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« Reply #3810 on: September 10, 2011, 05:02:10 PM » |
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It's not pointless if it saves me time making Alpha 152 for brawl (I mean applying the textures and stuff to the polygons ) cause I could just retexture ZSS and vertex her hair etc :l
The reason I'd want her to have links bones is obvious, better psa limit without all of the pain-in-da-ass porting glitches that need fixing (After you finish shaders)
Shame about the shaders though X_X
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« Reply #3811 on: September 10, 2011, 05:26:40 PM » |
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It's not pointless if it saves me time making Alpha 152 for brawl (I mean applying the textures and stuff to the polygons ) cause I could just retexture ZSS and vertex her hair etc :l
The reason I'd want her to have links bones is obvious, better psa limit without all of the pain-in-da-ass porting glitches that need fixing (After you finish shaders)
Shame about the shaders though X_X
Suit yourself, but I'm telling you right now that it's pointless with the animation porter.
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« Reply #3812 on: September 10, 2011, 06:04:03 PM » |
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brawlbox has no plug-ins at all... and if u export that .dae as a MDL0, u wont be able to see anything in it yet, or it will crash on u!!
I converted it to a dae in 3dsmax 2010 and I could see them just fine. No textures, though...
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 FC: 2191-7379-6272
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« Reply #3813 on: September 10, 2011, 06:05:03 PM » |
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Animation porter, yeah, that could work....except there would still be the usual porting glitches.... ya know....that could take hours or even days to fix. And even getting all the "fixes" to work flawlessly could end up a fail in the end. XP
With ZSS rigged to link's bones not only could she use his psa file with NO bone changing stuff, but also there'd be WAY more room for extra animations even if I do use the animation porter :l
Because even with an animation porter, ZSS's psa size is pretty puny, even if you remove all the stuff for the blaster and lazer whip it's still about 15+ KB :l where as link has what 150+?
Like I said, once it's completely finished (Shaders and all) this dae thing could be a HUGE step in character porting ya know?
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« Reply #3815 on: September 11, 2011, 12:02:58 PM » |
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Hitboxs right?! that's pretty impressive work on his part.
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« Reply #3816 on: September 11, 2011, 12:17:15 PM » |
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Alpha as [censored] sonn. This will make moveset making much easier ahgudhuahdug. So excited. So many games that I play have recently gotten this kind of modding treatment.
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« Reply #3817 on: September 11, 2011, 12:40:53 PM » |
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that is awesome (just what i needing)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3818 on: September 11, 2011, 12:43:29 PM » |
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I think Yellow is hurtboxes, Orange with stars is Hitboxes.
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« Reply #3819 on: September 11, 2011, 12:47:01 PM » |
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I think Yellow is hurtboxes, Orange with stars is Hitboxes. you is right but anyway something like this we needing big time it will help alot of ppl
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3820 on: September 11, 2011, 12:58:35 PM » |
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Wait, did I miss som'in?
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« Reply #3821 on: September 11, 2011, 01:38:59 PM » |
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Wait, did I miss som'in?

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« Reply #3822 on: September 11, 2011, 01:53:30 PM » |
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BJ.... Screw dat DAE importer for now D: work on dat real time psa edditor ^+^ [/trololol]
Seriously, finish the shaders, that's all that's left right? well that and getting it to work ingame properly
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« Reply #3823 on: September 11, 2011, 02:09:20 PM » |
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meh im not really to excited for that hit and hurt box thing... me just wantz mah importer x3
any new updates on it BJ?
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« Reply #3824 on: September 11, 2011, 02:10:49 PM » |
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Hey BJ, I have a question about the multiple model viewer... is it possible to animate different model while using it?
It would make things a whole lot easier for stage makers if that was possible. If not, sorry to bug.
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Muslims are literally murderers
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