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« Reply #3435 on: September 03, 2011, 08:58:51 AM » |
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Oops, sorry I was referring to Suika. I was on the wrong page. >.<
in that case, it's better with more bones than less :3 also, it may be harder to animate it D:
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Stupid Tinypic :C
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« Reply #3436 on: September 03, 2011, 10:30:58 AM » |
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Is it possible to rig a custom model to another characters bones? So for example, say I have Rikku's model and I have Marth's bones, is it possible to scale, rig, then import? Also, is there a tutorial (picture or video preferred) on how to import a DAE model yet?
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« Reply #3437 on: September 03, 2011, 11:00:45 AM » |
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yes, go to the OP and there should be a tut that Justin made (in words + pics)
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« Reply #3438 on: September 03, 2011, 11:24:52 AM » |
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A sandbag stole my cap! Sandondorf demanded that cap! You cannot disobey.
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« Reply #3439 on: September 03, 2011, 11:38:45 AM » |
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I haven't checked this thread in forever, but I came to see some sandbags pictures and a Mewtwo model!
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« Reply #3440 on: September 03, 2011, 11:45:40 AM » |
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Is it possible to rig a custom model to another characters bones? So for example, say I have Rikku's model and I have Marth's bones, is it possible to scale, rig, then import? Also, is there a tutorial (picture or video preferred) on how to import a DAE model yet?
Meh, I guess I could make one on how to import a dae maybe on Monday, if my mic works. Otherwise I can make one right now without myself talking if you want. I can always just put text at the bottom of the screen explaining what I'm doing. Amazing. O.O
But, are you sure having so many bones wont crash the game?
Nobody will know for sure until we get a model into the game first
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« Reply #3441 on: September 03, 2011, 11:50:48 AM » |
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There's a model I'm trying to import, but it doesn't show up in Brawlbox.
I have models from City Escape in .3DS, when I import them to 3DSMax and export them as .DAE, the model is like invisible in Brawlbox.
What am I doing wrong?
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ㅤlㅤ
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« Reply #3442 on: September 03, 2011, 11:53:37 AM » |
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There's a model I'm trying to import, but it doesn't show up in Brawlbox.
I have models from City Escape in .3DS, when I import them to 3DSMax and export them as .DAE, the model is like invisible in Brawlbox.
What am I doing wrong?
Did you make sure you have the correct DAE exporting plugin, all the settings are the exact same as on the OP, and you separated all the objects by their material?
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« Reply #3443 on: September 03, 2011, 12:11:57 PM » |
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Did you make sure you have the correct DAE exporting plugin, all the settings are the exact same as on the OP, and you separated all the objects by their material? I'm sorry Gonna try it again later. I thought it was simpler. EDIT: If someone wants to save me the work I'll gladly accept. I'm going to build the stage like Mewtwo does, but with direct reference right inside Brawlbox.
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« Last Edit: September 03, 2011, 12:15:38 PM by Ricky (br3) »
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ㅤlㅤ
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« Reply #3444 on: September 03, 2011, 12:40:24 PM » |
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Just updated Brawlbox with more bugfixes, including a problem with CHR0 entries having an incorrect display name but a correct "internal" name. Also made added bones have different names.
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« Reply #3445 on: September 03, 2011, 12:53:55 PM » |
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Meh, I guess I could make one on how to import a dae maybe on Monday, if my mic works. Otherwise I can make one right now without myself talking if you want. I can always just put text at the bottom of the screen explaining what I'm doing. Nobody will know for sure until we get a model into the game first Text at the bottom of the screen would be perfect actually, I'm capable of reading :p, and I'm sure others are too.
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« Reply #3446 on: September 03, 2011, 01:02:33 PM » |
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Text at the bottom of the screen would be perfect actually, I'm capable of reading :p, and I'm sure others are too.
Alright, I'll make a text/video tutorial when I come back in an hour.
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« Reply #3447 on: September 03, 2011, 01:06:09 PM » |
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BJ96, I think the collision viewer is somewhat broken:
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #3448 on: September 03, 2011, 01:19:01 PM » |
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Alright, I'll make a text/video tutorial when I come back in an hour. Thank you sir c:
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« Reply #3449 on: September 03, 2011, 01:49:20 PM » |
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Now that the source is out, wouldn't that mean a Wii homebrew port of brawlbox is possible?
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