|
 |
« Reply #2445 on: August 04, 2011, 10:52:20 PM » |
|
I don't know if I'll ever add that :/ That would involve creating completely new weights and creating an entire editor for it. I think I'd rather put that time into a real-time PSA editor.
Deff has my vote =3 I do wish you and the rest luck on your programing projects. I can't wait to use them to thier fullest ^_^
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2446 on: August 05, 2011, 12:30:46 AM » |
|
Blender is easy from what i hear
Eh, I'm not so sure about that. I had to learn it for my animation class since Maya stopped offering their educational license (for some reason). I like the program, but that user interface is NOT for beginners. Even my teacher hardly had the patience to learn it. I ended up printing out a list of keyboard shortcuts for her to hang near her desk... If you're willing to memorize all of the keyboard shortcuts, though, it's a pretty decent modeling program, and the built-in game engine IS pretty impressive, and a good alternative if you don't want to learn Unity or UDK.
|
|
« Last Edit: August 05, 2011, 12:32:51 AM by Justin712 »
|
Logged
|
If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
|
|
|
|
|
|
 |
« Reply #2448 on: August 05, 2011, 07:34:21 AM » |
|
Just a note BJ, you only gave me the files and Mariokarts tutorials on importing DOA4 models into 3DS Max...(Which I am thankful for..) I would like to know now how to rip the character files from the ISO, and where to get an ISO for that game for that matter...
BTW: It sounds like you're about done >=D I'd expect a release of BB3 maybe at the end of september? Judging from your percentage of being done that is...
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2449 on: August 05, 2011, 09:00:55 AM » |
|
I don't know if I'll ever add that :/ That would involve creating completely new weights and creating an entire editor for it. I think I'd rather put that time into a real-time PSA editor.
Epic post is epic
|
|
|
Logged
|
  Sig by Segtendo. Epic
|
|
|
|
|
 |
« Reply #2450 on: August 05, 2011, 09:14:15 AM » |
|
sigh... my MDL0 plugin is now currently about 8% complete since I'm trying to implement the new read method...
BJ can you please work on that small program far me. You're the only one I got who can help me understand this.
I need the small program far the src, and I need it to work perfectly:
you can even do: input.txt contains the relocation groups output.txt contains the list of properly ordered offsets
once I get this, you can expect my program to be over 60% complete
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2451 on: August 05, 2011, 09:42:10 AM » |
|
^ "no" *inb4BJ says it*
If he won't do something as simple as sending a few tbr files from DOA4 my way, I doubt he'll help with a small program either...
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2452 on: August 05, 2011, 10:26:58 AM » |
|
Brbx's code layout confuses me... that's why I ask for a small src that does that
EDIT: btw, my REFT builder is completed, and due for release with my viewer (once I figure out the CMPR format)
Oh, so Brawl Imports aint cool anymore, eh? lol jk
|
|
|
Logged
|
By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
|
|
|
|
|
 |
« Reply #2453 on: August 05, 2011, 11:19:10 AM » |
|
Oh, so Brawl Imports aint cool anymore, eh? lol jk I'm on a crappy PS3 rmbr 
I can't rmbr every website
and STFrU NZM I have a program to help the Brawl community... yours is only a hack...
I think mine overrules yours
otherwise you can stick with a crappy converter that Kryal wrote, and BJ fixed up a bit
it wouldn't be so crappy if it had a much better way of converting DAE's (what I've got planned for my converter)
all BJ needs to do is work with me like we agreed from the start. (teamwork is something you don't seem to understand NZM)
I'm giving BJ every last bit of my help (when I can) but now I need his.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2454 on: August 05, 2011, 12:11:52 PM » |
|
I'm on a crappy PS3 rmbr 
I can't rmbr every website
and STFrU NZM I have a program to help the Brawl community... yours is only a hack...
I think mine overrules yours
otherwise you can stick with a crappy converter that Kryal wrote, and BJ fixed up a bit
it wouldn't be so crappy if it had a much better way of converting DAE's (what I've got planned for my converter)
all BJ needs to do is work with me like we agreed from the start. (teamwork is something you don't seem to understand NZM)
I'm giving BJ every last bit of my help (when I can) but now I need his.
I don't get exactly what you want me to do. Just read the MDL0, get the relocation offsets, and output them into a text file? That's it? I could probably just copy and paste a very small part of Kryal's code to do that. Btw, I fixed up Kryal's code more than just a little bit. More like, a hella lot  ^ "no" *inb4BJ says it*
If he won't do something as simple as sending a few tbr files from DOA4 my way, I doubt he'll help with a small program either...
"no"
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2455 on: August 05, 2011, 12:34:15 PM » |
|
@ TCLL: I know what teamwork is =_=; its the part about getting someone to give a damn about my projects that I'm having trouble with. I need an animator, a fellow psa-er (for specials) and a beta tester. But no, I can't even get that much...
Don't tell me "STFU" without a decent enough reason. BJ has said that he wasn't going to help anyone anymore. So I assumed that included you as well, and I was only reminding you of what BJ had said. >_> I guess I'm just not "important" enough cause I'm not contributing to the brawl hacking comunity with my own programs. But guess what, not everyone knows how to MAKE said programs.... moreover, why would I want to make said programs when so many tallented people were in the project long before I am?
@ BJ: IDK about the files anymore, I'll find the ways and tools to get them myself. That still doesn't mean that I'm not rooting for you to finish this project any less than I was before. So yeah, minor annoyances aside, keep up the good work ^+^
|
|
|
Logged
|
|
|
|
|
|
|
 |
« Reply #2457 on: August 05, 2011, 04:27:09 PM » |
|
I guess I'm just not "important" enough cause I'm not contributing to the brawl hacking comunity with my own programs. But guess what, not everyone knows how to MAKE said programs.... moreover, why would I want to make said programs when so many tallented people were in the project long before I am?
I didn't know C# when I started. Kryal left, who knows what Phantom Wings and Dantarion are doing anymore, and I don't see RTB around a lot either. Tcll was the only "talented person" left working on a model converter  I taught myself C# while studying the Brawlbox source just so that I could finish Kryal's model converter. You point is invalid my good man. if you wanna help the community, then do it. those so called talented people aren't here now are they? so if you can, and want to help out, then do it.
^ This and yes BJ, that's all I need  thanks
"k"
|
|
|
Logged
|
|
|
|
|
|
|
|