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« Reply #2850 on: August 19, 2011, 06:51:17 PM » |
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She'z Purpul. 
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« Reply #2851 on: August 19, 2011, 06:51:21 PM » |
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Say what's different and you win. Aside from different texture. It's the shading like between the arm and for the knee.
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« Reply #2852 on: August 19, 2011, 06:54:11 PM » |
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She'z Purpul.  True.  Aside from different texture. It's the shading like between the arm and for the knee.
Almost got the full answer.
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« Reply #2853 on: August 19, 2011, 06:55:10 PM » |
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The black on there is darker.
Assuming from previous responses, you, I hope I say this right, changed her shader?
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« Reply #2854 on: August 19, 2011, 06:56:18 PM » |
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The black on there is darker.
Assuming from previous responses, you, I hope I say this right, changed her shader?
Nope, the recolor texture has nothing to do with it, and Brawlbox doesn't use the shaders.
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« Reply #2855 on: August 19, 2011, 06:59:51 PM » |
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« Last Edit: August 19, 2011, 07:01:24 PM by Roo »
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« Reply #2856 on: August 19, 2011, 07:01:08 PM » |
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I think, shadow's have been implemented...
or something to the link. or maybe the overlay on the character for the anime feel has finally been implemented.
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« Reply #2857 on: August 19, 2011, 07:04:19 PM » |
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LOLno.  I think, shadow's have been implemented...
or something to the link. or maybe the overlay on the character for the anime feel has finally been implemented.
Close enough, the model is shaded  Nel's textures aren't really detailed like Brawl models', so she was never shaded in Brawlbox. Mainly because Brawlbox didn't shade correctly  Now ALL models are shaded the right way.
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« Reply #2858 on: August 19, 2011, 07:07:09 PM » |
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yesh!!!
I LOVE YOU BLACKJAX
So how does that animation porter thing work? can it change all the bone refs/rotations and to the ones fit for the model wihtout stretching it all the hell in a weird ass way?
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« Reply #2859 on: August 19, 2011, 07:08:32 PM » |
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Close enough, the model is shaded  Nel's textures aren't really detailed like Brawl models', so she was never shaded in Brawlbox. Mainly because Brawlbox didn't shade correctly  Now ALL models are shaded the right way. Good job there, BJ. 
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« Reply #2860 on: August 19, 2011, 07:10:03 PM » |
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Good job there, BJ.  Holy [censored] I made it so epic to the point of where it looks just like in-game. yesh!!!
I LOVE YOU BLACKJAX
So how does that animation porter thing work? can it change all the bone refs/rotations and to the ones fit for the model wihtout stretching it all the hell in a weird ass way?
I'll answer when I get back.
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« Reply #2861 on: August 19, 2011, 07:10:26 PM » |
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LOLno.  Close enough, the model is shaded  Nel's textures aren't really detailed like Brawl models', so she was never shaded in Brawlbox. Mainly because Brawlbox didn't shade correctly  Now ALL models are shaded the right way. >.> But I said shading. That is what I meant. 
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« Reply #2863 on: August 19, 2011, 07:12:59 PM » |
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Ahh, I was going to say shading.  Looking better and better.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421  [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #2864 on: August 19, 2011, 07:14:45 PM » |
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Say what's different and you win. different color outfits and now her OBJ/Polygons dont [censored] up? edit: ok and also the updated shaders? idk
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« Last Edit: August 19, 2011, 07:17:13 PM by DSX8 »
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