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Author Topic: Brawlbox Resources & History  (Read 3860933 times)
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BlackJax96
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    « Reply #1710 on: June 29, 2011, 10:03:55 PM »


    Sorreh Im a Noob,  but ,

    are any closer to DAE To MDL0 Conversion? :3

    Closer than we were before XD

    I'm looking at the shaders, which I don't think are really displayed in older versions.... Are they labeled Materials2?

    I found another way to go to the area. I used the Mdl0 offset and convert that to hex and the Ctrl+F the result, only with less FFs.

    K, glad you figured it out.
    (And yeah, they're mat2)
    « Last Edit: June 29, 2011, 10:04:47 PM by BlackJax96 » Logged

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    « Reply #1711 on: June 29, 2011, 10:27:00 PM »


    umm... Nodes (Materials2) are a pain to figure out DX

    the Shaders are like the Nodes, but they're in the materials.

    I've noticed the Nodes have structures...
    I have 2 structures documented on my forum,
    and I even posted progress earlier about adding a Node to my DPv4 hack

    EDIT:
    actually...
    my HexEdit MDL0 template should take you to the offset and point out the datablock and header values.
    « Last Edit: June 29, 2011, 10:31:32 PM by Tcll » Logged


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    « Reply #1712 on: June 29, 2011, 11:27:12 PM »


    Closer than we were before XD

    XD

    Well at leaste were closer. Tongue
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    « Reply #1713 on: June 29, 2011, 11:40:22 PM »


    OK. I changed the Flag of Ness' first shader to 6 and.......
    Basically, it made Ness all black like Dark Link and any instance where he would have an overlaying color made him flash white.

    See for yourself.
    http://www.mediafire.com/?9oe9vew298lfm7k
    http://www.mediafire.com/?2b4uvgrz7oncrtr
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    « Reply #1714 on: June 30, 2011, 01:54:35 AM »


    So if one-size character size mods are now a two click process, how easy would it be to turn that Ivysaur -> Venasaur Mod into an actual life-sized venasaur and not a tiny guy.

    Or even the tiny Blastoise.

    Or even the Charmeleon that couldn't be resized.

    Why has no one thought of putting this to use yet?!
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    « Reply #1715 on: June 30, 2011, 02:02:36 AM »


    So if one-size character size mods are now a two click process, how easy would it be to turn that Ivysaur -> Venasaur Mod into an actual life-sized venasaur and not a tiny guy. Or even the tiny Blastoise. Or even the Charmeleon that couldn't be resized. Why has no one thought of putting this to use yet?!

    "Woah Ya Lost Me There With Your Hip Young Lingo Son."
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    « Reply #1716 on: June 30, 2011, 02:37:46 AM »









    I was saying we need to see some size mods applied to these guys.
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    « Reply #1717 on: June 30, 2011, 05:16:45 AM »


    Did the model rebuild? If the model rebuilt, that's probably why... If not, I have no idea why the mdl0 offset is so off. All the mdl0 offsets are the same as 63d for me.

    Ok KTH, I added your request and even moar.
    Just under the Scale All button is now the Edit All button. When you click it, you get this epic window:


    Checking "Replace" will erase all keyframes and place 1 keyframe at the first frame with your values.
    Checking "Add" will add your values to every keyframe.
    Checking "Subtract" will subtract your values from every keyframe.
    If you don't want to edit a certain value, just check "Add" and put 0 as the value.


    Excellent.
    /mr.burns

    BTW, are you going to add PAT0 edition in this modset?
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    « Reply #1718 on: June 30, 2011, 07:49:53 AM »









    I was saying we need to see some size mods applied to these guys.


    Dude, Charmeleon resize was on BrawlVault.
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    « Reply #1719 on: June 30, 2011, 10:19:35 AM »


    Did the model rebuild? If the model rebuilt, that's probably why... If not, I have no idea why the mdl0 offset is so off. All the mdl0 offsets are the same as 63d for me.

    Ok KTH, I added your request and even moar.
    Just under the Scale All button is now the Edit All button. When you click it, you get this epic window:


    Checking "Replace" will erase all keyframes and place 1 keyframe at the first frame with your values.
    Checking "Add" will add your values to every keyframe.
    Checking "Subtract" will subtract your values from every keyframe.
    If you don't want to edit a certain value, just check "Add" and put 0 as the value.



    Mario Facepalm REALLY BJ?!?!?! THATS what i was trying to explain to you on Tcll's chat, when i was saying to pick a bone, pick one rotation, translation, or scale to edit, and choose how much to edit each frame by!!! But NOW you add it...... -_____-

    Son....I am dissapoint in yew Im srs here

    Also, BJ i have a question. Do you think you could fix the issue with the pokepark models bone structure and the port animation button soon? The reason i ask is because now that i think about it, if i just port Venusaur over ivy from pokepark, rename the bones, and port the animations from ivy to venu, the we will have a PERFECT import of venusaur within pretty much a day
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    « Reply #1720 on: June 30, 2011, 12:08:33 PM »


    Dude, Charmeleon resize was on BrawlVault.

    Ah but that's not a one-slot size mod.
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    « Reply #1721 on: June 30, 2011, 12:29:08 PM »


    tcll, can you link me to your chat?
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    « Reply #1722 on: June 30, 2011, 01:30:49 PM »


    Ah but that's not a one-slot size mod.

    It's a One-Slot mod.
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    « Reply #1723 on: June 30, 2011, 02:50:53 PM »


    tcll, can you link me to your chat?

    tcll5850.hostoi.com

    BUT he wont be there any time soon. So its pretty much dead for now.
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    BlackJax96
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    « Reply #1724 on: June 30, 2011, 03:06:08 PM »


    I dunno 'bout you guys but I've ported almost half of ZSS's moveset over to Nel using the animation porter and the other stuff.
    Mario Facepalm REALLY BJ?!?!?! THATS what i was trying to explain to you on Tcll's chat, when i was saying to pick a bone, pick one rotation, translation, or scale to edit, and choose how much to edit each frame by!!! But NOW you add it...... -_____-

    Son....I am dissapoint in yew Im srs here

    Also, BJ i have a question. Do you think you could fix the issue with the pokepark models bone structure and the port animation button soon? The reason i ask is because now that i think about it, if i just port Venusaur over ivy from pokepark, rename the bones, and port the animations from ivy to venu, the we will have a PERFECT import of venusaur within pretty much a day

    There's nothing wrong with the port animation button and nothing wrong with anything's bone structure. Son, I am disappoint in U!
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