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Author Topic: Brawlbox Resources & History  (Read 4502970 times)
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BlackJax96
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    « Reply #2055 on: July 11, 2011, 06:16:39 PM »


    Who didn't? I remember when Tcll first posted that request for help for the mdl0 last year. I honestly never thought you two would keep at it for this long. You MUST be crazy Laugh

    Winners never quit, and quitters never win. Wink
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    DSX8
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    « Reply #2056 on: July 11, 2011, 06:20:30 PM »


    Winners never quit, and quitters never win. Wink
    oh that is SOOOOO true
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    « Reply #2057 on: July 11, 2011, 06:21:31 PM »


    i hope i can assume that all those new pages of encrypted laguage (lol jk) means u dudes are making some progress ^^
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    BlackJax96
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    « Reply #2058 on: July 11, 2011, 06:25:07 PM »


    i hope i can assume that all those new pages of encrypted laguage (lol jk) means u dudes are making some progress ^^

    rofl, yeah, (most of) it does.
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    ForOhFor Error
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    « Reply #2059 on: July 11, 2011, 06:33:12 PM »


    I could have sworn you've been talking about nothing but blender this entire time. My bad I guess?  Laugh

    By the way 404 if you could get that sketchup model to me in 3ds or obj format that'd be great. These plugins I'm using don't import textures like a .3ds does, basically making it pointless to use it in the first place.

    How bout this:
    http://dl.dropbox.com/u/5869687/Model.zip
    It's a .dae, exported from blender.
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    « Reply #2060 on: July 11, 2011, 06:37:14 PM »


    How bout this: http://dl.dropbox.com/u/5869687/Model.zip It's a .dae, exported from blender.
    you may want to reconsider that...
    if you're using blender24

    I just got blender25 and am testing the collada plugins
    141 doesn't import ;_;
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    Quote: Friedslick6
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    « Reply #2061 on: July 11, 2011, 06:39:18 PM »


    Really? I exported the skp model from sketchup as a dae, then imported that in blender, and exported as a dae...
    Not sure if it worked, though. Maybe I'll test by reimporting into sketchup XD
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    DarkPikachu
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    « Reply #2062 on: July 11, 2011, 06:44:22 PM »


    forget what I said earlier...

    I just imported a 140, exported a 141, re-imported that, and it worked O_o

    EDIT:
    AIS exports don't import

    EDIT2:
    here's the import:
    « Last Edit: July 11, 2011, 06:52:05 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2063 on: July 11, 2011, 06:58:47 PM »


    Really? I exported the skp model from sketchup as a dae, then imported that in blender, and exported as a dae...
    Not sure if it worked, though. Maybe I'll test by reimporting into sketchup XD

    Hahaha it just caused my 3ds max to crash when I tried to import it. I looked at it with notepad++ and again it's pretty different. I'm not so sure we can get a blender DAE into BrawlBox.

    Did you fix the materials by the way?
    « Last Edit: July 11, 2011, 07:00:55 PM by Justin712 » Logged

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    « Reply #2064 on: July 11, 2011, 07:08:10 PM »


    Hahaha it just caused my 3ds max to crash when I tried to import it. I looked at it with notepad++ and again it's pretty different. I'm not so sure we can get a blender DAE into BrawlBox.

    Did you fix the materials by the way?


    Try this, it's an obj:
    http://dl.dropbox.com/u/5869687/Model.zip
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    Justin712
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    « Reply #2065 on: July 11, 2011, 07:30:27 PM »




    Wow I can't believe we're having so much trouble with this. Importing this OBJ only gives me like 50 faces. 90% of the model is just gone.

    I'll keep messing around with the one I have, because it looks exactly how yours is in sketchup I'm sure. The textures are all in the right places and everything, it's just these multi-subobject materials that are the problem. Maybe I can keep the UVS of the multi-subs if I keep messing with it.
    « Last Edit: July 11, 2011, 07:31:49 PM by Justin712 » Logged

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    « Reply #2066 on: July 11, 2011, 07:35:47 PM »


    Why This Post Is Not Stikied?
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    « Reply #2067 on: July 11, 2011, 07:48:28 PM »


    I found the problem with AIS importing to blender

    Traingle Fans are not supported by the plugin
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2068 on: July 11, 2011, 08:35:51 PM »


    All fixed! Just needs Ike's skeleton.
    Sure, I'll take a look at it.

    So resizing and Ike's skeleton and he will be playable over Ike like normal in-game?
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    ForOhFor Error
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    « Reply #2069 on: July 11, 2011, 09:04:17 PM »


    I may have a working .3DS for you...
    http://dl.dropbox.com/u/5869687/untitled.3ds
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