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« Reply #2055 on: July 11, 2011, 06:16:39 PM » |
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Who didn't? I remember when Tcll first posted that request for help for the mdl0 last year. I honestly never thought you two would keep at it for this long. You MUST be crazy  Winners never quit, and quitters never win. 
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« Reply #2056 on: July 11, 2011, 06:20:30 PM » |
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Winners never quit, and quitters never win.  oh that is SOOOOO true
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« Reply #2057 on: July 11, 2011, 06:21:31 PM » |
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i hope i can assume that all those new pages of encrypted laguage (lol jk) means u dudes are making some progress ^^
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« Reply #2058 on: July 11, 2011, 06:25:07 PM » |
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i hope i can assume that all those new pages of encrypted laguage (lol jk) means u dudes are making some progress ^^
rofl, yeah, (most of) it does.
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« Reply #2059 on: July 11, 2011, 06:33:12 PM » |
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I could have sworn you've been talking about nothing but blender this entire time. My bad I guess?  By the way 404 if you could get that sketchup model to me in 3ds or obj format that'd be great. These plugins I'm using don't import textures like a .3ds does, basically making it pointless to use it in the first place. How bout this: http://dl.dropbox.com/u/5869687/Model.zipIt's a .dae, exported from blender.
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« Reply #2060 on: July 11, 2011, 06:37:14 PM » |
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you may want to reconsider that... if you're using blender24
I just got blender25 and am testing the collada plugins 141 doesn't import ;_;
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« Reply #2061 on: July 11, 2011, 06:39:18 PM » |
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Really? I exported the skp model from sketchup as a dae, then imported that in blender, and exported as a dae... Not sure if it worked, though. Maybe I'll test by reimporting into sketchup XD
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« Reply #2063 on: July 11, 2011, 06:58:47 PM » |
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Really? I exported the skp model from sketchup as a dae, then imported that in blender, and exported as a dae... Not sure if it worked, though. Maybe I'll test by reimporting into sketchup XD
Hahaha it just caused my 3ds max to crash when I tried to import it. I looked at it with notepad++ and again it's pretty different. I'm not so sure we can get a blender DAE into BrawlBox. Did you fix the materials by the way?
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« Last Edit: July 11, 2011, 07:00:55 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2064 on: July 11, 2011, 07:08:10 PM » |
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Hahaha it just caused my 3ds max to crash when I tried to import it. I looked at it with notepad++ and again it's pretty different. I'm not so sure we can get a blender DAE into BrawlBox.
Did you fix the materials by the way?
Try this, it's an obj: http://dl.dropbox.com/u/5869687/Model.zip
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« Reply #2065 on: July 11, 2011, 07:30:27 PM » |
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Wow I can't believe we're having so much trouble with this. Importing this OBJ only gives me like 50 faces. 90% of the model is just gone. I'll keep messing around with the one I have, because it looks exactly how yours is in sketchup I'm sure. The textures are all in the right places and everything, it's just these multi-subobject materials that are the problem. Maybe I can keep the UVS of the multi-subs if I keep messing with it.
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« Last Edit: July 11, 2011, 07:31:49 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2066 on: July 11, 2011, 07:35:47 PM » |
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Why This Post Is Not Stikied?
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Memorable Quotes:
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« Reply #2067 on: July 11, 2011, 07:48:28 PM » |
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I found the problem with AIS importing to blender
Traingle Fans are not supported by the plugin
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« Reply #2068 on: July 11, 2011, 08:35:51 PM » |
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All fixed! Just needs Ike's skeleton. Sure, I'll take a look at it. So resizing and Ike's skeleton and he will be playable over Ike like normal in-game?
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« Reply #2069 on: July 11, 2011, 09:04:17 PM » |
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