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Author Topic: Brawlbox Resources & History  (Read 3863195 times)
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DSX8
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    « Reply #3510 on: September 04, 2011, 11:08:00 PM »


    i.... am in love with u now blackjax....

    HAVE... MY.... CHILDRENS.... NOW!!!
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    « Reply #3511 on: September 04, 2011, 11:11:42 PM »


    @_@
    @_@
    no really... @_@
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    Or WAS I?

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    « Reply #3512 on: September 04, 2011, 11:21:35 PM »


    Just remember who your pals where.

    ;^-^b
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    « Reply #3513 on: September 05, 2011, 05:23:04 AM »


    *Enters thread*
    *Sees picture of Yoko being able to animate*
    I like where this is going.
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    TokoyamiTheDark
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    « Reply #3514 on: September 05, 2011, 05:55:47 AM »


    *Enters in the thread, see Terra from Dissidia and a texture of ZSS as J.E.N.O.V.A brawling*
    Terra - "Unlike you, I am very powerful, as I possess the blood of an Esper"
    J.E.N.O.V.A - "But DO YOU have a big chest with eyes on them, the power to destroy an entire civilisation, being famous for your own cells injected in other life forms and having 4 momma's boys (Kadaj, Loz, Yazoo and Sephiroth) who loves you insanely? I THINK NOT!!!"
    *runs aways while screaming*

    Yeah, I made a J.E.N.O.V.A texture with a naked ZSS and borrowed the knife from another texture (can't remember which one)... now THAT battle would be epic!

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    Mansta8
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    « Reply #3515 on: September 05, 2011, 06:02:00 AM »


    *Enters in the thread, see Terra from Dissidia and a texture of ZSS as J.E.N.O.V.A brawling*
    Terra - "Unlike you, I am very powerful, as I possess the blood of an Esper"
    J.E.N.O.V.A - "But DO YOU have a big chest with eyes on them, the power to destroy an entire civilisation, being famous for your own cells injected in other life forms and having 4 momma's boys (Kadaj, Loz, Yazoo and Sephiroth) who loves you insanely? I THINK NOT!!!"
    *runs aways while screaming*

    Yeah, I made a J.E.N.O.V.A texture with a naked ZSS and borrowed the knife from another texture (can't remember which one)... now THAT battle would be epic!


    Wat.
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    TokoyamiTheDark
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    « Reply #3516 on: September 05, 2011, 06:18:57 AM »


    Wat.

    Yeah, I created the J.E.N.O.V.A thing while I was bored, and it's more like a 'Cel-Shaded JENOVA'. I remember, when I was really young, my sis and I were watching TV under the protection of my older brother, also my mentor, and he shouted when looking at the window : "Jenova withnesses!!! Hurry, hide, and go to bed until I tell you!" He locked all doors, put blankets over the windows and hid in the basement, where he spied on those 'Jenova withnesses' to see if they were going away. Too much FFVII, big bro?
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    « Reply #3517 on: September 05, 2011, 06:22:12 AM »


    Yeah, I created the J.E.N.O.V.A thing while I was bored, and it's more like a 'Cel-Shaded JENOVA'. I remember, when I was really young, my sis and I were watching TV under the protection of my older brother, also my mentor, and he shouted when looking at the window : "Jenova withnesses!!! Hurry, hide, and go to bed until I tell you!" He locked all doors, put blankets over the windows and hid in the basement, where he spied on those 'Jenova withnesses' to see if they were going away. Too much FFVII, big bro?
    Wat.
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    TokoyamiTheDark
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    « Reply #3518 on: September 05, 2011, 06:43:44 AM »


    I looked at the OP to see what I was doing wrong with my DAE files in 3ds Max and here's the do's in order to view them in BrawlBox. 2 of them are easy-peezy for me, but there are a few things I can't seem to be able to do, and any help with screenshots/videos would be appreciated:

    ABLE TO DO:
    - Each texture/material has to be assigned to its own object in 3DS Max.
    - Export Y-Up (or else your model will be face down on the floor in Brawlbox)
    - You might have to re-assign some polygons to a different material in Brawlbox.

    NEEDS HELP
    - The model must be triangulated. (What does this means?)
    - Check Animation - Deformations - Skin. (apparently NOT in 3ds max 2010, checked everywhere, unless I'm blind)
    - Delete all morphs. If you want to use face morphs for an import, make it into a seperate face object. (What's that?)
    - Don't use Physique to rig your model to a brawl skeleton, use the Skin modifier. (How can I add a Brawl skeleton on 3ds Max!? and how can I export a Brawl skeleton from BrawlBox or something like that?)
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    kwrk85
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    « Reply #3519 on: September 05, 2011, 07:19:27 AM »


    Can you be a little more specific... Was there an error? Can you post it? I'm still making the rebuilder compatible with v11 MDL0s (because the node id is sometimes written in a different order and the primitives need to be corrected) so you'll probably have problems right now anyway.

    Code:
    Unhandled exception has occured in your application. 
    If you click Continue, the application will this error and attempt to continue.
    If you click Quit, the application will close immediately. Index was outside the bounds of the array.

    Details:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at BrawlLib.Wii.Models.ModelLinker.Write(Byte*& pGroup, Byte*& pData, Boolean force)
       at BrawlLib.Wii.Models.ModelEncoder.Build(ModelLinker linker, MDL0Header* header, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnRebuild(VoidPtr address, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.BRESNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
       at BrawlBox.Program.Save()
       at BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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    TokoyamiTheDark
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    « Reply #3520 on: September 05, 2011, 08:02:53 AM »


    I just noticed the thread's title changed, so I went and looked at reply #3493, but I don't get it... Does anyone know what this means?

    Also I'm triying to give a non-Brawl Model Zelda's bones in BrawlBox, but each time I try saving the PAC file, it says 'error' and don't save at all. So... how can I extract a full Brawl Character's skeleton to add it to a boneless model via 3ds Max?
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    « Reply #3521 on: September 05, 2011, 08:51:07 AM »


    I just noticed the thread's title changed, so I went and looked at reply #3493, but I don't get it... Does anyone know what this means?
    I said it before and I'll say it again.
    YOU GOT IMPORTED DAES TO EXPORT TO MDL0S Happy Face
    Well, with the latest release, we couldn't successfully export imported DAEs.
    This man's getting close to model importing.
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    « Reply #3522 on: September 05, 2011, 08:52:55 AM »


    Im srs here I want DAE/Mdl0 in game now.
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    Puraidou
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    « Reply #3523 on: September 05, 2011, 08:53:46 AM »


    I said it before and I'll say it again.
    Guess i should hype, shouldn't i? xD
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    TokoyamiTheDark
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    « Reply #3524 on: September 05, 2011, 09:20:37 AM »


    I said it before and I'll say it again.
    YOU GOT IMPORTED DAES TO EXPORT TO MDL0S

    Hm? Wait a sec, does this mean the DAE to MDL0's ready or what?
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