug info

    imkey = '' #key

    #import SC button window (final check before conversion)
    #to select the correct conversion plugin
    imbtns = []
    for C_mthd in C_mthds:
        #compair the file types and select the buttons to add
        if C_mthd[0] == str(imfl).split(".")[-1]: imbtns.append([C_mthd[1],C_mthd[2]])
       
    if len(imbtns) > 0: #has open dialog been cancelled?
        if len(imbtns) > 1: #is there only a single associated plugin?

            ImBtnWin = str(
    '        imBW = Toplevel(takefocus=True)\n' +\
    '        imBW.title("Conversion Method Selection")\n' +\
    '        imBW.maxsize(width=230, height=' + str((len(imbtns)*36)+26) + ')\n' +\
    '        imBW.minsize(width=230, height=' + str((len(imbtns)*36)+26) + ')\n' +\
    '        imBW.lift()\n' +\

    '        root.wait_window( imBW )\n'

    '        def imbtn_press( key ):\n' +\
    '            imkey = key\n' +\
    '            imBW.destroy()\n' +\

    '        imTXT = Button(imBW, width=36, height=1, relief=FLAT, state=DISABLED, disabledforeground="black",\n' +\
    '          text=("conversion methods for (*.' + str(imfl).split(".")[-1] + '):")).grid(row=0, column=0)\n'
    )
           
            for R, imbtn in enumerate(imbtns): #add the multiple buttons to the window
               
                ImBtnWin += str(
    '        ' + imbtn[1] + ' = Button(imBW, width=36, height=2, text="' + imbtn[0] + '", command=imbtn_press("' + imbtn[0] + '"))\n' +\
    '        ' + imbtn[1] + '.grid(row=(' + str(R+1) + '), column=0)\n'
    )
            print;print ImBtnWin
            eval(ImBtnWin)
           
        else: #get the key for the single plugin (works perfectly)
            for imbtn in imbtns: imkey = imbtn[0] #set imSC to the conversion key
    else: #file dialog has been cancelled
        quit() #destroy the window and exit the app

    if debug: print "imSC = '" + imkey + "'"; print


    IDK what's wrong... still...
    « Last Edit: May 08, 2011, 01:58:32 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #981 on: May 09, 2011, 08:20:16 PM »


    hey BJ
    I wanted to ask you on my chat before you left: :/

    how do you apply the transforms??
    don't tell me by the code,
    tell me what to do with the values once I have them...

    the matrix values are stored in a var... IK
    just DK the order to store them >.>

    and then how are they used with the facepoint values to get a transform value??

    EDIT:
    I want to try to add the transforms to my format...

    anyone have any ideas??

    I'm thinking just to use the value to transform the vectors by...
    basically:
    transform_val + vertex_val
    or transform_val * vertex_val

    not sure which to do yet

    anyways... the tmp format should have this:

    <transform vertices "name" "transform_values"

    I'll change my facepoint formatting aound
    those should be only verts, normals, and UV's
    maybe colors >.>
    (that means no matrix values)
    « Last Edit: May 09, 2011, 08:36:54 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #982 on: May 11, 2011, 07:04:38 PM »



    I'll explain when I come back
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    Tempo_
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    « Reply #983 on: May 11, 2011, 07:08:55 PM »


    Please do.
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    DarkPikachu
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    « Reply #984 on: May 11, 2011, 07:12:58 PM »


    Great Job BJ Cheesy
    I know who's gonna be happy when he see this Awesome Face

    is that a pmd import to brbx??
    or just PMD -> DAE to brbx??

    EDIT:
    btw, do you know enough about actually building a working MDL0 yet??
    ^think you can help me with the relocation groups??

    I wanna try to get a basic model working...
    and I think I know how to now >_>

    but there's a few minor things that need to be settled before I can -.-
    « Last Edit: May 11, 2011, 07:17:21 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Roo
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    Or WAS I?

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    « Reply #985 on: May 11, 2011, 07:43:34 PM »


    WOAHOHOAHOAHO Monkey paluza in the southern half of North Carolina. Happy Face

    The first pic obviously proves Flan is a robot, and the second show's her favoritism towards Beige.
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    DarkPikachu
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    « Reply #986 on: May 11, 2011, 07:57:15 PM »


    WOAHOHOAHOAHO Monkey paluza in the southern half of North Carolina. Happy Face

    The first pic obviously proves Flan is a robot, and the second show's her favoritism towards Beige.

    lol, I knew you'd like Cheesy

    and flan is a robot... rly... lol
    that's an idea though Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #987 on: May 11, 2011, 07:59:05 PM »



    I'll explain when I come back


    nice progress!!!

    only error i see so far is that the bones arnt lined up in place all the way.
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    Kind of want to start making mods for this again

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    « Reply #988 on: May 11, 2011, 08:07:17 PM »


    nice progress!!!

    only error i see so far is that the bones arnt lined up in place all the way.
    Oh really? I didn't notice. Thanks for pointing that out! :|

    Do we know why it's like that?
    « Last Edit: May 11, 2011, 08:08:24 PM by TommoPuppy » Logged


    DarkPikachu
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    « Reply #989 on: May 11, 2011, 08:23:54 PM »


    so here's my current progress so far: (click for larger view)


    sry it's not too much...
    can't really get any help with figuring out anything

    yeh...
    I tried to see if the normals would work on a trophie from a fresh import
    since player models have a bit of normal distortion because of the transforms...
    (it imports like that even w/o the normals applied)

    IDK what exactly is causing this... but I'll figure it out in time <_<
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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