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« Reply #3555 on: September 05, 2011, 03:45:13 PM » |
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Simple small bug report: Clicking "Play" on a 1 frame animation will turn the bones off, forcing you to turn the back on. Nothing big, just figured I'd throw that out there since I accedently did it on a 1 frame animation XD
edit: Ok it's a bit bigger then I thought. It knocked out the Ability to click Bones, and edit them (everything's grayed out, even after adding frames using the up arrow)
I see what you mean.  You shouldn't have 1 frame animations anyway but I'll fix it lol
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« Reply #3556 on: September 05, 2011, 03:46:37 PM » |
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I see what you mean.  You shouldn't have 1 frame animations anyway but I'll fix it lol I usually 1 frame an animation when I wanna Mass delete it to start from scratch
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« Reply #3557 on: September 05, 2011, 03:48:51 PM » |
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I think I'll have to pass Mewtwo over to someone who can rig better (like Justin712). I managed to rig the model, but I can't get the arms and second neck rigged properly.
I'll stick with my rig of Naruto though. Hopefully the importer will work on my computer (and if so, that Naruto will actually follow the animations properly).
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« Last Edit: September 05, 2011, 03:50:36 PM by ds22 »
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« Reply #3558 on: September 05, 2011, 04:06:48 PM » |
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Undo Bug: I tried to undo a Paste (rotation only) and clicked Undo, and it Key framed the bone, 0'ing out the Translation (Was working with the XRot)
edit: Tried to Undo again for an oops I did and now the Bone HipN's Y Translation reads NaN o.o
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« Last Edit: September 05, 2011, 04:11:36 PM by Ӄit ßallarɖ »
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« Reply #3559 on: September 05, 2011, 04:26:03 PM » |
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I am pleased with the progress you've made, BlackJax96. Especially since I just couldn't figure out how the rigging was set up for the models. :x
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« Reply #3560 on: September 05, 2011, 04:48:30 PM » |
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Undo Bug: I tried to undo a Paste (rotation only) and clicked Undo, and it Key framed the bone, 0'ing out the Translation (Was working with the XRot)
edit: Tried to Undo again for an oops I did and now the Bone HipN's Y Translation reads NaN o.o
Meh. Undo/Redo buttons are just weird. I can't seem to make them work perfectly, whatever I do.  I am pleased with the progress you've made, BlackJax96. Especially since I just couldn't figure out how the rigging was set up for the models. :x
Thanks :3 The rigging is really complicated... I can explain if you want, but it might turn out to be a wall of text XD
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« Reply #3561 on: September 05, 2011, 04:49:23 PM » |
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Me too. Sorry if this isn't the place to ask, but how can I change a DAE's pose to a 'T' pose (the basic one seen with BrawlBox, shaped like a T) if the one of the character's arm and hand are near her thighs and the other one near her crotch? :/ Bu the ugly pose, I mean this :  (the red lines are her bones) But can anyone correct my model via 3ds Max so the model can be seen in BrawlBox? I have both a OBJ and a DAE, (no textures' on the OBJ, however). I didn't edited any of them via the tutorial at the OP, since I cannot do it...  (don't ask me why I can't...) My DAE and OBJ (each are in their respective folders with the needed textures, though the textures are blue in the download, not pink): http://www.mediafire.com/?saqgfjcff7l6w19
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3562 on: September 05, 2011, 04:51:30 PM » |
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Meh. Undo/Redo buttons are just weird. I can't seem to make them work perfectly, whatever I do.  Interesting o.O So, there's no way to record data posision of a bone you clicked, then have a memory bank dedicated to just clicks instead of recording all data from the bone moving instead? I dono. I'm no programmer, just rattling off ideas. Som'in I'm good at. usually leads to som'in lol. Can tell me to shush =p
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« Reply #3563 on: September 05, 2011, 05:01:54 PM » |
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Interesting o.O So, there's no way to record data posision of a bone you clicked, then have a memory bank dedicated to just clicks instead of recording all data from the bone moving instead? I dono. I'm no programmer, just rattling off ideas. Som'in I'm good at. usually leads to som'in lol. Can tell me to shush =p
That's kinda what I do, but it just doesn't work right apparently. Imagine a giant list of 500+ saves that one index needs to navigate though when you click undo or redo, toggling the save from undo to redo and vice-versa and then applying it based on if it's undo or redo. It sounds easy to do when you're not actually coding it 
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« Reply #3564 on: September 05, 2011, 05:15:24 PM » |
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That's kinda what I do, but it just doesn't work right apparently. Imagine a giant list of 500+ saves that one index needs to navigate though when you click undo or redo, toggling the save from undo to redo and vice-versa and then applying it based on if it's undo or redo. It sounds easy to do when you're not actually coding it  Couldn't it be threaded with goto scripts and scripts that will drop a "undo location" after so many clicks has been achieved?
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« Reply #3565 on: September 05, 2011, 05:20:08 PM » |
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Couldn't it be threaded with goto scripts and scripts that will drop a "undo location" after so many clicks has been achieved?
Same thing.
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« Reply #3566 on: September 05, 2011, 05:22:42 PM » |
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..... huh... Picky ass program. Maybe rip appart another program that has an undo/redo and maybe merge that style's data?
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« Reply #3567 on: September 05, 2011, 05:32:17 PM » |
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i got him from bleach heat the soul 7 plan 2 use 4 future project  so wat do u guys think??? SuperSmasher
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« Reply #3568 on: September 05, 2011, 05:54:12 PM » |
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I hope all information I found out is helping you out
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Stupid Tinypic :C
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« Reply #3569 on: September 05, 2011, 05:58:23 PM » |
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i got him from bleach heat the soul 7 plan 2 use 4 future project  so wat do u guys think??? SuperSmasher That is beautiful
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