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« Reply #3060 on: August 26, 2011, 06:39:13 PM » |
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I would love to test out your bad boy, actually  Same for me.
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« Reply #3061 on: August 26, 2011, 06:49:45 PM » |
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as would i 
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« Reply #3062 on: August 26, 2011, 06:54:35 PM » |
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which opinion you will start work on it? (I thought you maybe work on smallest to biggest as PAT0/SRT0/CLR0 to DAE to MDL0 importer)
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« Reply #3063 on: August 26, 2011, 07:04:43 PM » |
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but I just now made it so you can edit the bone index with Brawlbox if you really want to  I actually take back this statement... you can't edit the bone index since the model rebuilder will change it automatically when you save. :/ which opinion you will start work on it? (I thought you maybe work on smallest to biggest as PAT0/SRT0/CLR0 to DAE to MDL0 importer)
I'm not going to work on any other than the model converter right now...
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« Reply #3064 on: August 27, 2011, 06:49:08 AM » |
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Could you edit the values in the Colors section of the MDL0, in the new version?
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« Reply #3065 on: August 27, 2011, 09:58:58 AM » |
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I just hope the new beta version of BrawlBox will show up mt Dissidia DAE files. Do I need to put the textures of the Dissidia characters in BrawlBox as well? To be honest, my friends and I downloaded a few models from The Models Resource, and none of them can be seen in BrawlBox, but can be seen in Blender. An error message showed up when I tried to import 1 of our 2 ExDeaths over Ganondorf, and it turned out that one of them was EMPTY (no model), but not the other one, which we still can't see in my current version of BrawlBox.
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« Last Edit: August 27, 2011, 10:10:58 AM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3066 on: August 27, 2011, 11:47:56 AM » |
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lately, ive been thinking about this brawlbox vertex editting stuff u were gonna add... and here are my 2 cents:
to make vertexing easy enough and fun and blabla, u should replicate the main tools from 3ds max, like: move (DUH), rotate and scale, and of course being able to select multiple vertices at once and soft selection... soft selection is really important for me... xD
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« Reply #3067 on: August 27, 2011, 12:02:56 PM » |
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It's just gonna be easy to export and edit. The vertex editor won't be in BrawlBox due to extreme (read: unusable) lag.
I think that's what BlackJax said...
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« Last Edit: August 27, 2011, 12:04:29 PM by ForOhFor Error »
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 FC: 2191-7379-6272
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« Reply #3068 on: August 27, 2011, 12:10:28 PM » |
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Could you edit the values in the Colors section of the MDL0, in the new version?
Not directly... It's just gonna be easy to export and edit. The vertex editor won't be in BrawlBox due to extreme (read: unusable) lag.
I think that's what BlackJax said...
Yeah, that's what I said. I just hope the new beta version of BrawlBox will show up mt Dissidia DAE files. Do I need to put the textures of the Dissidia characters in BrawlBox as well? To be honest, my friends and I downloaded a few models from The Models Resource, and none of them can be seen in BrawlBox, but can be seen in Blender. An error message showed up when I tried to import 1 of our 2 ExDeaths over Ganondorf, and it turned out that one of them was EMPTY (no model), but not the other one, which we still can't see in my current version of BrawlBox.
Your problem is that you're using Blender. Blender doesn't export compatible daes, and the daes you got probably weren't compatible for importing into Brawlbox in the first place. You have to follow the instructions I posted on the OP with 3ds Max.
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« Last Edit: August 27, 2011, 12:13:31 PM by BlackJax96 »
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« Reply #3069 on: August 27, 2011, 12:15:44 PM » |
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how close of Model rebuilder to complete?
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« Reply #3070 on: August 27, 2011, 12:18:57 PM » |
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how close of Model rebuilder to complete?
It is complete, it just doesn't work in-game if you make a lot of bone tree edits. I think the problem has to do with the node table. I have to see if TSG's bone tree editor edits that...
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« Reply #3071 on: August 27, 2011, 12:21:26 PM » |
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It is complete, it just doesn't work in-game if you make a lot of bone tree edits. I think the problem has to do with the node table. I have to see if TSG's bone tree editor edits that... But If I needed one bone, Moved to Hand and renamed LHaveN?
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« Reply #3072 on: August 27, 2011, 12:24:12 PM » |
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But If I needed one bone, Moved to Hand and renamed LHaveN?
Try it yourself when I release.
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« Reply #3073 on: August 27, 2011, 12:27:00 PM » |
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ok.
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« Reply #3074 on: August 27, 2011, 12:55:19 PM » |
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lately, ive been thinking about this brawlbox vertex editting stuff u were gonna add... and here are my 2 cents:
to make vertexing easy enough and fun and blabla, u should replicate the main tools from 3ds max, like: move (DUH), rotate and scale, and of course being able to select multiple vertices at once and soft selection... soft selection is really important for me... xD
Soft Seletion?
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