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« Reply #3465 on: September 03, 2011, 09:10:28 PM » |
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Hey, with this could I port a model of one character over another, and edit the bone indexes (just the bone indexes, not the order) in BB and fix any glitches?
Also did you improve the interpolation any between keyframes? Only other thing I'd ask you to fix is the rotation on the dragable rotations. :l sometimes just rotating it a little makes it rotte a LOT, especially things like fingers and elbows.
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« Reply #3466 on: September 03, 2011, 09:15:35 PM » |
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Hey, with this could I port a model of one character over another, and edit the bone indexes (just the bone indexes, not the order) in BB and fix any glitches?
Also did you improve the interpolation any between keyframes? Only other thing I'd ask you to fix is the rotation on the dragable rotations. :l sometimes just rotating it a little makes it rotte a LOT, especially things like fingers and elbows.
No, no, no, no, and no. Maybe that was too many no's. Oh well
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« Reply #3467 on: September 03, 2011, 09:18:26 PM » |
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No, no, no, no, and no. Maybe that was too many no's. Oh well lol it seems like whatever u do, no1 is never pleased with ur fix's or progress at all yet.. -.-
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« Reply #3468 on: September 03, 2011, 09:33:34 PM » |
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lol it seems like whatever u do, no1 is never pleased with ur fix's or progress at all yet.. -.- Lies: I like this newest BB, fixing all glitches for animations. It helped me finish my DownTaunt(Finish Sign), thank you.
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« Reply #3469 on: September 03, 2011, 09:33:57 PM » |
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i'm defenitely pleased i'm so screwing around with the mass produced animation porter =P making character fully animated FTW
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« Reply #3470 on: September 03, 2011, 09:34:11 PM » |
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Hey, I was just asking some questions >_> Never said you had to fix said issues, I was just asking if you'd done anything about them Though if I could request something, I would like to have the rotation glitch fixed on stuff like fingers and elbows.
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« Reply #3471 on: September 03, 2011, 09:35:35 PM » |
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Hey, I was just asking some questions >_> Never said you had to fix said issues, I was just asking if you'd done anything about them Though if I could request something, I would like to have the rotation glitch fixed on stuff like fingers and elbows. How would I fix something that works perfectly for me? Just look at the rotation at a different angle.
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« Reply #3472 on: September 03, 2011, 09:38:52 PM » |
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Kay I'll try that O=o; Hey, here's a suggestion if you haven't already done it. What about a animation porter, that allows you to port animations from one game into brawl? I mean of course as long as that game uses CHR0 format for the character animations.
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« Reply #3473 on: September 03, 2011, 09:41:05 PM » |
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Kay I'll try that O=o; Hey, here's a suggestion if you haven't already done it. What about a animation porter, that allows you to port animations from one game into brawl? I mean of course as long as that game uses CHR0 format for the character animations. Have you even looked at the changelist? I already added support for opening all known CHR0 versions and I built in a flipping animation porter.
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« Reply #3474 on: September 03, 2011, 09:43:56 PM » |
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Have you even looked at the changelist? I already added support for opening all known CHR0 versions and I built in a flipping animation porter. to self I have looked at the changelist, just not recently :/ so yeah thanks for that. Does that mean if I say imported or vertexed, Hinata from a CON game, I could use her animations from the game =3 that would be [censored]in epic.
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« Reply #3475 on: September 03, 2011, 09:56:16 PM » |
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to self I have looked at the changelist, just not recently :/ so yeah thanks for that. Does that mean if I say imported or vertexed, Hinata from a CON game, I could use her animations from the game =3 that would be [censored]in epic. .mot files arnt supported.. so no cant use those
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« Reply #3476 on: September 04, 2011, 04:08:57 AM » |
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would it be possible to create animation converters?
i mean, there is already an app that opens a lot of different animation files... i think it was noesis or something like that, it would be awesome to be able to port dissidia animations...
im not requesting this, im just saying it would be great...
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« Reply #3477 on: September 04, 2011, 08:38:28 AM » |
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would it be possible to create animation converters?
i mean, there is already an app that opens a lot of different animation files... i think it was noesis or something like that, it would be awesome to be able to port dissidia animations...
im not requesting this, im just saying it would be great...
He said he didn't want to get into any other conversions until MDL0 was finished.
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« Reply #3478 on: September 04, 2011, 09:26:44 AM » |
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Animations would probably easier to port, but a pain to research the format of what you're porting from. EDIT: BlackJax, There's a small problem with TEX0s in Okami - BrawlBox can READ them, but not WRITE them. That is, the texture files are actually different from Brawl. Here's some comparison files (with pallets included): http://dl.dropbox.com/u/5869687/Tex0Plt0.zip
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« Last Edit: September 04, 2011, 10:51:41 AM by ForOhFor Error »
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FC: 2191-7379-6272
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« Reply #3479 on: September 04, 2011, 01:40:15 PM » |
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Hey, can anyone help me get this into a .dae compatible with brawlbox? http://www.models-resource.com/psx_ps2/KH2FM/sheet/1614Its Zexion from Kingdom Hearts, just want to try something out. Thanx, -xxmasal22xx
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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