Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 228 229 230 [231] 232 233 234 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3862651 times)
0 Members and 7 Guests are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3450 on: September 03, 2011, 01:59:49 PM »


    BJ96, I think the collision viewer is somewhat broken:







    Probably, because I had to change some stuff so multiple models would open. I'll fix it later.

    Now that the source is out, wouldn't that mean a Wii homebrew port of brawlbox is possible?


    Did you not know that the source has been out for every version of Brawlbox this whole time?
    Logged

    Mansta8
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards Stack Smash Team Favorite'd Famous Hacker Ceiling Cat

  • View Profile WWW Awards
    « Reply #3451 on: September 03, 2011, 02:05:41 PM »


    Nope, I didn't know that, but now that I think of it, a Wii brawlbox wouldn't be that helpful, besides replacing files that are already on the SD card.
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #3452 on: September 03, 2011, 02:06:58 PM »


    Now that the source is out, wouldn't that mean a Wii homebrew port of brawlbox is possible?
    ...
    What's the point?
    Logged

    : SW-2632-7270-6724


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3453 on: September 03, 2011, 03:07:12 PM »


    The model I fixed and imported in my tutorial:
    "Wherever Vyse goes, cool follows."

    Btw, I'm having some serious problems with CHR0 entries right now. For now, don't animate anything with v0.64d until I fix it and update the download. If you try animating anything, you'll see what I mean Im srs here
    Logged

    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #3454 on: September 03, 2011, 03:21:36 PM »


    Can anyone answer if you can simply rig the bones from a pre existing character (ex: marth) on a custom model and then import?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3455 on: September 03, 2011, 03:24:48 PM »


    Can anyone answer if you can simply rig the bones from a pre existing character (ex: marth) on a custom model and then import?


    Yeah, but only do that if the custom model doesn't have rigged bones already.
    I have a link to a rigging tutorial written by Justin712 on the OP.

    Edit: Ok, I updated Brawlbox again. Now there should be no problems animating at all.

    BJ96, I think the collision viewer is somewhat broken:







    I just checked it out. It worked fine for me when opening multiple different stages. Have you updated to .NET Framework 4.0 yet? That might be the problem.
    « Last Edit: September 03, 2011, 03:49:58 PM by BlackJax96 » Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #3456 on: September 03, 2011, 04:41:19 PM »


    i was trying to import a Model to Brawlbox
    first convert it from .obj to .dae (by blender since 3ds max dont working for me anymore)
    then try to open it by Brawlbox but i can´t see the model only two bones TopN and TransN
    i was trying to import a Iago model from KH(that parrot from Disney´s aladdin)
    found the model on model Resource Cheesy(they still dont got any DBZ models yet)
    « Last Edit: September 03, 2011, 04:42:51 PM by Gotenks » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #3457 on: September 03, 2011, 05:16:47 PM »


    Awesome. So, I'd hate to be the guy who hasn't read every page (Not going to read 200 something pages, sorry.) and ask this question, but I have to. What's the problem -in technical terms- with getting these models from DAE > Brawlbox > Smash Bros ?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3458 on: September 03, 2011, 05:23:11 PM »


    Awesome. So, I'd hate to be the guy who hasn't read every page (Not going to read 200 something pages, sorry.) and ask this question, but I have to. What's the problem -in technical terms- with getting these models from DAE > Brawlbox > Smash Bros ?

    The main problems are that the Brawlbox DAE parser is very specific on what it needs to read (which is why you need the specific DAE exporting plugin and need to have the same exporting settings as on the OP) and MDL0 objects can only have 1 material assigned to them, while 3ds Max can assign multiple materials to one object. You'll see what you need to do in the video (I'm still editing it right now).

    i was trying to import a Model to Brawlbox
    first convert it from .obj to .dae (by blender since 3ds max dont working for me anymore)
    then try to open it by Brawlbox but i can´t see the model only two bones TopN and TransN
    i was trying to import a Iago model from KH(that parrot from Disney´s aladdin)
    found the model on model Resource Cheesy(they still dont got any DBZ models yet)

    You have to fix the models first.
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #3459 on: September 03, 2011, 05:23:27 PM »


    He said he needs to write objects, IIRC.
    Logged

    : SW-2632-7270-6724


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3460 on: September 03, 2011, 05:24:32 PM »


    He said he needs to write objects, IIRC.

    Oh yeah this too lol
    Logged

    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #3461 on: September 03, 2011, 06:20:27 PM »


    So is there any ETA as to when models will be fully functioning in game?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3462 on: September 03, 2011, 06:23:11 PM »


    So is there any ETA as to when models will be fully functioning in game?

    No. It's all random "Wherever Vyse goes, cool follows."
    Logged

    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #3463 on: September 03, 2011, 06:24:10 PM »


    Alright, thanks for all your help.
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #3464 on: September 03, 2011, 09:01:03 PM »


    I like this newest BB, fixing all glitches for animations. It helped me finish my DownTaunt(Finish Sign), thank you.
    Logged

    Pages:  1 ... 228 229 230 [231] 232 233 234 ... 1046
    Print
    Jump to: